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Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Blessings Blessings
Aftermath
Play after any conflict during which Vorlon Rescue has been played. Babylon 5 gains 3 influence.
 
Bombing Run Bombing Run
Event
Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn.
 
Captain Pierce Captain Pierce
Human Character
Rotate Captain Pierce and declare a target Human character. That character is not neutralized if the fleet he is leading is neutralized.
 
Contact First Ones Contact First Ones
Participant Aftermath
Play only after the Great Machine conflict, if either you or Babylon 5 gained influence. Target one character with a Shadow Mark. Convert all the character's Destiny Marks to Doom Marks.
 
Cultural Connections Cultural Connections
Won Aftermath
Play on your ambassador after a successful conflict where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor characters of the other race at -2 influence cost.
 
Destined to Be Destined to Be
Event
Target one player. Choose a type of conflict, and won or lost. You may play aftermath cards on the target player that match the selected condition during this turn's resolution round.
 
Destroy the Opposition Destroy the Opposition
Diplomacy Conflict
Characters of your race double their Diplomacy while participating in this conflict. If support exceeds opposition by at least your unrest times 5, reduce your unrest to 1. Otherwise, your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game.
 
Doctor Franklin Doctor Franklin
Neutral Character
Any player may rotate Doctor Franklin as an action to heal any target character as if that character had rotated to heal. Doctor Franklin is discarded if Stephen Franklin is in play.
 
Lack of Direction Lack of Direction
Lost Aftermath
Target a supporting character who was damaged during the conflict. The character cannot become an Inner Circle character.
 
Monitored Deal Monitored Deal
Event
Play before making a deal with another player. Rotate a character with Psi of 5 or more. If the deal is agreed upon by both players, then both players must honor the deal. If either player literally cannot honor the deal, he loses 2 influence.
 
Na'Toth (variant) Na'Toth (variant)
Narn Character
Narn Ambassador's Assistant. Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth.
 
Suppress the Media Suppress the Media
Diplomacy Conflict
If successful, all other players must discard all Media cards they control.
 

Shadows Expansion (10 cards)

Deluxe Edition (3 cards)

For the Future For the Future
Event
Apply any even amount of influence. Place half that many cards from your hand on top of your deck. than shuffle your deck.
 
Rogue Telepath Rogue Telepath
Neutral Character
The Rogue Telepath ignores the first 3 points of damage when attacked.
 
Spoo Spoo
Character Enhancement
The target character gains +1 to his highest ability (you choose one of the tied abilities, if tied).
 

Great War Expansion (10 cards)

Psi Corps Expansion (6 cards)

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

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© 1999-2017 Penguin Flight Dynamics
This page was last modified on
Tuesday, 14 June 2011 at 12:56 PDT.