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Babylon 5 CCG Promo CardsHere, you'll find the card text and scans for all of the Babylon 5 CCG promos. You can access the full scans by clicking on the thumbnail images or the links. If the name of the card appears in white, it means I don't have the card scanned (yet). You can check out the lists of Signed and Special cards, or promo cards from the Premier, Shadows, Deluxe, Great War, Psi Corps, Severed Dreams, Wheel of Fire, Crusade series, everything, or nothing. To find out the sources of the cards, check out Doug Williamson's B5 web site.
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Blessings
Aftermath Play after any conflict during which Vorlon Rescue has been played. Babylon 5 gains 3 influence. | |
Bombing Run
Event Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn. | |
Captain Pierce
Human Character Rotate Captain Pierce and declare a target Human character. That character is not neutralized if the fleet he is leading is neutralized. | |
Contact First Ones
Participant Aftermath Play only after the Great Machine conflict, if either you or Babylon 5 gained influence. Target one character with a Shadow Mark. Convert all the character's Destiny Marks to Doom Marks. | |
Cultural Connections
Won Aftermath Play on your ambassador after a successful conflict where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor characters of the other race at -2 influence cost. | |
Destined to Be
Event Target one player. Choose a type of conflict, and won or lost. You may play aftermath cards on the target player that match the selected condition during this turn's resolution round. | |
Destroy the Opposition
Diplomacy Conflict Characters of your race double their Diplomacy while participating in this conflict. If support exceeds opposition by at least your unrest times 5, reduce your unrest to 1. Otherwise, your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game. | |
Doctor Franklin
Neutral Character Any player may rotate Doctor Franklin as an action to heal any target character as if that character had rotated to heal. Doctor Franklin is discarded if Stephen Franklin is in play. | |
Lack of Direction
Lost Aftermath Target a supporting character who was damaged during the conflict. The character cannot become an Inner Circle character. | |
Monitored Deal
Event Play before making a deal with another player. Rotate a character with Psi of 5 or more. If the deal is agreed upon by both players, then both players must honor the deal. If either player literally cannot honor the deal, he loses 2 influence. | |
Na'Toth (variant)
Narn Character Narn Ambassador's Assistant. Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth. | |
Suppress the Media
Diplomacy Conflict If successful, all other players must discard all Media cards they control. | |
Broken Allegiance
Event Rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character. | |
Bureaucratic Controls
Faction Enhancement Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10). | |
Credit Chip
Character Enhancement Target character may discard this enhancement to reduce the influence cost of an action by 2. | |
Defense Treaty
Diplomacy Conflict Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card. | |
Evidence of Shadows
Event All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence. | |
Inconclusive Strike
Event Target a character or fleet. The target inflicts and receives no damage during attacks this turn. | |
Past Victories
Character Enhancement Target character may discard thie card to discard one enhancement or aftermath which lowers any of his abilities. | |
Shadow Contact
Neutral Character Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark to play while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact. | |
Unrelenting Pressure
Character Enhancement Target a rotated non-ambassador character and apply any amount of influence. The target character cannot ready. Any player may apply 1 more influence than you applied when sponsoring this card to remove it. | |
Veteran Fleet
Fleet Enhancement Target fleet gains +1 Military. | |
A Meeting of Minds
Event Rotate a character with Psi greater than zero. Add half that character's Psi to all non-zero abilities of another target character with Psi greater than zero. | |
Elder Statesman
Character Enhancement The target character gains +1 Diplomacy. The target gains an additional +1 Diplomacy each time a Babylon 5 vote passes in which your ambassador voted "Yes". | |
Join the Corps
Character Enhancement Target a Neutral or Human character with Psi greater than 0. The target character is now a Human Psi Corps character. | |
Psi Arbitrators
Group You may immediately ready any character who rotates as a result of a Monitored Deal. Rotate this group to take the top Monitored Deal from your discard pile and put it into your hand. | |
Psi Spies
Faction Enhancement Rotate this enhancement and one or more teeps you control to look at one face-down contingency card in play. The teeps you rotate for this action must have a total Psi higher than the highest current Psi and highest current Intrigue in the faction that controls the contingency. | |
The Dreaming
Faction Enhancement Each time you win a conflict, place a Dreaming token on this card. As an action, remove all Dreaming tokens on this card to apply support or opposition to a conflict equal to the number of Dreaming tokens you removed. | |
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© 1999-2022 Penguin Flight Dynamics |
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This page was last modified on Tuesday, 14 June 2011 at 12:56 PDT. |