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Babylon 5 CCG Promo CardsHere, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.
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For the Future
Event Apply any even amount of influence. Place half that many cards from your hand on top of your deck. than shuffle your deck. | |
Rogue Telepath
Neutral Character The Rogue Telepath ignores the first 3 points of damage when attacked. | |
Spoo
Character Enhancement The target character gains +1 to his highest ability (you choose one of the tied abilities, if tied). | |
Asimov Laws
Psi Conflict Target a character. If successful, this conflice becomes a character enhancement. The enhancement prevents that character from attacking any of your characters. If this conflict succeeds by 10 or more, the character also cannot oppose any conflicts you initiate. | |
Attack Formation
Event Target 2 or more of your fleets supporting or opposing the same conflict. Each of these fleets gains +2 Military for the rest of the turn. | |
Charting the Course
Event If you have no agenda in play (hidden or not), rotate your ambassador. Select any agenda from your deck and put it into play, then shuffle your deck. Your agenda becomes a Major Agenda for as long as it remains in play. | |
Defector Revealed
Event Replace a Disaffected character you control with another character loyal to that race. The new character must not be restricted against joining your Inner Circle. Apply influence equal to the difference between the cose of the Disaffected character and the replacing character. | |
Disarray
Lost Aftermath Any agenda in the target ambassador's faction is blanked, and any marks provided by that agenda are ignored. The faction cannot sponsor, discard or replace their agenda. Discard this aftermath at the end of the next turn. | |
Exhaustion
Event Target a character you control. That character is no longer participating in any conflict in any fashion. Rotate the character if he is not already rotated. | |
Gaim Merchant
Non-Aligned Character Gaim. Rotate to give any other Gaim character +1 to each non-zero ability. | |
Return to Ideals
Event If you have no agenda in play, rotate your ambassador and apply 10 influence to select an agenda from your discard pile and immediately sponsor it. If you have a Major Agenda in play, apply 10 influence and rotate your ambassador to select a Major Agenda from your discard pile, and replace your current agenda. | |
The Just Suffer
Event Target a character with neither Shadow nor Doom marks who is controlled by a player with Shadow or Doom marks. The target character takes 3 damage. | |
Zathra's
Neutral Character Up to 12 Zathras cards may be in play at a time. May replace any Zathras card you control. A replaced Zathras may return to play. If you replace a Zathras you may apply 3 influence to put the Zathras being replaced back in your hand. Rotate to increase the cost for all players to play events by +1 for the rest of the turn. | |
A Meeting of Minds
Event Rotate a character with Psi greater than zero. Add half that character's Psi to all non-zero abilities of another target character with Psi greater than zero. | |
Elder Statesman
Character Enhancement The target character gains +1 Diplomacy. The target gains an additional +1 Diplomacy each time a Babylon 5 vote passes in which your ambassador voted "Yes". | |
Join the Corps
Character Enhancement Target a Neutral or Human character with Psi greater than 0. The target character is now a Human Psi Corps character. | |
Psi Arbitrators
Group You may immediately ready any character who rotates as a result of a Monitored Deal. Rotate this group to take the top Monitored Deal from your discard pile and put it into your hand. | |
Psi Spies
Faction Enhancement Rotate this enhancement and one or more teeps you control to look at one face-down contingency card in play. The teeps you rotate for this action must have a total Psi higher than the highest current Psi and highest current Intrigue in the faction that controls the contingency. | |
The Dreaming
Faction Enhancement Each time you win a conflict, place a Dreaming token on this card. As an action, remove all Dreaming tokens on this card to apply support or opposition to a conflict equal to the number of Dreaming tokens you removed. | |
Flarn
Event Target a character. The effects of this event depend on the character's race. Minbari: Gain +1 to each ability until end of turn. Human: Rotate for no effect. Narn or Centauri: Take 1 point of damage. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible). | |
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© 1999-2022 Penguin Flight Dynamics |
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This page was last modified on Tuesday, 14 June 2011 at 12:56 PDT. |