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Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Blessings Blessings
Aftermath
Play after any conflict during which Vorlon Rescue has been played. Babylon 5 gains 3 influence.
 
Bombing Run Bombing Run
Event
Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn.
 
Captain Pierce Captain Pierce
Human Character
Rotate Captain Pierce and declare a target Human character. That character is not neutralized if the fleet he is leading is neutralized.
 
Contact First Ones Contact First Ones
Participant Aftermath
Play only after the Great Machine conflict, if either you or Babylon 5 gained influence. Target one character with a Shadow Mark. Convert all the character's Destiny Marks to Doom Marks.
 
Cultural Connections Cultural Connections
Won Aftermath
Play on your ambassador after a successful conflict where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor characters of the other race at -2 influence cost.
 
Destined to Be Destined to Be
Event
Target one player. Choose a type of conflict, and won or lost. You may play aftermath cards on the target player that match the selected condition during this turn's resolution round.
 
Destroy the Opposition Destroy the Opposition
Diplomacy Conflict
Characters of your race double their Diplomacy while participating in this conflict. If support exceeds opposition by at least your unrest times 5, reduce your unrest to 1. Otherwise, your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game.
 
Doctor Franklin Doctor Franklin
Neutral Character
Any player may rotate Doctor Franklin as an action to heal any target character as if that character had rotated to heal. Doctor Franklin is discarded if Stephen Franklin is in play.
 
Lack of Direction Lack of Direction
Lost Aftermath
Target a supporting character who was damaged during the conflict. The character cannot become an Inner Circle character.
 
Monitored Deal Monitored Deal
Event
Play before making a deal with another player. Rotate a character with Psi of 5 or more. If the deal is agreed upon by both players, then both players must honor the deal. If either player literally cannot honor the deal, he loses 2 influence.
 
Na'Toth (variant) Na'Toth (variant)
Narn Character
Narn Ambassador's Assistant. Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth.
 
Suppress the Media Suppress the Media
Diplomacy Conflict
If successful, all other players must discard all Media cards they control.
 

Shadows Expansion (10 cards)

Broken Allegiance Broken Allegiance
Event
Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character.
 
Bureaucratic Controls Bureaucratic Controls
Faction Enhancement
Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10).
 
Credit Chip Credit Chip
Character Enhancement
Target character may discard this enhancement to reduce the influence cost of an action by 2.
 
Defense Treaty Defense Treaty
Diplomacy Conflict
Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card.
 
Evidence of Shadows Evidence of Shadows
Event
All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence.
 
Inconclusive Strike Inconclusive Strike
Event
Target a character or fleet. The target inflicts and receives no damage during attacks this turn.
 
Past Victories Past Victories
Character Enhancement
Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities.
 
Shadow Contact Shadow Contact
Neutral Character
Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact.
 
Unrelenting Pressure Unrelenting Pressure
Character Enhancement
Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it.
 
Veteran Fleet Veteran Fleet
Fleet Enhancement
Target fleet gains +1 Military.
 

Deluxe Edition (3 cards)

Great War Expansion (10 cards)

Psi Corps Expansion (6 cards)

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

Junk Food Junk Food
Event
Target a character. The effects of this event depend on the character's race or species: Human: Gain +3 to highest ability (abilities, if tied) until end of turn. Pak'ma'ra: Take 2 points of damage. Non-Aligned except Pak'ma'ra, and all other races: Take 1 point of damage.
 
Solo Flight Solo Flight
Event
Rotate a character you control to apply opposition to a conflict equal to his Diplomacy, Intrigue, Leadership, or half his Psi. When you play this event you may discard a card from your hand to return this event to your hand.
 
The Third Age The Third Age
Event
Draw two cards. If both cards have copyright dates of 1999 or later, draw two more cards. If not, place the cards you drew back on top of your deck.
 
Tip-Top Shape Tip-Top Shape
Participant Aftermath
Target gains +1 to the ability he used in the conflict and +1 damage resistance. Your cost to promote the target is reduced by 2.
 
Zog! Zog!
Character Contingency
You must have at least two Destiny Marks and no Shadow or Vorlon Marks to play or reveal this card. Reveal to cancel an event which requires a Shadow or Vorlon Mark. Or reveal at the resolution of a conflict targeting you to apply opposition to that conflict equal to the number of Destiny Marks in your faction. You may apply 5 influence when you reveal this card to return it to your hand.
 

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Tuesday, 14 June 2011 at 12:56 PDT.