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B5 CCG Tournament Rules
revised April 24, 2000
Change log
April 24, 2000
Battle for Earth is back,
and Spoo has been added.
Official Tournament Types
There are five types of tournaments that can be run for the Babylon 5 Card
Game: Sealed Deck, Basic Constructed
Deck, Third Age, Spoo,
Battle for Earth, and Social.
Sealed Deck
Sealed Deck Tournaments
Sealed Deck Tournaments are played with unopened starter decks which are
usually purchased at the location of the tournament. Several booster packs for
each player should also be purchased and used. These boosters can be from any
set that is available. Deck distribution should be geared toward as close
to an equal number of each race being represented as possible. The Opposing
Faction deck is not recommended for use in Sealed Deck tournaments. The method
for deciding which players get to play which races (random, consensus, etc.) is
at the discretion of the Tournament Sponsor.
Trading
The Ranger in charge of the tournament may choose to allow a trading session
before play begins. Players may only trade with the cards purchased for the
Sealed Deck tournament. After any trading session, players should be given
an amount of time (usually 20-30 minutes) to construct their deck and reserve.
Their deck must conform to the standard deck construction requirements in the
rulebook (45 card minimum). The reserve/sideboard for sealed deck tournaments
is not restricted to 20 cards; it includes all cards purchased that did not
go into your deck.
Virtual Kosh
The Ranger should announce whether the Virtual Kosh rule is being used
before trading and deck construction begins. Under this rule, an invisible
version of Kosh Naranek, and a
counter-Kosh counterpart for the Shadows, are considered to be in play
at all times. Any player may apply any amount of influence as an action. For
every 3 influence applied, the character gains 1 Vorlon Mark or 1 Shadow Mark
(if legal to do so) for the rest of the turn. The character must purge one such
mark at the end of the turn. This Virtual Kosh rule is intended to make
cards with Shadow/Vorlon Mark requirements easier to use in sealed deck play.
Basic Constructed Deck
Basic Constructed Deck Tournaments require that players use their own
preconstructed decks during the tournament. A preconstructed deck must conform
to the customizing your deck rules in the Babylon 5 Collectible Card Game
Standard Rules booklet. However, minimum deck size for official Constructed
Deck tournaments is 60 cards. Alternate factions will be allowed unless the
tournament notice excludes them. To be guaranteed a seat in the tourney, a
player must sign up with his race in advance, or bring at least three playable
decks of differing races. Players bringing a lesser number of decks will be
seated as places are available. Upon registering before the tournament, each
player must list next to his name their deck preferences in priority order. The
goal is to have as close to an equal number of races represented for each
table. It is the coordinator or judge's decision as to the method used to even
out the races. Once a player's race is decided, that is the race that will be
played throughout the entire tournament. Tables should generally be filled in
combinations of 4's and 5's (see Table 1 at end). Two player tables at
tournaments are not desirable (except in the case of Battle for
Earth).
Third Age
Third Age is a variant of Basic Constructed Deck, with the following addiitonal
rules:
- Any card, except for characters and fleets, that was printed in Premier
or Deluxe is banned in this format. Cards which were in Premier/Deluxe
and were reprinted in the Non-Aligned or Psi Corps starter decks, such
as Earth,
Universe Today Feature, and
Trade Pact, are banned (again,
characters and fleets are NOT affected, so
Drazi Sunhawk and
Talia Winters are still allowed).
- Zhabar is banned.
- Promotional cards released at the time of Premier or Deluxe are not
banned as they are not part of the standard print run.
Battle for Earth
Battle for Earth Tournaments use the standard Basic Constructed Deck
Tournament rules, with the following exceptions:
- There are three factions, all Human. The starting factional ambassadors
are Jeffrey Sinclair,
William Morgan Clark, and
Bester.
- All factions have a starting tension of 5 towards all other Human
factions.
- Babylon 5's influence start the game at 0, and no effect in the game can
raise or lower this starting value.
- There are no effects that can generate a Babylon 5 vote. Effects that
would do so are ignored.
Spoo
Spoo is a variant of the Constructed Deck tournament where you can only
have one copy of any card in your deck (including sideboard). This is also
know as "Highlander", and is listed in the event listings as such.
Running the Event
Time
Each round in the tournament will be a maximum of two hours. See Floor Rule
#2 for more information on timing.
Number of Preliminary Rounds
Play as many preliminary rounds as you have time for, allowing time for
the final round. We recommend at least two preliminary rounds -- three is
preferred. After each round is scored, try to seat players at tables where
they will play with at least 50% new players.
Reserve
Players must use the same deck that they began with throughout the duration
of the tournament. However, players may alter their decks between games, if
they feel the need, utilizing a reserve (or sideboard) of no more than
20 reserve cards. The reserve may never exceed 20 cards, but it may go below 20.
A player may begin a tournament with no reserve and later choose to switch cards
from their deck to their reserve between games, so long as their reserve does
not exceed its maximum size and their deck does not go below its minimum size.
Moving cards from deck to reserve (and vice-versa) does not have to be on a
1-for-1 basis.
Using reserve cards and choosing starting hands works in the following order:
- Players are seated at a table with their opponents for the next
round.
- Players select their starting ambassador. They may select an ambassador
from their reserve as long as it is from the race they are designated
to play for this tournament.
- All players reveal their starting ambassadors (if there are multiple
Non-Aligned players in the same game, use the procedures in the
rulebook under Opposing Factions).
- All players may alter their decks using their reserve.
- All players choose their starting hand, and play commences.
Scoring
After each preliminary round, the following scoring method is applied to the
players at each game:
- Each player gains a base score based on their placing -- see the table
at the end of this section. A player automatically places first if he
scored a Major Victory. Otherwise, it is based on power, ties broken
with influence, then initiative. If multiple players win (possible
with certain agendas that grant victories not based on power), average
the scores.
- The winner receives (only if a victory was achieved) +4 points. If
multiple players win, each receives the +4 points. In a Battle for
Earth Tournament, this bonus is +1 point.
- If the winner won by Major Victory (winning by 10 power or by Major
Agenda) then he/she receives an additional +2 points added to his/her
base and receives an additional point to give to one of the other
players.
Players are not merely playing against the people in their game, but against
all the other players of the same race in other games. Record the player's
ending score on a record or tracking sheet. While each preliminary round is
scored independent of other rounds, a running total is kept for determining
the winner of each race.
# of Players |
Place |
| 1st |
2nd |
3rd |
4th |
5th |
| 3 |
12 |
7 |
2 |
- |
- |
| 4 |
12 |
8 |
4 |
1 |
- |
| 5 |
12 |
9 |
6 |
3 |
0 |
| 2 (BfE) |
3 |
1 |
- |
- |
- |
| 3 (BfE) |
3 |
2 |
1 |
- |
- |
Final Round
All formats except Battle for Earth
Determine which player has scored the most points for each race. If two players
tie for top score in their race, both move on to the final. Each will play a
different faction of their race. If they do not have the necessary ambassador to
do so, they will be supplied by the Ranger running the event. If both players
want to use the same ambassador, the Ranger will choose between them randomly.
It is recommended that players put cards in their reserve to prepare for this
situation. In the event of a tie amongst three or more players of a race,
break ties to get down to two (three Humans are allowable with Psi Corps,
and up to 4 tied Non-Aligned players could conceivably be in the final) by
distance traveled to the event or other method announced by the Ranger-in-charge
before the tournament begins.
Assemble the winners of each of the five races. The final round plays until
complete. Earlier scored points are not relevant, and victory is strictly
determined by normal means rather than point scoring for this round. Ties,
for purposes of distributing prizes, should be broken using a player's total
score going into the final round.
Battle for Earth
The top player of each faction will progress to the final round. Ties will be
broken by a method announced by the Ranger-in-charge.
Assemble the winners of each of the three factions. The final round plays until
complete. Earlier scored points are not relevant, and victory is strictly
determined by normal means rather than point scoring for this round. Ties,
for purposes of distributing prizes, should be broken using a player's total
score going into the final round.
Standard Tournament Floor Rules
- The tournament will be presided over by a Judge, who may be assisted
by as many Assistant Referees as they may need. A judge may
be required to interpret rules, to terminate an excessively long game,
to call time, to interpret a Declaration of Forfeiture, or make any
other adjudication as necessary during the tournament. The Judge
or a designated assistant is also responsible for maintaining the
advancement/scoring chart, and only these people are permitted to
write on the chart. Assistant Referees will aid by answering rules
questions on the floor and being available to the Judge for any other
assistance they may require. In necessary cases, the Judge may overrule
any decision made by an Assistant Referee. The decision of the Judge
is always final.
- Preliminary rounds will be time limited, ranging from 60 minutes to
two hours. 90 minutes is the recommended length for most tournaments,
75 for tournaments with all experienced players. While rounds can
be set for a lesser amount of time, once the amount of time is
determined for the first round, all subsequent rounds must play for
the same amount of time. Judges and coordinators are not to give
minute warnings. When the time is up, all games stop immediately,
as if Confusion in Chaos had just
been played. Proceed to the Resolution and Draw rounds, including
victory check.
- Players must take their turns in a timely fashion. Whereas taking some
time to think through a situation is acceptable, stalling for time is
not. If the Judge feels that a player is stalling to take advantage
of a time limit, the Judge may issue a warning, or interpret the
stalling as a Declaration of Forfeiture, at their discretion.
- During breaks, all participants wishing to leave the gaming area will
be required to leave their game deck, labeled, with the Judge.
- The use of plastic sleeves or other protective devices on cards in a
tournament is allowed, as is the use of cards embossed with the
Precedence seal.
- Players may not have any outside assistance (i.e. coaching from someone
not at his table) during a game. If a player is in violation, the
Judge may issue a warning to the player, or interpret the violation
as a Declaration of Forfeiture.
- All decks must conform to the Constructing your Deck rules in
the official Babylon 5 Collectible Card Game Standard Rules Booklet,
with a 60 card minimum (45 cards for sealed deck). Decks entered into
a Sealed Deck format must remain sealed until the tournament begins
and the Judge gives the official word to open the decks and
wrappers.
- A Declaration of Forfeiture will result in the Forfeiting player
agreeing to Unconditional Surrender conditions. If the Forfeiting
player was currently At War with an opponent, that opponent will
receive the benefit from the Unconditional Surrender. If there was no
State of War or war with more than one opponent, then no players will
benefit from the Unconditional Surrender. In all situations in which
there was an Unconditional Surrender, all players' bases and bonuses
will be awarded based on the Forfeiting player having participated
in the game. Any card that the Surrendering player put into play,
but no longer controls, remains in play. If that player wishes to
retrieve his copy of the card, another may be brought in from out of
play to replace it.
- Failure to adhere to the above rules, or any other rules specific to a
particular tournament, may be interpreted by the Judge as a
Declaration of Forfeiture. Only the Judge may make an interpretation
of a Declaration of Forfeiture. The Zeta Squadron Council reserves the
exclusive right to add, delete, or alter these rules, whole or in part,
with or without notice, at any time that it is deemed necessary or
desirable. The Council consists of members of Precedence Publishing,
select members of the Rangers, and any other deemed authority. This
right is non-negotiable.
| Preferred Seating |
| Table |
Players |
| 4 | 5 |
6 | 7 |
8 | 9 |
10 | 11 |
12 | 13 |
14 | 15 |
16 | 17 |
18 | 19 |
20 |
| 1 |
4 | 5 |
3 | 4 |
4 | 5 |
5 | 4 |
4 | 5 |
5 | 5 |
4 | 5 |
5 | 5 |
5 |
| 2 |
- | - |
3 | 3 |
4 | 4 |
5 | 4 |
4 | 4 |
5 | 5 |
4 | 4 |
5 | 5 |
5 |
| 3 |
- | - |
- | - |
- | - |
- | 3 |
4 | 4 |
4 | 5 |
4 | 4 |
4 | 5 |
5 |
| 4 |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
4 | 4 |
4 | 4 |
5 |
| etc... |
Preferred Seating (Battle for Earth) |
| Table |
Players |
| 2 | 3 |
4 | 5 |
6 | 7 |
8 | 9 |
10 | 11 |
12 | 13 |
14 | 15 |
16 | 17 |
18 |
| 1 |
2 | 3 | 2 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 |
| 2 |
- | - | 2 |
2 | 3 | 2 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 |
| 3 |
- | - | - |
- | - | 2 |
2 | 3 | 2 |
3 | 3 | 3 |
3 | 3 | 3 |
3 | 3 |
| 4 |
- | - | - |
- | - | - |
- | - | 2 |
2 | 3 | 2 |
3 | 3 | 3 |
3 | 3 |
| 5 |
- | - | - |
- | - | - |
- | - | - |
- | - | 2 |
2 | 3 | 2 |
3 | 3 |
| 6 |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | 2 |
2 | 3 |
| etc... |
Social Tournaments
The Social Tournament format de-emphasizes winning and competitive play,
and puts the focus on role-playing and making the game fun for your
opponents.
The standard scoring rules are completely disregarded. Instead, after
each round, players will vote for another player at their table in 2
categories. The 2 categories are:
- The player who made the game the most fun for you.
- The player who was the best roleplayer / storyteller.
The judge may introduce additional categories as desired.
Any player willing and able to play more than 2 racial decks at the
tournament automatically will receive a bonus vote for making the game
fun for others.
Each player can award one additional bonus vote in each category once
the preliminary rounds are over (each to any one player), if they desire
to do so.
All votes are made by secret ballot and the Tournament Director will tabulate
them only at the end of all preliminary rounds.
The final table will be drawn from the player of each race who had the
maximum number of votes throughout the preliminary rounds for made the game
fun. Ties will be broken with roleplaying.
The player who is voted best in each category at the final table
will get prizes, as will the best overall roleplayer if they did not make
the final table.
Additionally, some door prizes will be available to all other players /
players of the final / one or more random players; there will be a
similar total quantity as that awarded for a competitive tournament.
Players will be rated based on the number of votes in each category they
receive in a sanctioned play system, with additional rewards for overall
performance in the three main prize positions.
A judge in such a tournament is allowed to play and compete for the
awards. If he can make the game fun for everyone and earn a prize, so
much the better!
The Zeta Squadron Council reserves the exclusive right to
add, delete, or alter these rules, in whole or in part, with or without
notice, at any time that it is deemed necessary or desirable. The Council
consists of members of Precedence Publishing, select members of the Rangers,
and any other deemed authority. This right is non-negotiable.
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