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Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Shadows Expansion (10 cards)

Broken Allegiance Broken Allegiance
Event
Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character.
 
Bureaucratic Controls Bureaucratic Controls
Faction Enhancement
Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10).
 
Credit Chip Credit Chip
Character Enhancement
Target character may discard this enhancement to reduce the influence cost of an action by 2.
 
Defense Treaty Defense Treaty
Diplomacy Conflict
Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card.
 
Evidence of Shadows Evidence of Shadows
Event
All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence.
 
Inconclusive Strike Inconclusive Strike
Event
Target a character or fleet. The target inflicts and receives no damage during attacks this turn.
 
Past Victories Past Victories
Character Enhancement
Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities.
 
Shadow Contact Shadow Contact
Neutral Character
Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact.
 
Unrelenting Pressure Unrelenting Pressure
Character Enhancement
Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it.
 
Veteran Fleet Veteran Fleet
Fleet Enhancement
Target fleet gains +1 Military.
 

Deluxe Edition (3 cards)

Great War Expansion (10 cards)

Asimov Laws Asimov Laws
Psi Conflict
Target a character. If successful, this conflice becomes a character enhancement. The enhancement prevents that character from attacking any of your characters. If this conflict succeeds by 10 or more, the character also cannot oppose any conflicts you initiate.
 
Attack Formation Attack Formation
Event
Target 2 or more of your fleets supporting or opposing the same conflict. Each of these fleets gains +2 Military for the rest of the turn.
 
Charting the Course Charting the Course
Event
If you have no agenda in play (hidden or not), rotate your ambassador. Select any agenda from your deck and put it into play, then shuffle your deck. Your agenda becomes a Major Agenda for as long as it remains in play.
 
Defector Revealed Defector Revealed
Event
Replace a Disaffected character you control with another character loyal to that race. The new character must not be restricted against joining your Inner Circle. Apply influence equal to the difference between the cose of the Disaffected character and the replacing character.
 
Disarray Disarray
Lost Aftermath
Any agenda in the target ambassador's faction is blanked, and any marks provided by that agenda are ignored. The faction cannot sponsor, discard or replace their agenda. Discard this aftermath at the end of the next turn.
 
Exhaustion Exhaustion
Event
Target a character you control. That character is no longer participating in any conflict in any fashion. Rotate the character if he is not already rotated.
 
Gaim Merchant Gaim Merchant
Non-Aligned Character
Gaim. Rotate to give any other Gaim character +1 to each non-zero ability.
 
Return to Ideals Return to Ideals
Event
If you have no agenda in play, rotate your ambassador and apply 10 influence to select an agenda from your discard pile and immediately sponsor it. If you have a Major Agenda in play, apply 10 influence and rotate your ambassador to select a Major Agenda from your discard pile, and replace your current agenda.
 
The Just Suffer The Just Suffer
Event
Target a character with neither Shadow nor Doom marks who is controlled by a player with Shadow or Doom marks. The target character takes 3 damage.
 
Zathra's Zathra's
Neutral Character
Up to 12 Zathras cards may be in play at a time. May replace any Zathras card you control. A replaced Zathras may return to play. If you replace a Zathras you may apply 3 influence to put the Zathras being replaced back in your hand. Rotate to increase the cost for all players to play events by +1 for the rest of the turn.
 

Psi Corps Expansion (6 cards)

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

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© 1999-2017 Penguin Flight Dynamics
This page was last modified on
Tuesday, 14 June 2011 at 12:56 PDT.