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Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Shadows Expansion (10 cards)

Broken Allegiance Broken Allegiance
Event
Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character.
 
Bureaucratic Controls Bureaucratic Controls
Faction Enhancement
Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10).
 
Credit Chip Credit Chip
Character Enhancement
Target character may discard this enhancement to reduce the influence cost of an action by 2.
 
Defense Treaty Defense Treaty
Diplomacy Conflict
Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card.
 
Evidence of Shadows Evidence of Shadows
Event
All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence.
 
Inconclusive Strike Inconclusive Strike
Event
Target a character or fleet. The target inflicts and receives no damage during attacks this turn.
 
Past Victories Past Victories
Character Enhancement
Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities.
 
Shadow Contact Shadow Contact
Neutral Character
Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact.
 
Unrelenting Pressure Unrelenting Pressure
Character Enhancement
Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it.
 
Veteran Fleet Veteran Fleet
Fleet Enhancement
Target fleet gains +1 Military.
 

Deluxe Edition (3 cards)

Great War Expansion (10 cards)

Psi Corps Expansion (6 cards)

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

Junk Food Junk Food
Event
Target a character. The effects of this event depend on the character's race or species: Human: Gain +3 to highest ability (abilities, if tied) until end of turn. Pak'ma'ra: Take 2 points of damage. Non-Aligned except Pak'ma'ra, and all other races: Take 1 point of damage.
 
Solo Flight Solo Flight
Event
Rotate a character you control to apply opposition to a conflict equal to his Diplomacy, Intrigue, Leadership, or half his Psi. When you play this event you may discard a card from your hand to return this event to your hand.
 
The Third Age The Third Age
Event
Draw two cards. If both cards have copyright dates of 1999 or later, draw two more cards. If not, place the cards you drew back on top of your deck.
 
Tip-Top Shape Tip-Top Shape
Participant Aftermath
Target gains +1 to the ability he used in the conflict and +1 damage resistance. Your cost to promote the target is reduced by 2.
 
Zog! Zog!
Character Contingency
You must have at least two Destiny Marks and no Shadow or Vorlon Marks to play or reveal this card. Reveal to cancel an event which requires a Shadow or Vorlon Mark. Or reveal at the resolution of a conflict targeting you to apply opposition to that conflict equal to the number of Destiny Marks in your faction. You may apply 5 influence when you reveal this card to return it to your hand.
 

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© 1999-2017 Penguin Flight Dynamics
This page was last modified on
Tuesday, 14 June 2011 at 12:56 PDT.