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Babylon 5 CCG Promo CardsHere, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.
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Alfred Bester
Human Character (signed by Walter Koenig) Psi Corps Expansion Psi Corps Character. Psi Cop. May not be sponsored. You may replace Bester with Alfred Bester if you have 5 Conspiracy Marks. Transfer all enhancements, contingencies, aftermaths, and marks. Rotate Alfred Bester instead of initiating any conflicts during the Conflict Round to search through your deck and initiate the first conflict you find. If that conflict cannot be viably initiated, discard it and you initiate no conflicts this turn. Shuffle your deck afterwards. | |
Byron
Neutral Character (signed by Robin Atkin Downes) Psi Corps Expansion Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi Cops. While supporting a conflict, other characters supporting the same conflict suffer half damage when attacked. While opposing a conflict, other characters opposing the same conflict suffer half damage when attacked. | |
Captain Sinclair
Human Character (signed by Michael O'Hare) Severed Dreams Expansion Apply 11 influence to replace Jeffrey Sinclair, transferring all attached cards and marks. Rotate Captain Sinclair and choose a conflict that targets a player other than its initiator. Apply opposition to the conflict equal to Babylon 5's influence. Captain Sinclair gains +1 damage resistance for each of his Destiny Marks and Vorlon Marks. | |
Commander Ivanova
Human Character (signed by Claudia Christian) Deluxe Edition Human Ambassador's Assistant. Must replace Susan Ivanova. Transfer all Aftermaths and Enhancements. Rotate to give any Human character +1 Leadership for the rest of the turn. | |
Delenn Transformed
Minbari Character (signed by Mira Furlan) Premier Edition Religious Caste. You may sponsor characters from other races at -2 cost. The Chrysalis event is required to bring Delenn Transformed into play. | |
Doctor Sheridan
Human Character (signed by Melissa Gilbert-Boxleitner) Wheel of Fire Expansion May be replaced by Anna Sheridan. Rotate Doctor Sheridan, target a location in another player's discard pile, and pay that location's cost to sponsor it to your supporting row. Rotate Doctor Sheridan and target a non-homeworld location you control that is loyal to another race to allow you to use its game text for the rest of this turn as if it was loyal to your race. | |
Dr. Sarah Chambers
Human Character (signed by Marjean Holden) Crusade Expansion Crusade. Any ISA Member may sponsor Dr. Sarah Chambers at normal cost. Rotate Dr. Sarah Chambers and target a conflict. When your participants in that conflict are attacked, they take 1 less damage. Or rotate Dr. Sarah Chambers to remove all damage or 1 severe damage from a character, or to unneutralize a neutralized character who has no severe damage tokens. | |
Dureena Nafeel
Human Character (signed by Carrie Dobro) Crusade Expansion Crusade. Legacy. Cannot be blanked. Rotate Dureena Nafeel and target another player whose discard pile contains an event or contingency that has the text "gain +1 influence" but not the text "less than 10". Remove that event or contingency from play; the target loses 3 influence. While in play, any player may apply 10 influence or discard Dureena Nafeel from his hand as an action to gain control of this character for the rest of the turn. | |
Galen
Human Character (signed by Peter Woodward) Crusade Expansion Techno-Mage. Crusade. Legacy. Once per turn, as an action, you may place a card from your hand underneath Galen. When attacked, or at resolution of a conflict, you may discard all of these cards to give Galen +2 to one ability of your choice for every card thus discarded. | |
Jane
Neutral Character (signed by Maggie Egan) Severed Dreams Expansion Media. Jane gains +2 Diplomacy while poarticipating in a Media conflict. | |
Lieutenant Corwin
Human Character (signed by Joshua Cox) Wheel of Fire Expansion May replace Lt. David Corwin, transferring all attached cards and marks. Rotate Lieutenant Corwin and target one of your Inner Circle characters to either give that character +1 Diplomacy, Intrigue, and Leadership while Lieutenant Corwin remains rotated, or to allow the character, later this turn, to apply 1 influence less than usual when sponsoring a card. | |
Lyta Empowered
Vorlon Character (signed by Patricia Tallman) Great War Expansion Requires 3 Vorlon Marks to enter play. May replace Lyta Alexander. Lyta Alexander is discarded and cannot reenter play. Any player may apply an even amount of influence. Lyta gains or loses (that player's choice) half that amount of Psi for the rest of the turn. | |
Max Eilerson
Human Character (signed by David Allen Brooks) Crusade Expansion Corporate. Crusade. Explorer. Max Eilerson may sponsor enhancements as if he were a member of every race. Max Eilerson may have enhancements target him as if he were a member of every race. | |
Mr. Morden
Neutral Character (signed by Ed Wasser) Shadows Expansion May not be sponsored. Must replace Morden, transferring all aftermaths and enhancements. Mr. Morden gains +1 Intrigue for each Shadow Mark he has. Each turn, every player may spend an additional amount of influence equal to the number of Shadow Marks they have. This influence can only be spent to bring into play cards which require Shadow marks. | |
Na'Toth (variant)
Narn Character (signed by Julie Caitlin Brown) Premier Edition Narn Ambassador's Assistant. Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth. | |
President Sheridan
Human Character (signed by Bruce Boxleitner) Wheel of Fire Expansion Must either: replace Sheridan Reborn; or replace John Sheridan if he has 9 or more Destiny Marks. Transfer all attached cards and marks. President Sheridan may use all game text of the character he replaces as if he was that character. President Sheridan may sponsor any Centauri, Minbari, Narn, or Non-Aligned card at normal cost, unless his race is at war with that race. May not be attacked by any character with Vorlon or Shadow marks. | |
Prime Minister Mollari
Centauri Character (signed by Peter Jurasik) Great War Expansion Apply 14 influence to replace Londo or Lord Mollari. Transfer all marks, aftermaths and enhancements. Purge all your Shadow Marks. The Shadows lose 1 Influence and Mollari gains +1 Diplomacy for each mark purged. Remove from play all cards you control which provide or require Shadow Marks, including any Major Agenda. Your faction cannot gain any Shadow Marks. | |
Ranger Lennier
Minbari Character (signed by Bill Mumy) Severed Dreams Expansion Ranger. Religious Caste.. Must replace your Lennier, transferring all attached cards and marks. If you win an Intrigue conflict in which Ranger Lennier participated and was not neutralized, you may apply 6 influence after resolution to return the conflict to your hand. While Ranger Lennier is ready, he may take all damaged inflicted in an attack on any version of Delenn in her place. He then rotates. | |
Zathras
Neutral Character (signed by Tim Choate) Psi Corps Expansion Up to 12 Zathras cards may be in play at a time. May replace any Zathras you control. A replaced Zathras may return to play. If you replace a Zathras you may apply 3 influence to put the Zathras being replaced back in your hand. Rotate Zathras and target an enhancement that has been blanked. While Zathras remains rotated, the enhancement is not blanked. | |
Surprise
Event Printing Test Card You may only play this card if your name appears in the credits for the Babylon 5 CCG. Ready all of your characters who are not participating in any conflict. Select any cards you wish from your deck and place them in your hand. | |
Broken Allegiance
Event Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character. | |
Bureaucratic Controls
Faction Enhancement Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10). | |
Credit Chip
Character Enhancement Target character may discard this enhancement to reduce the influence cost of an action by 2. | |
Defense Treaty
Diplomacy Conflict Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card. | |
Evidence of Shadows
Event All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence. | |
Inconclusive Strike
Event Target a character or fleet. The target inflicts and receives no damage during attacks this turn. | |
Past Victories
Character Enhancement Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities. | |
Shadow Contact
Neutral Character Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact. | |
Unrelenting Pressure
Character Enhancement Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it. | |
Veteran Fleet
Fleet Enhancement Target fleet gains +1 Military. | |
Flarn
Event Target a character. The effects of this event depend on the character's race. Minbari: Gain +1 to each ability until end of turn. Human: Rotate for no effect. Narn or Centauri: Take 1 point of damage. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible). | |
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This page was last modified on Tuesday, 14 June 2011 at 12:56 PDT. |