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Babylon 5 CCG Promo CardsHere, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.
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For the Future
Event Apply any even amount of influence. Place half that many cards from your hand on top of your deck. than shuffle your deck. | |
Rogue Telepath
Neutral Character The Rogue Telepath ignores the first 3 points of damage when attacked. | |
Spoo
Character Enhancement The target character gains +1 to his highest ability (you choose one of the tied abilities, if tied). | |
Brevari!
Event Target a character. The effects of the event depend on the character's race. Centauri: Gain +1 to each ability until end of turn. Human: Gain +1 damage resistance until end of turn. Narn: Take 1 point of damage. Minbari: Gain a Strife Mark until end of turn. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible). | |
Dodger
Human Character May replace Private Durman. Remove Private Durman from the game. Rotate and discard Dodger to discard one Lost Aftermath from a character you control. | |
Secrets of Success
Event Irrevocable. Show the other players a Babylon 5 CCG card of yours from outside the game (even if there are already 3 or more copies in your deck). Hold a player vote (each player still in the game votes once, even if they have no Babylon 5 vote). If the vote passes, take the card into your hand. | |
Taree
Event Target a character. The effects of this event depend on the character's race. Narn: Gain +1 to each ability until end of turn. Human: Gain +1 damage resistance until end of turn. Centauri: Take 1 point of damage. Minbari: Gain a Strife Mark until end of turn. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible). | |
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Ltd
© 1999-2018 Penguin Flight Dynamics |
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This page was last modified on Tuesday, 14 June 2011 at 12:56 PDT. |