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Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Blessings Blessings
Aftermath
Play after any conflict during which Vorlon Rescue has been played. Babylon 5 gains 3 influence.
 
Bombing Run Bombing Run
Event
Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn.
 
Captain Pierce Captain Pierce
Human Character
Rotate Captain Pierce and declare a target Human character. That character is not neutralized if the fleet he is leading is neutralized.
 
Contact First Ones Contact First Ones
Participant Aftermath
Play only after the Great Machine conflict, if either you or Babylon 5 gained influence. Target one character with a Shadow Mark. Convert all the character's Destiny Marks to Doom Marks.
 
Cultural Connections Cultural Connections
Won Aftermath
Play on your ambassador after a successful conflict where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor characters of the other race at -2 influence cost.
 
Destined to Be Destined to Be
Event
Target one player. Choose a type of conflict, and won or lost. You may play aftermath cards on the target player that match the selected condition during this turn's resolution round.
 
Destroy the Opposition Destroy the Opposition
Diplomacy Conflict
Characters of your race double their Diplomacy while participating in this conflict. If support exceeds opposition by at least your unrest times 5, reduce your unrest to 1. Otherwise, your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game.
 
Doctor Franklin Doctor Franklin
Neutral Character
Any player may rotate Doctor Franklin as an action to heal any target character as if that character had rotated to heal. Doctor Franklin is discarded if Stephen Franklin is in play.
 
Lack of Direction Lack of Direction
Lost Aftermath
Target a supporting character who was damaged during the conflict. The character cannot become an Inner Circle character.
 
Monitored Deal Monitored Deal
Event
Play before making a deal with another player. Rotate a character with Psi of 5 or more. If the deal is agreed upon by both players, then both players must honor the deal. If either player literally cannot honor the deal, he loses 2 influence.
 
Na'Toth (variant) Na'Toth (variant)
Narn Character
Narn Ambassador's Assistant. Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth.
 
Suppress the Media Suppress the Media
Diplomacy Conflict
If successful, all other players must discard all Media cards they control.
 

Shadows Expansion (10 cards)

Deluxe Edition (3 cards)

Great War Expansion (10 cards)

Asimov Laws Asimov Laws
Psi Conflict
Target a character. If successful, this conflice becomes a character enhancement. The enhancement prevents that character from attacking any of your characters. If this conflict succeeds by 10 or more, the character also cannot oppose any conflicts you initiate.
 
Attack Formation Attack Formation
Event
Target 2 or more of your fleets supporting or opposing the same conflict. Each of these fleets gains +2 Military for the rest of the turn.
 
Charting the Course Charting the Course
Event
If you have no agenda in play (hidden or not), rotate your ambassador. Select any agenda from your deck and put it into play, then shuffle your deck. Your agenda becomes a Major Agenda for as long as it remains in play.
 
Defector Revealed Defector Revealed
Event
Replace a Disaffected character you control with another character loyal to that race. The new character must not be restricted against joining your Inner Circle. Apply influence equal to the difference between the cose of the Disaffected character and the replacing character.
 
Disarray Disarray
Lost Aftermath
Any agenda in the target ambassador's faction is blanked, and any marks provided by that agenda are ignored. The faction cannot sponsor, discard or replace their agenda. Discard this aftermath at the end of the next turn.
 
Exhaustion Exhaustion
Event
Target a character you control. That character is no longer participating in any conflict in any fashion. Rotate the character if he is not already rotated.
 
Gaim Merchant Gaim Merchant
Non-Aligned Character
Gaim. Rotate to give any other Gaim character +1 to each non-zero ability.
 
Return to Ideals Return to Ideals
Event
If you have no agenda in play, rotate your ambassador and apply 10 influence to select an agenda from your discard pile and immediately sponsor it. If you have a Major Agenda in play, apply 10 influence and rotate your ambassador to select a Major Agenda from your discard pile, and replace your current agenda.
 
The Just Suffer The Just Suffer
Event
Target a character with neither Shadow nor Doom marks who is controlled by a player with Shadow or Doom marks. The target character takes 3 damage.
 
Zathra's Zathra's
Neutral Character
Up to 12 Zathras cards may be in play at a time. May replace any Zathras card you control. A replaced Zathras may return to play. If you replace a Zathras you may apply 3 influence to put the Zathras being replaced back in your hand. Rotate to increase the cost for all players to play events by +1 for the rest of the turn.
 

Psi Corps Expansion (6 cards)

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

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© 1999-2017 Penguin Flight Dynamics
This page was last modified on
Tuesday, 14 June 2011 at 12:56 PDT.