Site menu       
  

Babylon 5 CCG Promo Cards

Here, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.

Special Cards and Signed Cards (20 cards)

Premier Edition (12 cards)

Shadows Expansion (10 cards)

Broken Allegiance Broken Allegiance
Event
Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character.
 
Bureaucratic Controls Bureaucratic Controls
Faction Enhancement
Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10).
 
Credit Chip Credit Chip
Character Enhancement
Target character may discard this enhancement to reduce the influence cost of an action by 2.
 
Defense Treaty Defense Treaty
Diplomacy Conflict
Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card.
 
Evidence of Shadows Evidence of Shadows
Event
All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence.
 
Inconclusive Strike Inconclusive Strike
Event
Target a character or fleet. The target inflicts and receives no damage during attacks this turn.
 
Past Victories Past Victories
Character Enhancement
Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities.
 
Shadow Contact Shadow Contact
Neutral Character
Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact.
 
Unrelenting Pressure Unrelenting Pressure
Character Enhancement
Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it.
 
Veteran Fleet Veteran Fleet
Fleet Enhancement
Target fleet gains +1 Military.
 

Deluxe Edition (3 cards)

For the Future For the Future
Event
Apply any even amount of influence. Place half that many cards from your hand on top of your deck. than shuffle your deck.
 
Rogue Telepath Rogue Telepath
Neutral Character
The Rogue Telepath ignores the first 3 points of damage when attacked.
 
Spoo Spoo
Character Enhancement
The target character gains +1 to his highest ability (you choose one of the tied abilities, if tied).
 

Great War Expansion (10 cards)

Psi Corps Expansion (6 cards)

A Meeting of Minds A Meeting of Minds
Event
Rotate a character with Psi greater than zero. Add half that character's Psi to all non-zero abilities of another target character with Psi greater than zero.
 
Elder Statesman Elder Statesman
Character Enhancement
The target character gains +1 Diplomacy. The target gains an additional +1 Diplomacy each time a Babylon 5 vote passes in which your ambassador voted "Yes".
 
Join the Corps Join the Corps
Character Enhancement
Target a Neutral or Human character with Psi greater than 0. The target character is now a Human Psi Corps character.
 
Psi Arbitrators Psi Arbitrators
Group
You may immediately ready any character who rotates as a result of a Monitored Deal. Rotate this group to take the top Monitored Deal from your discard pile and put it into your hand.
 
Psi Spies Psi Spies
Faction Enhancement
Rotate this enhancement and one or more teeps you control to look at one face-down contingency card in play. The teeps you rotate for this action must have a total Psi higher than the highest current Psi and highest current Intrigue in the faction that controls the contingency.
 
The Dreaming The Dreaming
Faction Enhancement
Each time you win a conflict, place a Dreaming token on this card. As an action, remove all Dreaming tokens on this card to apply support or opposition to a conflict equal to the number of Dreaming tokens you removed.
 

Severed Dreams Expansion (4 cards)

Wheel of Fire Expansion (1 card)

Crusade Expansion (5 cards)

© 1999-2017 mahasamatman Ltd
© 1999-2017 Penguin Flight Dynamics
This page was last modified on
Tuesday, 14 June 2011 at 12:56 PDT.