Standard Jet DBnb` Ugr@?~1y0̝cǟFN7]D^(`T{6Vx߱wCϯ34ay[|*|OJl>`&_Љ$g'DeFx - {[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o D  ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   Tۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o  & &ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o & $ $ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o $ Tۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   _~{}/x}/@~{{}/6~{}/(}/{H}/ryKeh}/?~ }/A~{ ~}/ {}/imar y} b`udjpgruo`wjrpPb`udjpgruo`wjrpPb`udjpgruo`wjrpPb`udjpgruo`wjrpPb`udjpgruo`wjrpP0}}(}*}P}hZNN@CardType}}}(}P}߰N@ CardSubType }}}'}P}kbm@CardInformation}x}}%}P}R@~sq_fCard Form } } } }h}@} @}} h} } }(} }0} }8}  }@}  }H}  }P}  8}X} X}`} x}h} }p} }x} }} }} }} H}} p}} }} }} }} }} }} }} 8}}@}h}}}}}}}8}X}x}}}}}}H}p}}}}}} }8}}/Sets }p}}}/!~{Rarities }}}v}/~{00Races v}}p}Q}/ryKeKCardType Q}}H}$}/~{CardSubType $}p}} P}/}/}/F~}/F~~x}/}/}/}/}/}/(}/H}/h}/{8<~ ~}/{8<~ ~}/{8<~ ~}/{8<~ ~}/{8<~ A~}/{8<~~0}/{HH}/~{CardInformation P}8} }@b`udvxaw}sfPb`udw}sfPu`bfvPu`ujwjfvPvfwvP }} }} }} }} 0}} H}}@}}}}h}}}}}}}8}X}x}}}}} }8} }8<}-} P}@}}}x}}} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }} }}}}J}.}#}%} }%} }%} }%} }%} }%}  }%}  }%}  }%}  $}%} }%} }%} }%} }%} }%} $}'} }(} }*} }(+} }H,} }%} }%} }%} }%} }%} |} 1}J}1}2}/@}!}H!}&}x!}&}!}&}!}'}"}'}8"}('}h"}8'} "}H'}"}X'}"}h'}(#}x'}X#}'}#}'} #}'}|},Q]u=i-e_BEt/,N@/,N@SetsCa/,N@/,N@SetsCardInformation44444444442  )Ny N@)Ny N@RaritiesCardInformation88888888886  hZNN@hZNN@RacesCardInformation55555555553  ߰N@߰N@CardTypeCardInformation88888888886  棋N@棋N@CardSubTypeCardInformation;;;;;;;;;;9 K{N@mȒ@Sets@^111%%%%%%%# @]ANEN@hZNN@Racesh@X222&&&&&&&$ @#HcM@FdM@MSysModules2----------+ !FdM@FdM@MSysModules,,,,,,,,,,* M@߰N@CardTypel@X555)))))))' @.ұM@@CardSubTypeo@#^888,,,,,,,* @ M@ ;@CardInformation<<<0000000. @  [ N@um?m@mAmBmCm Dm Em Fm Gm HmImJmKmLmMrNrOrPrQrRrSrTrUrVr Wr Xr Yr Zr [r\r]r^r_r`wawbwcwdwewfwgwhwiw jw kw lw mw nwowpwqwrws{t{u{v{w{x{y{z{{{|{ }{ ~{ { { {{{{{                       @8f0u____cccccccccc c c c !c "c#c$c%c&c'g(g)g*g+g,g-g.g/g0g 1g 2g 3g 4g 5g6g7g8g9g:m;m<m=m>m?m@mAmBmCm Dm Em Fm Gm HmImJmKmLmMrNrOrPrQrRrSrTrUrVr Wr Xr Yr Zr [r\r]r^r_r`wawbwcwdwewfwgwhwiw jw kw lw mw nwowpwqwrws{t{u{v{w{x{y{z{{{|{ }{ ~{ { { {{{{{                      VC,HN,,,,   KeyIDCardSubTypeText .rCKeyID PrimaryKey & ' ( ) * +   , 0KeyIDNameRarityTypeSubType DiplomacyIntriguePsi LeadershipMilitaryCostBoldText EffectsTextConspiracyMarks DestinyMarks DoomMarks StrifeMarks ShadowMarks VorlonMarks FlavorTextSetRace tҙ@tҙ@Card Form(((((((((((  tҙ@tҙ@UserDefined***********  tҙ@tҙ@SummaryInfo***********  tҙ@tҙ@AccessLayout+++++++++++ tҙ@tҙ@SysRel%%%%%%%%%%% tҙ@tҙ@Scripts&&&&&&&&&&& tҙ@tҙ@Reports&&&&&&&&&&& tҙ@tҙ@Modules&&&&&&&&&&& tҙ@tҙ@Forms$$$$$$$$$$$ tҙ@tҙ@MSysRelationships22222222220 tҙ@tҙ@MSysQueries,,,,,,,,,,* tҙ@tҙ@MSysACEs))))))))))' tҙ@tҙ@MSysObjects,,,,,,,,,,* tҙ@tҙ@MSysDb''''''''''% tҙ@tҙ@Relationships.........., tҙ@tҙ@Databases**********( tҙ@tҙ@Tables''''''''''% {q @55555555 5 5 '()*+   # # # ( (h >1dh >1dh >1dh >1dh >1dh >1dh >1dh >1dG$8ld*# *F4%7"$ $:5% ( /64$!4:5% $ 4 -54t['''/ld*#0*F$4: % $ 4:1 ./6$4 d H_ lU= X \ X D"$ \D <D  2  2@(HX\dlh< D4$p  3pz kz= Jpzkz ''hkz  ' 5h p$ = H|iX<'ƽƒttcJJ4####Ůy\D&&  ķuuS        $  P    & ' ( ) * +   , 0KeyIDNameRarityTypeSubType DiplomacyIntriguePsi LeadersHLost IntrigHLost Intrigue or MiliHLost Intrigue oHLost Intrigue or MilHLost Intrigue or HLost Intrigue or MiHLost Intrigue or MiliHLost IntrHLost Intrigue oHLost Intrigue or MiHLost Intrigue orHLost IntHLost Intrigue or MHLost Intrigue HLost Intrigue or MilitaryHLost Intrigue or HLost IntriguHLost Intrigue or MilitHLost Intrigue or MHLost Intrigue oHLost Intrigue or MilitaryHLost Intrigue or MilitaHLost Intrigue or MiliHLost Intrigue orHLost IntriHLost IntriHLost IntrHLost Intrigue or HLost Intrigue or MilitaryFWon Intrigue or MilitaryDWon Intrigue ParticipantCIntrigue and Military>Lost Intrigue=Military or Lost Intrigue;Military and Psi9Diplomacy Participant8Won Participant7Intrigue Participant6Won Military Participant5Enhancement4Won Diplomacy or Military1United 0Psi Participant.Lost Diplomacy+Won Military'Conflict &Lost Military$Lost Participant#Lost Psi !Won Psi  Fleet Military ParticipantMajor Location Babylon 5Agenda CharacterWon DiplomacyNeutral  Won Intrigue Won Psi Participant Military  Leadership PsiIntrigue DiplomacyParticipantFaction Global Lost Won| @ @ @ @ @           ! #"$#&%'&+*.-0/10435465768798;:=<>=CBDCFEHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGtҙ@tҙ@Card Form(((((((((((  tҙ@tҙ@UserDefined***********  tҙ@tҙ@SummaryInfo***********  tҙ@tҙ@AccessLayout+++++++++++ tҙ@tҙ@SysRel%%%%%%%%%%% tҙ@tҙ@Scripts&&&&&&&&&&& tҙ@tҙ@Reports&&&&&&&&&&& tҙ@tҙ@Modules&&&&&&&&&&& tҙ@tҙ@Forms$$$$$$$$$$$ tҙ@tҙ@MSysRelationships22222222220 tҙ@tҙ@MSysQueries,,,,,,,,,,* tҙ@tҙ@MSysACEs))))))))))' tҙ@tҙ@MSysObjects,,,,,,,,,,* tҙ@tҙ@MSysDb''''''''''% tҙ@tҙ@Relationships.........., tҙ@tҙ@Databases**********( tҙ@tҙ@Tables''''''''''% | @ @ @ @ @           ! #"$#&%'&+*.-0/10435465768798;:=<>=CBDCFEHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHG     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVC N    KeyID CardTypeText .rCKeyID PrimaryKeyFF !RaceCardInformationRaceRace840!!; !SetCardInformationSetSet52/ ;  d FlavorTextCardInformationFlavorTextFlavorTextJ@6''; !VorlonMarksCardInformationVorlonMarksVorlonMarksMB7((; !ShadowMarksCardInformationShadowMarksShadowMarksMB7((; !StrifeMarksCardInformationStrifeMarksStrifeMarksMB7((; !DoomMarksCardInformationDoomMarksDoomMarksG>5&&; !DestinyMarksCardInformationDestinyMarksDestinyMarksPD8));  !ConspiracyMarksCardInformationConspiracyMarksConspiracyMarksYJ;,,;   EffectsTextCardInformationEffectsTextEffectsTextMB7((;  2 BoldTextCardInformationBoldTextBoldTextD<4%%;  !CostCardInformationCostCost840!!;  !MilitaryCardInformationMilitaryMilitaryD<4%%; !LeadershipCardInformationLeadershipLeadershipJ@6''; !PsiCardInformationPsiPsi52/ ; !IntrigueCardInformationIntrigueIntrigueD<4%%; !DiplomacyCardInformationDiplomacyDiplomacyG>5&&; !SubTypeCardInformationSubTypeSubTypeA:3$$;   0   mQBoldText       m{q @PPPPPPPP P /,N@/,N@SetsCardInformation44444444442  棋N@棋N@CardSubTypeCardInformation;;;;;;;;;;9  ߰N@߰N@CardTypeCardInformation88888888886 )Ny N@)Ny N@RaritiesCardInformation88888888886  [ N@u5&&; !DestinyMarksCardInformationDestinyMarksDestinyMarksPD8));  !ConspiracyMarksCardInformationConspiracyMarksConspiracyMarksYJ;,,;   EffectsTextCardInformationEffectsTextEffectsTextMB7((;  2 BoldTextCardInformationBoldTextBoldTextD<4%%;  !CostCardInformationCostCost840!!;  !MilitaryCardInformationMilitaryMilitaryD<4%%; !LeadershipCardInformationLeadershipLeadershipJ@6''; !PsiCardInformationPsiPsi52/ ; !IntrigueCardInformationIntrigueIntrigueD<4%%; !DiplomacyCardInformationDiplomacyDiplomacyG>5&&; !SubTypeCardInformationSubTypeSubTypeA:3$$;   0   mQBoldText       m @   p  I(IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra&& &&& Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVCEN"" __A__b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfb`udw}sfov}v`bfvov}vordxmfvov}vordxmfvXov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdNon-AlignedCentauri Narn Minbari Human {xjY@b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfov}v`bfvov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdVCeBN$$            FlagsFormModuleNameReplicationVersionTypeTypeInfoVersion$@Index1$$$IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV    {qg @FFFFFF   (    3IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[ #<ߞ `LVAL Ci_VBA_MODULEƄtWAt/1AxYN_sQD\MA( ``z*Y@zVQD\MA(tWAt/1AFYrry%8<@DHLPTXt\`dhlptx|prx|0[LS S>(L8LX<<<< <$<(<,LLLLLLLLL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<N0{59D8788A-F6AD-4E1B-B181-CA5F73BEC6E3}R@"*\Rffff*241253feb*\R2*#28*\R2*#2d*\R1*#56*\R1*#58*\R1*#c*\R1*#1c*\R1*#2e*\R1*#50*\R1*#52*\R1*#34*\R1*#36*\R1*#23*\R1*#24*\R1*#85*\R0*#11*\R0*#10*\R0*#c*\R0*#d*\R0*#e*\R1*#8d*\R1*#8e*\R1*#8f >Q(LVAL w,~E Draw a card when you sponsor this Group. You may sponsor and promote Merchants, Vree cards, and Brakiri cards at -1 cost (non-cumulative for the same card). You may apply additional influence each turn equal to the number of Merchants you control.Rotate to give any other Gaim character +1 to each non-zero ability.Remove 1 point of damage from this fleet each Ready round.Multiple. Rotate to restore 1 point of your spent influence to your available influence.This fleet suffers 1 less point of damage when attacking or being attacked. At the beginning of the Ready round, if this fleet is damaged it suffers 1 point of damage.Multiple. Babylon 5 gains +1 influence when Brakiri Merchant is sponsored by a Non-Aligned faction.Multiple. Halve all damage during attacks before applying it to this fleet.Rotate this character and target a ready non-ambassador character whose highest ability is less than this character's Psi. Rotate the target character (for no effect).Strife Marks cannot be attached to this character. Rotate this character and lose 1 influence to put any contingency card in your discard pile back into your hand.Emperor Turhan cannot become an Inner Circle character. Rotate to alter any Centauri tension by 1.Multiple. Telepath for Hire cannot become an Inner Circle character.Whichever player offers this group the most influence during the turn may increase or decrease any single tension level by 1 during resolution.May replace Michael Garibaldi, or any Human version of Garibaldi whose combined Doom Marks and attached Lost Aftermaths exceed his Diplomacy; transfer all attached cards. While attacking a character who has Conspiracy Marks, Disillusioned Garibaldi has +1 damage resistance and inflicts +1 damage for each of the target's Conspiracy Marks.-d.a@a@~sq_fCard Form5;*@ *GGG;//////- `-a@a@~sq_cCard Form~sq_cRaceName8*@ *TTTH<<<<<<: `,a@a@~sq_cCard Form~sq_cSetTextJ[*@*SSSG;;;;;;9 `+va@va@~sq_cCard Form~sq_cRarityTextp>*@*VVVJ>>>>>>< `*va@va@~sq_cCard Form~sq_cCardSubTypeText-*@*[[[OCCCCCCA `)'ԫa@Ja@~sq_cCard Form~sq_cCardTypeText+*@*XXXL@@@@@@> `1sUB/x`M:f-Rg-LZ$.CardSubTypeCardInformation+@f2& .CardInformation.Race, g.CardInformation.Set+ g.CardInformation.SubType/ g.CardInformation.Type, g.CardInformation.Rarity. g. Sets.SetText$ g.Rarities.RarityText+ g.Races.RaceName& g.CardType.CardTypeText- g.CardSubType.CardSubTypeText3 g.CardInformation.FlavorText2 g.CardInformation.VorlonMarks3 g.CardInformation.ShadowMarks3 g. CardInformation.StrifeMarks3 g. CardInformation.DoomMarks1 g. CardInformation.DestinyMarks4 g. CardInformation.ConspiracyMarks7 g. CardInformation.EffectsText3 g.CardInformation.BoldText0 g.CardInformation.Cost, g.CardInformation.Military0 g.CardInformation.Leadership2 g.CardInformation.Psi+ g.CardInformation.Intrigue0 g.CardInformation.Diplomacy1 g.CardInformation.Name, g. . -Races -  G- - ,Sets ,  G, , +Rarities +  G+ + *CardSubType *  G* * )CardType )  G) ) ~ozkvgrcn_j[. ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o .  .ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o .  - ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o -  -ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o -  , ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o ,  ,ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o ,  + ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o +  +ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o +  * ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o *  *ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o *  ) ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o )  )ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o )  LVAL ǬǂXX..? (l (l (l!(u@@@ KKD KeepLocal TKKD KeepLocal TKKD KeepLocal TKKD KeepLocal TKKD KeepLocal TKKD KeepLocal TKKD KeepLocal TXLVALd<\ u@?0                  CardType.KeyIDCardTypeCardType.CardTypeText      Ja@   0D  0D CardTypeP   @ P  ߰N@$~sq_cCard Form~sq_cCardTypeText          0D  0D CardType             @ H P X `                                     P ` P  |    @D   `    0   P CardType ( PrimaryKeyKeyID8  v @   0  s        CardType PrimaryKey @ p @   p   P sLVALȍg#Wͬwot\@OLiCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCGroupHeader0mCCardTypeTextmCNamemCSetAbbreviationdCLabel10mCText11mCText12fCLine13fCLine16fCLine21CRarityCCardSubTypeTextCRaceNameͬwot\@OLiCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCGroupHeader0mCCardTypeTextdCCardTypeText_LabelCardTypeText LabelmCNamedC Name_LabelName LabelmC RaceNamedC RaceName_LabelRaceName LabelmC ͬwot\@OLiCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCGroupHeader0mCCardTypeTextmCNamemCSetAbbreviationdCLabel10mCText11mCText12fCLine13fCLine16fCLine21CRarityCCardSubTypeTextCRaceNameͬ.@G)r>RCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCͬͬͬot\@OLiCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCGroupHeader0mCCardTypeTextmCNamemCSetAbbreviationmCText11mCText12fCLine21CRarityCCardSubTypeTextCRaceNamefC Line24dC!Label10fC#Line16ͬot\@OLiCPageHeaderCDetailCPageFooterCReportHeaderCReportFooterCGroupHeader0mCCardTypeTextmCNamemCSetAbbreviationmCText11mCText12fCLine21CRarityCCardSubTypeTextCRaceNamefC Line24dC!Label10fC#Line16,LVAL8<u@?H        CardSubType.KeyID CardSubTypeCardSubType.CardSubTypeText va@ E E CardSubTypeh8Xh @"~sq_cCard Form~sq_cCardSubTypeText ( 0  E ECardSubType      @HPX`                               h `h  |   8E 8 x   8 0   8 h  CardSubType0 @ PrimaryKeyKeyIDP v X8H s                               CardSubType PrimaryKey X X h    @ @ @ @ @ @ @ @ @ @ @ @VVVVVVVVV VVVVVVVVVVVV V!V"V#V$ Y Y Y V% V& V' V( V) V* V+ V, V- V. Y YYYY\)\*\+\t\u\v\w\x\y\z\{\|\}\~\\\\YYYYYYYYYY Y!YY Y Y Y Y YYY!Y!Y!Y#Y#Y#YAY"AY#AY$FY%F\F\K\K\K\VVVVVV V V V VVV O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   GCardInformaCardInformationCardInformatCardInformationCardInformationCardInformation SetsCardInformation Sets.KeyID SetsCardInformation Sets.KeySetsCardInformation Sets.KeyID SetsCardInformation Sets.KeyID = CardInformation.SetK LVAL 0<4HV5uHV0%?@68V`6- ` 8Xx8T0H`xPx(Hh(Hx 8Phhhhhhhhhhhhhhhhhh` 8Xx8T$0H`x d                  P                                            CardInformation.Name)CardInformationCardInformation.DiplomacyCardInformation.IntrigueCardInformation.PsiCardInformation.LeadershipCardInformation.MilitaryCardInformation.CostCardInformation.BoldTextCardInformation.EffectsText>R>8O@?K?G68DCardInformation666666?p.@A@@Ap@ A@0A@@AU0X LVAL 5`A`sA`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`ApCCHC(D7CardSubType77BPAB(CBB@?`A?`AC8CCD `ADDD@@D 8DDDDDO0 EsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGHGFG 8Races88pFEFFpFF@l?El?EHGFxGG EXH`HlH@|H GHxHHGG0 HsHHHHHHHHHHHHHHHHHHHHHHHHHHHHHJJJxK 9Sets99JHHJxJJHJ@$?H$?HJJ KPK HLLLp@$L KDL L(L`KO0 `L`sL`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`LLVALpNNHN(O:CardType::MPLM(NMM@>`L>`LN8NNO `LOOO@O 8OOOOO70 PsPPPPPPPPPPPPPPPPPPPPPPPPPPPPP RPRQR<Rarities<<xQPQQxQQ@>P>PPRQRR P`ShStS?S RSSSR KRxGNC@======hTSTUTUTU(UUXUUhTUTUTUTV(UVXU(V()*+-&LVAL 708=Babce g6hij$kName=1 @SELECT DISTINCTROW CardInformation.Name, CardInformation.Diplomacy, CardInformation.Intrigue, CardInformation.Psi, CardInformation.Leadership, CardInformation.Military, CardInformation.Cost, CardInformation.BoldText, CardInformation.EffectsText, CardInformation.ConspiracyMarks, CardInformation.DestinyMarks, CardInformation.DoomMarks, CardInformation.StrifeMarks, CardInformation.ShadowMarks, CardInformation.VorlonMarks, CardInformation.FlavorText, CardSubType.CardSubTypeText, CardType.CardTypeText, Races.RaceName, Rarities.RarityText, Sets.SetText, CardInformation.Rarity, CardInformation.Type, CardInformation.SubType, CardInformation.Set, CardInformation.Race FROM Sets RIGHT JOIN (Rarities RIGHT JOIN (Races RIGHT JOIN (CardType RIGHT JOIN (CardSubType RIGHT JOIN CardInformation ON CardSubType.KeyID = CardInformation.SubType) ON CardType.KeyID = CardInformation.Type) ON Races.KeyID = CardInformation.Race) ON Rarities.KeyID = CardInformation.Rarity) ON Sets.KeyID = CardInformation.Set; Card FormAriald2e12f5g237hgh MS Sans Serifi1ghj1ghk1l23:m4n2o2p5r35zij MS Sans Serif{5` FormHeader`LDetailm7W`xahb c,e NameName Card named5]`xaxb c Name LabelName Name_Labelm7W;`abe k}} Diplomacy Diplomacyd5]`xabc,Diplomacy Label DiplomacyDiplomacy_Labelm7W;`a(be kvIntrigueIntrigued5_`xa(bc,Intrigue LabelIntrigueIntrigue_Labelm7W;`aTbe kPsiPsid5_`xaTbc, Psi LabelPsi Psi_Labelm7W;`abe ku Leadership Leadershipd5_`xabc,Leadership Label LeadershipLeadership_Labelm7W;`abe kuMilitaryMilitaryd5_`xabc,Military LabelMilitaryMilitary_Labelm7W;`ahbc,eXkCostCostd5]`axbc Cost LabelCost Cost_Labelm27_`aTbdckLVAL : EffectsText EffectsTextd5]`adb$ cEffectsText Label Card textEffectsText_Labelm7W;`8a bcek DestinyMarks DestinyMarksd5]`a bcDestinyMarks LabelDestinyDestinyMarks_Labelm7W;`8a bcek DoomMarks DoomMarksd5]`a bcDoomMarks LabelDoomDoomMarks_Labelm7W;`8abcek StrifeMarks StrifeMarksd5]`abcStrifeMarks LabelStrifeStrifeMarks_Labelm7W;`8a<bcek ShadowMarks ShadowMarksd5]`a<bcShadowMarks LabelShadowShadowMarks_Labelm7W;`8ahbcek VorlonMarks VorlonMarksd5]`ahbcVorlonMarks LabelVorlonVorlonMarks_Labelm27W`al bdck FlavorText FlavorTextd5]`a| bcFlavorText Label Flavor textFlavorText_Labelo5W`cd,edf,n"";"";"";"";"10";"20"RaceNameRace Table/QueryRaces0;1440-"Races";"Races";"";"KeyID";"RaceName";"KeyID"d5]`a<bcLabel38Raceo5W`c dhef,hn"";"";"";"";"10";"20"SetTextSet Table/QuerySets0;1440*"Sets";"Sets";"";"KeyID";"SetText";"KeyID"d5]` axbc SetText Label Set/Print run SetText_Labelo5W`cdhef,hn"";"";"";"";"10";"20" RarityTextRarity Table/QueryRarities0;14405"Rarities";"Rarities";"";"KeyID";"RarityText";"KeyID"d5]`axbcRarityText LabelRarityRarityText_Labelo5]`c d,ef,hn"";"";"";"";"10";"25"CardSubTypeTextSubType Table/Query CardSubType0;1440@"CardSubType";"CardSubType";"";"KeyID";"CardSubTypeText";"KeyID"o5W`cd,edf,hn"";"";"";"";"10";"20" CardTypeTextType Table/QueryCardType0;144007"CardType";"CardType";"";"KeyID";"CardTypeText";"KeyID"d5]7`a<b(cCardTypeText Label Card TypeCardTypeText_Labelm7_`abdc,kBoldTextBoldTextd5]`a btc BoldTextLabel Bold texth1` a(bc,iLoadData Load Data[Event Procedure]h1`Xabcni DeleteRecord Command46[Event Procedure](d# DzDzDzDzDzDzDzDzDŽ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1s and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt  ; 1m. Name [RarityAbbreviation] = " " Rarities [KeyID] Rarity [CardTypeText] = "  E  Diplomacy Intrigue Psi Leadership Military Cost      h    w  EffectsText BoldText ConspiracyMarks]协N? DestinyMarks DoomMarkse@@The united support of the BaThe swing v"The kind of revelation that traNarn aggreG'Sten is a Narn military leader and the "The Babylon Project was a dream given form. It's a port "I've been penalized before for helping other people."Clear me for docking, put away the break0vMSysDbB#0vMSysDbB#BK%Form_Card FormC?3/+TLVAL)!l...for a legacy. Irrevocable. Cannot be targeted. Play this card at thLimited. You may only control one Flagship at a time. You may move this enhancement to any other valid fleet you control during the Ready round. The target fleet gains +2 Military....for a legacy. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Legacy (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 cards left in your deck. Rotate this enhancement as an action to draw the top card from your Crusade Pile....for a cure. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Crusade (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 cards left in your deck. Rotate this enhancement as an action to draw the top card from your Crusade Pile.Target the player who has the single fewest characters in his Inner Circle. You may immediately rotate one of those characters to support or oppose a conflict however you wish, regardless of restrictions on which race or faction may participate in that conflict.If this conflict succeeds by 10 or more, this card becomes a Babylon 5 enhancement. While it is in play, Babylon 5 gains +1 influence each turn there is no war. If the conflict succeeds by 20 or more, Babylon 5 gains an additional +1 influence each turn no one initiates a Military conflict.Remove from the game one of your limited Inner Circle participant teeps. The effect text of the conflict is reversed. The conflict is still considered won for aftermath purposes. (Discard this aftermath after play.)LVAL_A6^/c;Y   SetTextSetsSetTextSets.SetText;/($$;   RarityTextRaritiesRarityTextRarities.RarityTextL9/'';   RaceNameRacesRaceNameRaces.RaceName@2*%%;   CardTypeTextCardTypeCardTypeTextCardType.CardTypeTextR=1));   CardSubTypeTextCardSubTypeCardSubTypeTextCardSubType.CardSubTypeTextaF7,,;   FlavorTextCardInformationFlavorTextCardInformation.FlavorTextZ@6''; !VorlonMarksCardInformationVorlonMarksCardInformation.VorlonMarks]B7((;  !ShadowMarksCardInformationShadowMarksCardInformation.ShadowMarks]B7((;  !StrifeMarksCardInformationStrifeMarksCardInformation.StrifeMarks]B7((;  !DoomMarksCardInformationDoomMarksCardInformation.DoomMarksW>5&&;  !DestinyMarksCardInformationDestinyMarksCardInformation.DestinyMarks`D8));  !ConspiracyMarksCardInformationConspiracyMarksCardInformation.ConspiracyMarksiJ;,,;   ڭ ڭڭڭڭڭ ڭ ڭ H Delete Recordm7W;`8a bk ConspiracyMarksConspiracyMarksd5]`a bcConspiracyMarksLabel Conspiracyd5` a<bcCardSubTypeTextlabelCondition/Scopem7U`Habc,k FindCardText[Event Procedure]d5UabcLabel53 Find Card:` FormFootercLVALoX_ǻǻǻǻǻǻǻccccccccccccccccccccccccc*cͬ6xYN_sCFormHeaderCDetailmCNamed CName_LabelName LabelmCDiplomacyd CDiplomacy_LabelDiplomacy LabelmCIntrigued CIntrigue_LabelIntrigue LabelmCPsid C Psi_LabelPsi LabelmC Leadershipd C Leadership_LabelLeadership LabelmC Militaryd C Military_LabelMilitary LabelmCCostd CCost_LabelCost LabelmCEffectsTextd CEffectsText_LabelEffectsText LabelmCDestinyMarksd CDestinyMarks_LabelDestinyMarks LabelmCDoomMarksd CDoomMarks_LabelDoomMarks LabelmCStrifeMarksd CStrifeMarks_LabelStrifeMarks LabelmCShadowMarksd CShadowMarks_LabelShadowMarks LabelmCVorlonMarksd CVorlonMarks_LabelVorlonMarks LabelmCFlavorTextd CFlavorText_LabelFlavorText LabeloCRaceNamed CLabel38oC SetTextd C!SetText_LabelSetText LabeloC"RarityTextd C#RarityText_LabelRarityText LabeloC$CardSubTypeTextoC%CardTypeTextd C&CardTypeText_LabelCardTypeText Labelh C)LoadDatah C*DeleteRecordC+FormFootermC,ConspiracyMarksd C-ConspiracyMarksLabelC/RarityC0TypeC1SubTypeC2SetC3RacemC'BoldTextd C(BoldTextLabeld C4CardSubTypeTextlabeld C6Label53mC5FindCardTextLVAL =8 $ $ $ $$$hPh  \ XP $  $@ $$ `hJPY i  $ $ $$ff,  $ @ $p $@ HPfC:\Documents and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt $ $ $X`JX ` $  $ $@\( H  $ $ $ H $ $ $ $ $G $ $ $@p@@@p@@@p@@   $ $ $LVAL .$`XJ@ TY ` ) i P H0H $ $ $ $PdPb XH`a e@ @ @ @ @ H hD~H`0* k H ! x  H0H (\ h  $X    04@pD @@4 @X$ @) @  0LVAL Z<40_pu0@?p _0__ _%  ___ ___ ___ ___       Rarities.KeyIDRaritiesRarities.RarityTextRarities.RarityAbbreviation0_(___ (_va@0_@_8H_p>G*_p>G_p>GRarities___` _(_)Ny N@~sq_cCard Form~sq_cRarityText@_ __ __ _____ _p>G*_p>G_p>GRarities _x_ __ _____ __ _ (_@_P_`_p___ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ ____@_ _ _` _`_` _ _` _ |_ ( __8 _@G@_ _ _p _0 _ _ _  _ 0 _4  _ _ _ _ _0 _` _RaritiesX _h _PrimaryKeyKeyIDx __v _`_p___s______________________________ ___(_ _RaritieLVAL </F" 0Sometimes the use of force leads to victory, and sometimes it requires guile. Force is usually quick and decisive, where guile is slow and subtle. But guile is much more likely to get theSometimes the use of force leads to victory, and sometimes it requires guile. Force is usually quick and decisive, where guile is slow and subtle. But guile is much more likely to get the results without a loss of life."One of these days, Garibaldi, you're gonna learn to watch your back." As Londo's star ascends thanks to the tacit support of the Shadows, He attracts the attention of those who wish to exploit him for their own political purposes. Lord Refa desires the Centauri throne, and will use anyone to obtain it.The haunting beauty of the chanting monks in Down Below was a perfect blend of the writing skill of J. Michael Straczynski and the directorial eye of Mike Vejar."And we will all be together in a special place...""Best of all, the cities are still intact. The place could be filled with unknown aline technology. At first I thought it was a legend, like the Flying Dutchman. But this is real and it's here. All we have to do is go down there, get inside those places, and take it." - MaxThe abilities of an ambassador should not be underestimated. They are far more than just diplomats. Many have prior military experience and a diplomatic mission also engages in intelligence gathering as well.Techno-mages have a flair for the dramatic, particularly where endings are concerned."They are alone. They are a dying people. We should let them pass." "Who? The Narn or the Centauri?" "Yes." - Kosh and SinclairThe united support of the Babylon 5 Advisory Council and the League of Non-Aligned Worlds will give Babylon 5's commanding officer a strong position to achieve victory in war or in settling disputes."It didn't have to end like this." - Byron"Fifty extra credits a week to walk around and do what I do anyway? Why not?" - Zack#@gruo,b`udgruo8ov}vda8 ov}vda8 (    3IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV    VC NBB     KeyIDRaceNameBDBE .rCKeyID PrimaryKeyrifeMarksd5]`xa bcStrifeMarks LabelStrifeStrifeMarks_Labelm7W;`a bcek ShadowMarks ShadowMarksd5]`xa bcShadowMarks LabelShadowShadowMarks_Labelm7W;`abcek VorlonMarks VorlonMarksd5]`xabcVorlonMarks LabelVorlonVorlonMarks_Labelm7W`a0 bck FlavorText FlavorTextd5]`a@ bcFlavorText Label Flavor textFlavorText_Labelo5W`c dhef,n"";"";"";"";"10";"20"RaceNameRace Table/QueryRaces0;1440-"Races";"Races";"";"KeyID";"RaceName";"KeyID"d5]` axbcLabel38Raceo5W`cd,ef,hn"";"";"";"";"10";"20"SetTextSet Table/QuerySets0;1440*"Sets";"Sets";"";"KeyID";"SetText";"KeyID"d5]`a<bc SetText Label Set/Print run SetText_Labelo5W`cXd,ef,hn"";"";"";"";"10";"20" RarityTextRarity Table/QueryRarities0;14405"Rarities";"Rarities";"";"KeyID";"RarityText";"KeyID"d5]`Xa<bcRarityText LabelRarityRarityText_Labelo5]`cdhe8f,hn"";"";"";"";"10";"25"CardSube@@@Lennier is a member of a religious sect known as the Third Fane of Chudomo. Babylon 5 is h"Hello, Mister President. By any chance have you been lo"We should have wiped out your kind when we had the chance." "What hap"We should have wiped out your kind when we had the chance." "What happened? Run out of small children to butcher?" -Londo and G'Kar, getting along in the usual manner.{q 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 @ MA zk@@b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfb`udw}sfov}v`bfvov}vordxmfvov}vordxmfvXov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdJ{p(lJ{p(lPJ{p((mJ{p(|mJ{p(mLJ{p($nJ{p(xnJ{p(LH@@@"The Shadows had others working for them, who carried out the o Vorlon  Shadow Drakh Neutral Non-AlignedCentauri Narn Minbari Human A @CCCCCCCC C C d5]`xa bcStrifeMarks LabelStrifeStrifeMarks_Labelm7W;`a bcek ShadowMarks ShadowMarksd5]`xa bcShadowMarks LabelShadowShadowMarks_Labelm7W;`abcek VorlonMarks VorlonMarksd5]`xabcVorlonMarks LabelVorlonVorlonMarks_Labelm7W`a0 bck FlavorText FlavorTextd5]`a@ bcFlavorText Label Flavor textFlavorText_Labelo5W`c dhef,n"";"";"";"";"10";"20"RaceNameRace Table/QueryRaces0;1440-"Races";"Races";"";"KeyID";"RaceName";"KeyID"d5]` axbcLabel38Raceo5W`cd,ef,hn"";"";"";"";"10";"20"SetTextSet Table/QuerySets0;1440*"Sets";"Sets";"";"KeyID";"SetText";"KeyID"d5]`a<bc SetText Label Set/Print run SetText_Labelo5W`cXd,ef,hn"";"";"";"";"10";"20" RarityTextRarity Table/QueryRarities0;14405"Rarities";"Rarities";"";"KeyID";"RarityText";"KeyID"d5]`Xa<bcRarityText LabelRarityRarityText_Labelo5]`cdhe8f,hn"";"";"";"";"10";"25"CardSube@@@Lennier is a member of a religious sect known as the Third Fane of Chudomo. Babylon 5 is h"Hello, Mister President. By any chance have you been lo"We should have wiped out your kind when we had the chance." "What hap"We should have wiped out your kind when we had the chance." "What happened? Run out of small children to butcher?" -Londo and G'Kar, getting along in the usual manner.A @CCCCCCCC C C p  I(IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra&& &&& Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVC6NGG     KeyID RarityTextRarityAbbreviationGIGJ .rCKeyID PrimaryKeys and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt  ; 1m. Name [RarityAbbreviation] = " " Rarities [KeyID] Rarity [CardTypeText] = "  E  Diplomacy Intrigue Psi Leadership Military Cost      h    w  EffectsText BoldText ConspiracyMarks]协N? DestinyMarks DoomMarks @@@Military officers are obliged to follow orders. But they are also required to make sure those orders are not illegal oMilitary officers are obliged to follow orders. But they are also required to make sure those orders are not illegal or immoral. These two requirements can tear the military apart under the wrong circumstances.{q    IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtrasetni T Id ParentIdName        YēA@YʓA@swz_PropsNotToCopy@???33333331 @A@.UA@og_TblValuesAndLabels}@BBB66666664 @[AA@IA@NORM_tblStrings@<<<0000000. @ŌA@ˌA@mtm_tblActions@;;;///////- @,OA@^D@im_TblInputMaskQ@<<<0000000. @tA@fA@fl_tblStrings@ :::......., @ȁA@L-A@doc_qrySaveAsTableSrcO@@@NBB66666664 @~#zgA@ӰhA@doc_qryRptTblRelationsr@@@OCC77777775 @{mat@qF@@b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfb`udw}sfov}v`bfvov}vordxmfvov}vordxmfvXov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsvu`bfv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdE_t8$,"@,uxpUeuuee}t8$,P#@,uxxEEuee5>׳t8$,#@,uxeeueeukmt8 $,#@,uxueeeuet8 $,L$@,uxuueeee3Xt8;$,$@,uxueeuEU/t8$,$@,uxeeuu%lt8!$,H%@,uxEp t8$,%@,uxIt8$,%@,ux{t8$,D&@,uxRt8$,&@,ux t8$,&@,uxt8$,@'@,uxRare 2R2 Rare 1R1 PromoP FixedF RareR UncommonU CommonC F @HHHHHHHs and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt  ; 1m. Name [RarityAbbreviation] = " " Rarities [KeyID] Rarity [CardTypeText] = "  E  Diplomacy Intrigue Psi Leadership Military Cost      h    w  EffectsText BoldText ConspiracyMarks]协N? DestinyMarks DoomMarks @@@Military officers are obliged to follow orders. But they are also required to make sure those orders are not illegal oMilitary officers are obliged to follow orders. But they are also required to make sure those orders are not illegal or immoral. These two requirements can tear the military apart under the wrong circumstances.F @HHHHHHH  9(  p  I(IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra&& &&& Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVC0 NLL       KeyIDSetTextSetAbbreviationnLNLO .rCKeyID PrimaryKey    3IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}@@@The Vorlon Planet Killer i"What is truth, compared to the path?" - KoshThe Vorlon Planet Killer is an ultimate killing machine. As the name implies, it is capable of destroying entire planets. Only the Shadows have the might to stop it - unless a"What is truth, compared to the path?" - Kosh{qN@@ K rV>@@@ @b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfb`udw}sfov}v`bfvov}vordxmfvov}vordxmfvXov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsvu`bfvu`ujwjfv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfd@@While many of those who are in public service sincerely wish only to do what is best for their people, others lust for ultimate power and will do whatever it takes to achieve their goals.In a r Collectors EditioncollCrusadecrusade Wheel of FirewheelSevered DreamsdreamPsi CorpscorpsDeluxedelux Great WargrwarShadowsshado Premiereprem K @MMMMMMMM M    3IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}@@@The Vorlon Planet Killer i"What is truth, compared to the path?" - KoshThe Vorlon Planet Killer is an ultimate killing machine. As the name implies, it is capable of destroying entire planets. Only the Shadows have the might to stop it - unless a"What is truth, compared to the path?" - KoshK @MMMMMMMM M  p  I(IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra&& &&& Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  Nt_u@@@Not all human teSetsCardInformationCardInformationSetSetsKeyID;62/ RaritiesCardInformationCardInformationRarityRaritiesKeyIDFA93$ RacesCardInformationCardInformationRaceRacesKeyID>940! CardTypeCardInformationCardInformationTypeCardTypeKeyIDD?73$ CardSubTypeCardInformationCardInformationSubTypeCardSubTypeKeyIDMH=6'  @ M{ ggg g g g gmmmmmrr r www w w{{{{ {{                    _ {  cwww   _gm____r rw{ m{ _c cgg mm w {      grww   r  g w r r w w     _ _cggmmrrw{   cc m rr  c m w   ccgm{ {   cmrr{   ggg{mmw{{m m rrr r w{{    !" " " " """""# $%& '((( )   Aw g {{{ {          _gmmr  cc c cgggmm m m mrrrrw{ {          _c cggg gmm rrr rww w w w ww{           gm_____cgggm mrr r rrww{{{{{     ____ _ _ _ __ccccccc c cggg g g g gmmrr r www w{{{ {{                   cmmww   r      { {    @>7+ccgggggggggg g g g g gggggmmmmmmmmmm m m m m mmmmmrrrrrrrrrr r r r r rrrrrwwwwwwwwww w w w w wwwww{{{{{{{{{{ { { { { {{{{{                                         h @ eg cggg g g ggmmmm rr r r ww w ww{{{ {                 _ ccccc c cggg gmmm mmmmrrr rwwwwww ww{{{{ {              ____ __ccc ggggggmmmm m m mrrrrrrrwww {{{{ {{{                  c cccgmrr rww{{ {        _ rw     g  @? ]gy9{{{           _ _ c c g g m m mrrwwww      __cc ccggggmmmrrr rww w w{{{{{ {{{                c mr rw{        __ _cccc cggggm rr w{{ { {       __cggm m rwwww {     g g mmmw {     _______ cccggg gmmmmmrrrr w      w  '/o`QB qbO@1"s`QB>/ SetTextSetAbbreviation     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   LVAL  @ @=YC&CardInformation2ZCa/ V&xCardInformation/ V&xCardInformation/ V&CardInformation"CSetsSets URaritiesRaritiesZ CardTypeCardType CardSubTypeCardSubType,OCardInformationCardInformationHRacesRacesLVALtt ODBCTimeout MaxRecords ColuKKD ODBCTimeout MaxRecords ColumKKD ODBCTimeout MaxRecords ColKKDW RecordLocks ODBCTimeout MaxRecords RecordsetTypeFilterOrderBy OrderByOn1  <  KKDValidationRuleValidationTextFilterOrderBy OrderByOn ColumnWidth ColumnOrder ColumnHidden DescriptionFormatCaption InputMask DefaultValueRequiredAllowZeroLengthDisplayControl 2 KeyID   S RarityText       m[RarityAbbreviation a      mKKDValidationRuleValidationTextFilterOrderBy OrderByOn ColumnWidth ColumnOrder ColumnHidden DescriptionFormatCaption InputMask DefaultValueRequiredAllowZeroLengthDisplayControl 2 KeyID   QRaceName       mKKDValidationRuleValidationTextFilterOrderBy OrderByOn ColumnWidth ColumnOrder ColumnHidden DescriptionFormatCaption InputMask DefaultValueRequiredAllowZeroLengthDisplayControl 2 KeyID   U CardTypeText       mKKDTitleAuthorCompany@ B5 CCG Cards Authorized User  KKD KeepLocal T\&~ok\MI:+'teaRCF A Aۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o A  ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   Tۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o  # #ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o # ! !ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o ! Tۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o pLVAL| @ @(l (l (l!(l"(l#(l$(l%(l )()()()(*(*(*(*(As PrimaryKey_ __ ________` _LVAL .<OJu@?@ OOhO O  OOO OOO OOO OOO        Sets.KeyIDSets Sets.SetTextSets.SetAbbreviationOOOO Oa@O OtiesO E&O EeyIO ESetsOOO8 OOmȒ@~sq_cCard Form~sq_cSetText O OO OO OOOOO O E_& O E0O ESets OPO OXO O`OOOO O Ox O O@OPO`OpOOhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhO OhOOOO O O8 O`O8 O O8 O |O  OO O0E O O OH O OX O O  O  O4 O O O O O O8 OSets( O8 OPrimaryKeyKeyIDH OOv HO0O8OO Os O O O O O O O O O O O O O O O O O O O O O O O O O O O O OO hOOOO OSets PrimaryKeyO O~ok\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\MżI:+ĩĩĩĩĩĩĩĩĩ& &&& $  $  #  # ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV$  $  $  #  # ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV$  $  ! ! !ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV! "  "  " ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV"  ! !ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o !    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o    ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o  K Kۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o K F Fۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o ǻǻǻǻǻǻǻǻǻǻǻcccccccccccccccccccccccccccccccccccccǯHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH'.FJ@QJ@~sq_fCard FormM5s*@T^GGG;//////- `&(Y.&@&@~sq_fCard Form59*@ )GGG;//////- `-@%@@%@~sq_cCard Form~sq_cRaceName.*@ )TTTH<<<<<<: `,-@%@@%@~sq_cCard Form~sq_cRaceName.*@ )TTTH<<<<<<: `,-@%@@%@~sq_cCard Form~sq_cRaceName.*@ )TTTH<<<<<<: `,-@%@@%@~sq_cCard Form~sq_cRaceName.*@ )TTTH<<<<<<: `-@%@@%@~sq_cCard Form~sq_cRaceName.*@ )TTTH<<<<<<: `(Y c;@;@FilterQuery@8:@ WD88,,,,,,,* @!$;@p@Rares reports@,LWF000@WK99------+  F@X@Rares queryE@\^$@PDD8,,,,,,* `2}?@u?@Media QueryK@:@WD88,,,,,,,* @eV@J5<@0ModifyRaceQueryr@/^@@H<<0000000. @FHeM@)Ny N@Rarities@X555)))))))' @LVALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA```````````&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&CardInformation.BoldText  5CardInformation.Name  KKDW RecordLocks ODBCTimeout MaxRecords RecordKKD KeepLocal TKKD KeepLocal TKKD ODBCTimeout MaxRecords ColumnOrder ColumnWidth ColumnHidden RecordLocks RecordsetTypeFilterOrderBy OrderByOn1 <    KKD AccessVersionBuildAppTitle StartUpFormStartUpShowDBWindowStartUpShowStatusBarStartUpMenuBarAllowShortcutMenusAllowFullMenusAllowBuiltInToolbarsAllowToolbarChangesAllowBreakIntoCodeAllowSpecialKeysAppIconStartupShortcutMenuBar~  07.53   Card Form            KKD= RecordLocks ODBCTimeoutUseTransaction FailOnError1  <  KKD OrderByOn ColumnWidth ColumnOrder ColumnHiddenRequiredAllowZeroLengthDisplayControlValidationRuleValidationTextFilterOrderBy DescriptionFormatCaption InputMask DefaultValue 2 KeyID   XCardSubTypeText P     mKKDValidationRuleValidationTextFilterOrderBy OrderByOn ColumnWidth ColumnOrder ColumnHidden DescriptionFormatCaption InputMask DefaultValueRequiredAllowZeroLengthDisplayControl 2 KeyID   P SetText &      mXSetAbbreviation       m:5i@wM}6jA Time for Heroes@au@b^RFF5? A Show of Guile@a@ ?\PDD5?A Shot in the Dark@aG@ ?_SGG5?A Rising Power@a@ ?[OCC5?A New Era@a"It was a New Age.." - LondorJ>>5?A Moment of Beauty@a@ ?_SGG5? A Meeting of Minds@`3@?_SGG5? A Good Lead@`@?XL@@5? A Good BluffN@`@?YMAA5? A Final Statement|@`U@?^RFF5? A Dying PeopleZ@`@?[OCC5?A Crusade... @`\PDD5?A Crusade... @`[OCC5?A Crusade... @9ZNBB5?A Crusade...@9YMAA5?A Call For Help@9@5\PDD5?A Brighter Future#@9@?^RFF5? A Better Place@9*@?[OCC5?50 Credits a Week@T@?^RFF5?lLVAL F#Rotate a character with Psi greater than zero. Add half that character's Psi to all non-zero abilities of another target character with Psi greater than zero.Target one of your Crusade, Explorer, or Legacy participant characters who supported your Crusade, Explorer, or Legacy conflict. As an action, discard this aftermath to draw 2 cards from your deck or Crusade Pile.All players may use Diplomacy to support or oppose a target Intrigue conflict.Rotate a technomage. When this action round is supposed to end, you may take one final action. The action round then ends.As your first or second action, target an Intrigue Conflict initiated by a Centauri player or a Military Conflict initiated by a Narn player. The target conflict is canceled. You may not target a conflict initiated by a player who has 3 or more Vorlon Marks. This event is Irrevocable if the target's initiator has any Doom Marks or Shadow Marks....for profit. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Corporate (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 left in your deck. Rotate this enhancement to take the topmost card from your Crusade Pile into your hand....for knowledge. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Explorer (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 cards left in your deck. Rotate this enhancement as an action to draw the top card from your Crusade Pile.DLVAL MX,XX` !B@ rB@Requires 4 Conspiracy Marks to sponsor. Administrator Drake gains +4 Diplomacy while opposing a Diplomacy conflict which targets your faction. Rotate Administrator Drake to reduce the cost of the next Psi Corps character you sponsor this turn by 2.Call a Babylon 5 vote. If the vote passes, all (opposable) Military conflicts in play gain opposition equal to Babylon 5's influence. Reduce Babylon 5's influence by one for each of these conflicts that succeeds.Apply 1 influence for each character you control who has a Leadership greater than 0. For the rest of the turn, all those characters gain +1 Leadership. For the rest of the turn, all characters you control lose 1 Intrigue and 1 Diplomacy.A character opposing the conflict must have been neutralized. Target your ambassador. Your ambassador may now participate in Intrigue conflicts using Diplomacy. Discard this aftermath if you initiate and lose an Intrigue conflict.Target a character you control and purge a Conspiracy Mark from that character, then rotate him to attack (as normal) in a conflict. He inflicts triple damage in that attack. You may purge at least 2 more Conspiracy Marks (from anywhere in your faction) to cause the target to inflict five times normal damage in that attack. Your attack cannot inflict more Severe Damage than the number of Conspiracy Marks you purged.Rotate this agenda to provide +5 support to any Diplomacy conflict that will give you influence. Count each 10 Diplomacy you have from ready characters you control as +1 power.If any opposable Military conflicts are in play, any player may rotate his ambassador as an action to rotate this enhancement and call a Babylon 5 vote. If successful, all opposable Military conflicts in play gain 2 opposition for each yes vote.All players with Vorlon Marks gain +3 temporary Influence to apply next turn only. This influence does not count toward power. This card cannot be played more than once per turn.LVALcpm}\The protagonists of Babylon 5, whether Human or alien, share one common trait: the ability to give something extra in a crisis.Some actions cannot be tolerated.The Minbari Federation covers 20 worlds in 18 systems. They are a noble race who tend to look down on the activities of others.Given the chaos of the Babylon 5 universe, it's sometimes difficult for governments to know who speaks for whom."Have a seat." "Thank you." - Dureena and GalenAdoration acts as a shield against both mud and arrows.Although highly advanced technology is required to ply the space ways, equipment is still subject to the fundamental laws of physics. Parts do break down, sometimes unexpectedly. The wrong part malfunctioning at the wrong time can be disastrous."You said you wanted me to explore." "With proper security. I'll send someone up." "Maybe not. I don't think they'd like the view as much as I do." - Dureena and Gideon"They're cyber-organics, living recorders, part machine, part sentient." - SinclairFrom Londo's point of view, Sheridan destroyed his world. From Sheridan's point of view, Londo brought it on himself. Who is right? Who should pay the price?"We are a world gone mad, and it is only our rage that gives us purpose any longer. That rage cannot be stopped; it can only exhaust itself in blood!" - Morann"I would hate to have to start all over again." "Then why don't you come with us? We could use you." "Because I would hate to die even more than I would hate starting over." - Galen and Gideon"This new alliance will help less advanced worlds improve their conditions, will encourage better relations between our races, and promote free trade. Above all, it will work to create peace." - Delenn"Tell the other Rangers, the Ambassadors, everyone in this army of light; Babylon 5 stands with you." - John SheridanD4oT'Z Ct&Affirmation of Peace@e@faUII5?%Affirm Alliancen@e@f\PDD5?$Advanced TrainingW@e@f^RFF5?#@Advance FleetR@e@fZNBB5?"@@ A Administrator DrakePsi Corps Character. Psi Cop.@a@f}qeH5?!@@Adira Tyreee@e@fXL@@5? Additional Force@e@ b]QEE5?Act of War@e!@ bWK??5?@AcolyteReligious Caste.@ @ bdXL<5?Acknowledge Legitimacy@dp@ bcWKK5?Accommodationsv@d/@ b[OCC5?Acclaimk@d7@bTH<<5?AccidentA@d@bUI==5?Above it All@d@bYMAA5?@ Abbut@dS@bRF::5?Abandoned@d@bVJ>>5?A World Gone Mad@d@b]QEE5?A WarningLegacy.@@b]QE>5?A Time for Peace@a@b]QEE5?LVALAKjTarget a Centauri, Human, Minbari, or Narn character whose race has no vote in Babylon 5 votes. Characters of that race apply double Diplomacy during the resolution of this conflict. If successful, this Conflict becomes an Aftermath targeting that character that allows the target's controller to vote for the target's race in Babylon 5 votes. Each race may only be targeted by this aftermath once per game.Play this event as your first action. Target an opposable conflict initiated by another player. If, at resolution, you provide more support to the conflict than any other player, at resolution you may draw a number of cards equal to three times the influence gained from the conflict by the initiator, and the initiator cannot draw any cards during the Draw Round this turn.Target a participant character. Any conflicts targeting the target character gain +5 automatic opposition. Target one character or fleet. Target suffers 1 point of damage.Apply any amount of influence, and for each influence you apply target one of your characters who is supporting you in a conflict in which any player may be supported. At resolution of that conflict, each of those characters applies +3 additional support.Rotate to look at the bottom 10 cards on any deck. (Return in same order.) You may apply influence equal to half Abbut's Intrigue to use his Intrigue as Psi for the rest of the turn.Target a conflict participant. The target ignores the effects of all cards targeting its faction and all cards in its faction which are not directly attached to the target.Target a non-ambassador character controlled by a player whose race has a tension of 5 toward a race in play. Next turn, the target must initiate and win a conflict targeting that race (or a player/faction of that race). If he does not, he must demote or discard the target.LVALq  ƺc9bXRotate a Nightwatch character you control and target a character loyal to a race other than your own. The target suffers damage equal to your tension toward the target's race.This character has +1 Intrigue for every 2 Conspiracy Marks in the game. Damage to this character does not reduce its abilities.Your cost to sponsor any Ranger card is reduced by 2. Rotate and target a Ranger character. The target character gains +2 to each of his abilities while this group remains rotated.Target an opposable conflict. Hold a Babylon 5 vote. If the vote passes, apply Babylon 5's influence in support of the conflict. If the vote fails, apply 1 opposition against the conflict for each vote against.If successful, you and Babylon 5 each gain 1 influence. If the conflict succeeds by 10 or more, you and Babylon 5 each gains an additional influence. If the conflict fails, you and Babylon 5 each lose 1 influence.If this conflict succeeds, all tensions for all players are lowered by 1. Also if this conflict succeeds, hold a Babylon 5 vote. if the vote passes you and Babylon 5 each gain 2 influence.Rotate your ambassador to sponsor or promote a character at a cost reduced by half the ambassador's Diplomacy.Target a Ranger you control. The target character gains +1 Intrigue and +1 Leadership.Cannot attack. This fleet gains +3 Military while supporting a Military conflict.After every time Adira Tyree attacks or is attacked without being neutralized, she gains +1 Intrigue.Target one of your characters or fleets that attacked this turn. The target is now supporting or opposing (your choice) the same conflict with the same ability.Play when an attack has been made against one of your fleets since your last action. Increase your tension toward the race whose fleet attacked your fleet by 1. If your tension toward that race is now at 5, your two races are now at War.LVAL j2:=7"There is a darkness greater than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair." - G'Quan"Mister Morden, if I may ask. what is the price for this `help'?" - Londo"We came to this playce because Babylon 5 was our last, best hope for peace. By the end of 2259, we knew that it had failed, but in so doing it became something greater - as the war expanded, it became our last, best hope for victory." - Commander Susan IvanovaBabylon 5 was founded in the interest of peace, but sometimes peace can only be enforced through the exercise of military might. The station is well equipped to defend itself, and can deploy its Starfurys to engage in actions in nearby sectors of spaceThe unified voice of major star powers on the Babylon 5 Advisory Council can have a strong influence in the settling of disputes.Babylon 5 was founded as a place where the sentient races of the known galaxy could meet in peace to work out their differences. Heads of state visit Babylon 5 to reaffirm alliances and their support for the station's goals."They come in peace and will stay only where they are invited to stay. They will help protect you from Raiders and invasion by other races." - DelennIn a galaxy where the threats range from raiders through invading races to attacks by legendary ancient races, pacifism is not an option."The mundanes leave us alone because we stay out of the press. It's important they continue to believe that nothing ever goes wrong inside these walls." - Administrator DrakeAdira Tyree is a dancer and a Centauri slave. She may attempt to steal important political secrets to gain her freedom from her Golian master, Trakis.a*V!E~Jb@9@@@Alisa Beldon$@l@kYMAA59@@@Alisa Beldon$@l@kYMAA5?+7Alien ScumNightwatch.@ ej@kbVJ?5?6@@PA@ Alfred BesterPsi Corps Character. Psi Cop.@C@kwk_B5?5 AlexanderFlagship.;@@ i_SG>5?4Airlock Mishapy@j~@ i[OCC5?3Ain't I a Stinker?W@j@i_SGG5?2Aiding the Vorlons@j@i_SGG5?1Aiding the Shadows@h@i_SGG5?0Agitation@h@iVJ>>5?/Aggressive Action@h@i^RFF5?.@@Agents Durkani & LyssaExplorer.@ e @il`TK5?-Age of Exploration@ha@i_SGG5?,Age of Conquesty@hl@i\PDD5?+ AgamemnonFlagship.@ @i_SG>5?*Against the First Ones$@h@ fcWKK5?)Afraid of the Darku@hI@f_SGG5?(Affirmation of Support@ e@fcWKK5?'Affirmation of Power@ e@faUII5?LVAL ggff{Play after participating in a Crusade, Explorer, or Legacy conflict with a Corporate, Crusade, Explorer, or Legacy character. Select up to two Enhancement cards in your discard pile and place them in youPlay after participating in a Crusade, Explorer, or Legacy conflict with a Corporate, Crusade, Explorer, or Legacy character. Select up to two Enhancement cards in your discard pile and place them in your hand. (Discard this aftermath after play.)Requires 1 Shadow Mark to play. Apply any amount of influence. For each 2 Influence you apply, the Shadows gain +1 Influence until the end of the turn. This bonus does not count toward starting the Shadow War or any victory condition.You may participate in this conflict using Intrigue. Target 2 races. If successful, raise the mutual tensions between the target races by 1, plus an additional 1 for every 10 by which this conflict succeeds. If this conflict would increase either tension above 5, the races enter a state of war. If the races' mutual tensions are at 5 after this conflict succeeds, cancel all non-war states between them.Target another faction. Diplomacy may be used in this conflict. If successful, return this conflict to your hand. In addition, you may choose during resolution either to gain +1 influence or to cause your target to lose 1 influence.Next turn, you may sponsor locations without rotating a character and at -2 cost, and all other players may sponsor locations at -1 costMay not target Imperialism. Reveal when you conquer a location from another player to gain +2 influence and draw 3 cards.If the Shadow War has begun and you have no Shadow or Vorlon Marks, you may initiate a Military conflict targeting either the Shadows or the Vorlons. If successful, you gain +1 influence and your target loses 1 influence. Your fleets inflict +3 damage when attacking Shadow and Vorlon fleets.The cost for each player to play cards that require Shadow Marks is increased by an amount equal to twice his unrest.LVAL =pP#lQ"The main vessel has been positively identified as the Alexander, under the command of General William Hague. The Alexander and her two companion vessels have been surrouned by Earthforce cruisers and ordered to surrender."From malfunctioning airlocks to techno-magic monsters, all sorts of mishaps can befall an ambassador's assistant on Babylon 5."This is the final, the very, very last straw! Who is responsible for this. . . . I demand that you show yourself! Who are you?"The Minbari were the first race to be contacted by the Vorlons. The Minbari learned much from them and later gave them aid in both wars with the Shadows."Emperor Cartagia is insane. He's made a deal with these... Shadows, allowing them a base here in belief they will grant him godhood, like the emperors of old." Londo Mollari to Vir"There was no strategy beyond alienating everyone in The Alliance, turn them against the Centauri so that.... So they'd attack!""In five minutes I'll be the only person at this table that is still standing. Five minutes after that, I'll be the only person in this room still standing." -Marcus Cole."I've been on the trail of these sightings for years, trying to prove that aliens are interfering with the development of my world. My partner, Lyssa, joined me a few years ago. At first she didn't belive me. But then the proof started mounting up, until... until we had to go." - DurkaniDuring times of peace, soldiers become explorers. When war breaks out, explorers become soldiers."We have unlimited manpower and the will to use it. Can you imagine what we could achieve together?" - G'karIn Human legend, Agamemnon was the king who led the Greeks during the Trojan war. In the twenty-third century, the Agamemnon was commanded by Captain Sheridan before his assignment to Babylon 5.LVAL DDDDH,If the conflict was won, each participant who opposed it suffers damage equal to his controller's Unrest. If the cTarget your faction. Rotate and target a conflict. Any character that attacks one of your participant characters suffers 1 point of damage before the attack is resolved.Bester may not rotate to support a conflict you initiate unless another character has already participated.You must draw 2 free cards (instead of 1) per turn while you control Bester. Bester cannot become an Inner Circle character.Cannot be used with any other Weapon enhancement. Target character inflicts +1 damage when attacking. Also, when the character attacks or is attacked, he inflicts +1 point of damage on his opponent before combat is resolved.This character may act as an Ambassador's Assistant for your ambassador if your ambassador is Corporate. This character gains +2 to all abilities while participating in an Explorer conflict.If the conflict was won, each participant who opposed it suffers damage equal to his controller's Unrest. If the conflict was lost, each participant who supported it suffers damage equal to his controller's Unrest. (Discard this Aftermath after play.)Inflict 2 points of damage on each Ambassador's Assistant in play. If you have less than 10 influence, gain +1 influence.Target a player. Cannot be reversed. Rotate all non-character, non-fleet cards he controls for no effect. The target cannot sponsor, replace, or discard his agenda for the rest of this turn. The target draws no free cards during the draw round this turn. Discard all copies of Egyptian God of Frustration targeting any of the target's cards.Requires 1 Vorlon Mark to play. Apply any amount of influence. For each 2 Influence you apply, the Vorlons gain +1 Influence until the end of the turn. This bonus does not count toward starting the Shadow War or any victory condition.LVAL S \l(>U"Just as the Shadow War was gearing up, they decided it would be a jolly good idea that we all left and went somewhere else, rode out the war in some safe place where we couldn't be found. Rank cowardice, if you ask me... which they didn't.""The Third Principle of Sentient Life is its capacity for self-sacrifice. For a cause... a loved one... for a friend." - DelennWhen forming an alliance with other races, you can never be sure on what grounds they will judge your race or its actions. The Lumati, for example will establish an alliance only with races that practice a strict policy of evolution.The League of Non-aligned Worlds represents the minor star powers. They collectively cast one vote when the Babylon 5 Advisory Council is deadlocked. Earth has good relations with the League."That's a ship? It's huge!" - Dr. Chambers"They have been entrusted with the most advanced fleet of ships in existence, now that the First Ones have left us."Tactics and strategy are necessary prerequisites for winning a battle, but sometimes more is required. Sometimes, one has to throw every last ounce of effort into the moment. Sometimes, it's all or nothing."Never gamble with a thief." - Dureena"The future is always changing. We create the future, with our words, our deeds, and with our beliefs. This is a possible future, Commander. And it is my hope, that you may yet avoid it." - Lady LadiraAlisa Beldon was a 14-year-old latent telepath who lived in DownBelow. She eventually turned down offers from Psi Corps and the Narn Regime, deciding instead to live on Minbar."Your only way out is to make us someone else's problem." - Mr. Welles"You do realize of course that neither of you are getting out of here alive; got any thoughts about that?""People like talking to me. I guess I just have that kind of face."LVAL  iAny ISA member may sponsor this fleet at normal cost if at least 3 other Babylon 5 fleets are in play. Alliance Superfleet has +3 Military for each ISA member (inWhile participating in a conflict that you initiated, your Nightwatch characters have +1 to all non-zero abilities, plus an additional +1 for each Conspiracy Mark they have. This bonus applies only at resolution.When Chen Hikaru participates in a conflict, your ambassador suffers damage equal to Chen Hikaru's Doom Marks.When Bruder attacks and neutralizes a neutral teep, that teep is immediately removed from the game.Location's Military may only be used to oppose conflicts targeting this location. Each temporary influence bonus you gain lasts for one turn longer than usual.Multiple. Rotate this character and apply 5 influence to attack any target Human teep or target Neutral teep using Psi. Characters in the target's faction may attack this Bloodhound in return (using Psi). May not attack Psi Corps characters.Immediately demote Alwyn if your Unrest is higher than 1. As an action, rotate Alwyn to apply damage to a fleet equal to any of Alwyn's abilities; Alwyn takes damage in return equal to the fleet's Military.Target a Military Conflict you initiated. All of your characters gain +2 Leadership while participating in the conflict. If you lose the conflict, neutralize all of your participant fleets.This card cannot be in your starting hand. You cannot play this event if you have an agenda in play with the word "transfer" in its effect text. If your influence rating is less than 10, gain as much influence as you need to raise it to 10, ready all cards you control, and draw one card for each point of influence you gained from this event.The Psi Corps faction may sponsor Alisa Beldon as if she were a Human Psi Corps character. While controlled by the Psi Corps faction, Alisa Beldon is considered to be a Human Psi Corps character. Alisa Beldon's abilities are doubled while she is participating in a conflict which targets her.'.b0b[WL@@Andre Sabbat@q@oYMAA5?KAnd So It Begins@p]QEE5?JAncient Rivals@p@o[OCC5?IAncient EnemiesP@p@o\PDD5?HAncient Data CrystalExplorer.@ h@oj^RI5?GAnarchy@p@oTH<<5?F@@@@Ambitious CaptainN@py@o^RFF5?E Ambassador Kosh@n5@o\PDD5?DAlyt@nA@oQE995?C@@@@Alyt NeroonGrey Council Member. Warrior Caste.@ !@o{oc@5?B@@@@AlwynTechno-mage. Legacy.@l@ kg[O:5?AAltruism@n@ kUI==5?@AllianceR@n@ kUI==5??Alliance of Races@n@ k^RFF5?>@ Alliance SuperfleetISA.@*@kdXLH5?=PA Alliance FleetISA.G@t@k_SGC5?<All or Nothing@l@k[OCC5?;All In the CardsW@l&@k]QEE5?:All Alone In the Night@j@kcWKK5?:LVAL f###Sl1MXUnique. If you have at least 10 influence, you may play this character directly from your hand immediately after winning an Explorer conflict (as if he was an aftermath). This character has +1 damage resistance for each Marata Fleet you control.Once per game, you may rotate Delenn to search your deck and take Delenn Transformed, Triluminary, and Chrysalis into your hand. The Chrysalis Event does not require Vorlon Marks and does not increase Minbari unrest when played.Delenn may sponsor Lennier without rotating and at -4 cost.Kosh Naranek is discarded and cannot reenter play. Vorlon Influence must be 10 or higher and you must have 3 Vorlon Marks to sponsor. Unless specifically permitted, no effect can target Ambassador Kosh. All Vorlon Mark requirements for card play are reduced by 2 (to a minimum of 1). The player with the single most Vorlon Marks may rotate him to apply support or opposition to a Diplomacy conflict equal to that player's Vorlon Marks, or to cast the Vorlon vote during a Babylon 5 vote.Target a Warrior Caste character. The target may rotate to add half his Leadership to the military of a Minbari fleet that is being led by a Minbari. Neutralize the target if the fleet he aids is neutralized.If you provide more support to a Won conflict than the initiator, you may rotate your homeworld to gain +1 influence. All of your unneutralized characters provide +2 additional support when supporting a conflict initiated by another player.Target another race with whom you have a mutual tension of 1 and no Alliance. If successful, there is a state of Alliance between your two races. You each gain +1 influence for each 5 influence your ally has. If your two races ever go to war, the state of Alliance ends and you each lose 1 influence for each 5 influence your ally has.You may transfer 1 influence per turn to Babylon 5. If Babylon 5 reaches 20 influence before the Shadow War begins, count Babylon 5's influence as power.LVAL iWs$YNeutrality is often not a viable political stance. Those who try hardest to avoid a struggle often find their worlds are the first to fall... or that there is no one left to defend them when the predators turn their eyes toward their lands.How would you know if the soul of someone you loved had been replaced with something... alien? If you loved them enough, you would know.During the many centuries between one Shadow War and the next, the Anla'shok became little more than a joke to the Minbari. Under Delenn's control they may once again become a force to be reckoned with."You hear those voices, Jean, and I hear yours. But no one really believes me. Not even my allies, I think they see me as some convient tool, nothing else.""You want to force us to decide which of you is right. You're like parents arguing in front of their kids, manipulating them, trying to get them to take sides, not for their benefit, but for yours." Sheridan to the Vorlons and ShadowsWhere Mr. Morden goes, there go also his Shadow companions. No one knows for sure why...Don't they trust him? Can't he survive without their protection? Or is there some deeper, darker connection?"It's of alien design and construction, but all data crystals share certain fundamental technologies. Shouldn't take me too long to decode it. I'll run the translation program, and we'll see what it has to say for itself." - MaxThe leadership of The League is always changing. One day the Abbai or Markab may speak for them, while another could find the Drazi or Brakiri in charge.Ambition is as normal to a Centauri as breathing is to a Human. Status is everything to this oldest of the younger races.You do not understand. But you will. Ambassador Kosh"For the warrior, there is no other end to the journey." - Neroon"They build. You pray. We fight."LVALśSTarget all ISA members. Each target player may apply additional influence next turn equal to twice the number of target players. This event cannot be played more than once per turn.Must Replace Susan Ivanova. Transfer all Aftermaths and Enhancements. Rotate to give any Human character +1 Leadership for the rest of the turn.Unique. target your ambassador. Reveal when another player gains influence, if you have less than 10 influence and all other players have at least 10 influence. Search your deck and take any one version of your ambassador and any one version of your ambassador's assistant into your hand; they must be the same personalities as your current ambassador and ambassador's assistant. Your ambassador and ambassador's assistant each gain a Destiny Mark. (Shuffle your deck afterwards).If at least one card requiring Shadow Marks and one card requiring Vorlon Marks were played during this turn, Babylon 5 loses 2 influence. May only be played once per turn. (Discard this aftermath after play.)The cost to target any card in a faction or that faction as a whole with a card requiring Shadow Marks is reduced by 1 for each 2 Vorlon Marks in the target's faction. The cost to target any card in a faction or that faction as a whole with a card requiring Vorlon Marks is reduced by 1 for each 2 Shadow Marks in the target's faction.Target a Non-Aligned player. You may not target yourself. If successful, the target must choose another species ambassador in his Inner Circle to become his new faction ambassador. (Transfer to the new faction ambassador all aftermaths, contingencies, enhancements, and marks that can only be attached to an ambassador.) If the target cannot choose a new faction ambassador, he must instead demote all of his Inner Circle characters except his ambassador.If Ambitious Captain is leading a damaged fleet, he cannot sustain his action.}LVALii|hoRotate Shal and apply 5 influence to ready an Inner Circle character. The effect of that character's action is not canceled. If the Character participated in a conflict, he cannot participate in that same conflict.Irrevocable. Limited. Target one of your characters. He gains a Doom Mark. During the ready round, rotate to reveal the top 5 cards in your deck. The target gains a number of Destiny, Doom, Conspiracy, and Strife Marks equal to those pictured on the revealed cards, but during the Draw Round he must purge the same number of Destiny, Conspiracy, and Strife Marks as he gained (or as many as possible of that type if he does not have enough). Return the revealed cards to the top of your deck in any order.There must be 7 Shadow Marks in play to initiate this conflict. If successful, neutralize all teeps in play, and this card becomes a Global Aftermath that causes all players to pay double cost to sponsor teeps, cumulative with other doubling. Any player may initiate a Diplomacy conflict which, if successful, discards this aftermath.Apply influence equal to the number of players in the game. Target a Psi Conflict. For the rest of this turn, any character may rotate as an action to apply +2 opposition to the target, even if he has no Psi. (This does not cause him to become a participant.)All participants may increase their tension toward the initiator of this conflict by +1. If successful, gain +1 Influence. Gain an additional +1 Influence if you win the conflict by 10 or more.Requires 3 Shadow Marks to sponsor. Anna Sheridan can only lead Shadow fleets. Rotate Anna Sheridan and target any Sheridan character. While she remains rotated, treat all but one of the target character's Destiny Marks as Doom Marks.Andre Sabbat cannot be attacked by characters with Doom Marks. When Andre Sabbat attacks a character who has a Doom Mark, Andre Sabbat takes no damage.1a*?z@zD_Assault Troops|@v@u[OCC5?^Assassination DeviceWeapon.@j@uh\PI5?] Asimov Laws@vU@uXL@@5?\??Ashan@uRF::5?[As It Was Meant To Be.@t@ sbVJJ5?ZArsenal of YesterdaysExplorer.@~@ sk_SJ5?Y Arrest Dissidents@t@s^RFF5?XArms Race@t@sVJ>>5?WArmisticey@t@sVJ>>5?VArmed Resistance@t@s]QEE5?U@??Archaeologist D. TaylorCorporate.@j}@snbVL5?T@@@Apriori Flentak & NixExplorer.@ n@sk_SJ5?SApproval of the Greyr@t@saUII5?RApocalypse Box@q[OCC5?QAnti-Telepath VirusN@q@s`THH5?PAnti-Psi Training@q@s^RFF5?O Annex Neutral World@q@ o`THH5?N@@@ Anna Sheridan@q@ oZNBB5?M Anla'shokRanger Group.@ e@ ocWK>5?zLVAL dc~^Kosh wears an encounter suit to disguise his true appearance. He claims that if he were seen he would be recognized by everyone. But there is more to a Vorlon's true appearance than Kosh admits..."That's the fun part about being an archaelogist, Sam: The present constantly getting in the way of exploring the past." - MaxWhenever trouble starts, dissidents are rounded up. Whether or not they deserve it, whether or not it's legal, people in charge feel safer if they are in custody."We must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military-industrial complex." - Dwight D. EisenhowerAlthough some believe that war is inevitable, after war comes and people face the reality of its horror, they find the common ground for peace they did not believe existed.Occupation troops are formidable, but no conquering force can totally extinguish the flames of freedom. Once free people will fight to regain their independence.Convinced that he already knew all of the answers, Archaeologist Duncan David Taylor decided to go looking for the questions."This is Apriori Flentak, First Councilor, Minister of Justice, Sanctioned Guardian...Apriori Flentak does not speak the words of other races for reasons of morality and intellectual purity." - NixThe Grey Council, in keeping with tradition set 1,000 years ago by Valen, has nine members - three from the religious caste, three from the warrior caste, and three from the religious caste. Great deliberation goes into each Council decision."This virus is encoded to imbed itself in the gene that activates a telepath's abilities. It's airborne, 100% contagious, and utterly harmless to normals. Only telepaths are susceptible." - William Edgars"He's actually fighting me. He's been trained in countering probes. He's singing songs, doing math ... you forgot to carry the seven. That's better." - LytaGLVALǎrOO!!ommIf the top card on your discard pile is a Requires 3 Conspiracy Marks to bring into play. May replace Talia Winters. Remove Talia Winters from the game (she may not re-enter play). While attacking characters in any faction that ever controlled Talia Winters, Dark Talia's Strife Marks count double.Character. Rotate Dan Randall and apply 3 influence to force another player to apply 4 influence (for no effect).Rotate Cynthia Torqueman to support or oppose any number of conflicts at the same time. You decide whether she supports or opposes each conflict.Limited. Target a Senator or General that you control. The target gains the text "Human Home Faction Ambassador's Assistant." (boldface) The target cannot become your ambassador.If the top card on your discard pile is a character, enhancement, group or fleet you may purge a Destiny Mark as an action to put that card into your hand. Your ambassador gains a Destiny mark each time you initiate and win a conflict. Count each character you control with a Destiny Mark as 1 power.Fleets of your race apply double Military during resolution. For each 20 by which this conflict succeeds, discard one supporting character of your race (controlled by any faction).Target a race toward whom you have a tension of 4 or more. Rotate your ambassador to sponsor a fleet. The cost is reduced by one for each fleet in play loyal to the target race. Players of other races may increase their tension toward you by one.Rotate your ambassador. If the mutual tensions of two races at war are each below 4, the war ends during the draw round.Target a location you played which was conquered. The unrest level of the current controller of the location increases by 1. You may initiate an extra Intrigue conflict each turn. If you win this conflict by 10 or more, you reconquer the location and this enhancement is discarded.Target one of your supporting characters who is a Grey Council member. Promote that character to the Inner Circle.ULVALOQKY,+}"Fighters, take point...and clear the way. Sunhawks and other medium-class ships provide escort for our big guns. Everyone else - break and attack!" - Captain John Sheridan"Can anyone help us? This is Commander Susan Ivanova, Babylon 5 to any ships in grid Epsilon. We are under attack, I repeat, we are under attack!""Your new aide, ambassador." - Na'Toth"I need a friend, Vir, and I need a patriot, and you are both." - Londo"This is the first production model of Starfury that can operate inside an atmosphere. Nobody else in a prior model can follow you in." - Pilot to SheridanEveryone wants an easy answer. Everyone wants to believe that their problems can be blamed on one simple cause and can be solved just as easily.Though Earth is the youngest of the major space-faring races, at peak performance their combat ships are a force to be reckoned with.Even with a massive PPG wound to the chest, Simon crawled halfway across the station to save Sheridan's life."Mister Bester." "Captain Sheridan." "Get the hell out of my chair!""Who gave the order?" "Your associate, Mr. Morden." Minister Durano replies to Londo Mollari"All right, straight up... "Whether you're found innocent or guilty, if this goes to trial you'll have to step down as commanding officer of Babylon 5, probably permanently." - Guinevere CoreyEarthForce infantry are known as GROPOS, or Ground Pounders. They may be sent into battle with little notice, for no cause other than to support Earth's alliances."He said you have to place the tip right here between his hearts. Then press that button. The toxin will paralyze his neural system and stop his hearts." - Londo to VirAs long as you're messing with their minds anyway, why not do a little reprogramming?Religious Caste. Ashan is a member of the Third Fane of Chudomo. Under orders from his sect, he will lie about Captain Sheridan to gain revenge against the hated "Starkiller".LVAL|X@bUUUâOnce per turn, immediately after a Techno-mage character you control rotates to performRequires 2 Conspiracy Marks. Target a player. The target may increase his race's tension towards you by 1. If successful, gain +1 influence and the target's unrest is raised by 1. If unsuccessful, lose 1 influence and your unrest is raised by 1.Intrigue may be used to oppose this conflict. Babylon 5 fleets and Excalibur may support this conflict using Military. If successful, this conflict becomes an enhancement on your agenda. This enhancement grants you +1 power.Once per turn, immediately after a Techno-mage character you control rotates to perform an action other than participating in a conflict, you may immediately ready that character.All of your fleets gain +2 Military while participating in a conflict targeting a location.The target ambassador's faction must rotate an Inner Circle character when initiating a conflict.Target a fleet. The target fleet takes only half damage when attacked this turn.Unneutralize and fully heal a participant supporting character who did not attack this turn. If still unneutralized during resolution, double his support or opposition, then remove him from the game at the end of the turn.If successful, gain +1 power. If unsuccessful, lose 2 influence.Target an ambassador with a Shadow Mark. The player of that faction must have played a card which required Shadow Marks this turn.The target ambassador loses 2 Diplomacy. His faction and the Shadows lose 1 Influence.Target ambassador loses 2 Diplomacy.For every influence the target player applies, he may apply +2 Military support to a Military conflict targeting a location.Target a character. If successful, this conflict becomes a character enhancement. The enhancement prevents that character from attacking any of your characters. If this conflict succeeds by 10 or more, the character also cannot oppose any conflict you initiate.#2k3S#P~Sr@@Babylon 5 Fighters@@z@y_SGG5?q Babylon 4)@z@yVJ>>5?pAvert IncidentI@z@y[OCC5?o@Automated FleetCrusade.|@]dXLD5?nAttacking Pawns@x@y\PDD5?mAttack the Underlings@x@ybVJJ5?lAttack the Shadows@x:@y_SGG5?k Attack Outpost@xe@y[OCC5?jAttack Formation@x@u]QEE5?i Attack Babylon 5(@x@ u]QEE5?hAttache@ &@ uTH<<5?g@@@Attache CottoCentauri Ambassador's Assistant.I@G@ uznbB5?fAtmospheric Fighters[@ v@ uaUII5?eAt a Standstilla@v@ u\PDD5?dAt Peak PerformanceQ@v@u`THH5?cAt Any Cost@vm@uXL@@5?b Assume Authority@@vD@u]QEE5?aAssociates Revealed@v^@u`THH5?`Assigning Blame$@v@u\PDD5?=LVAL NGSS!]Limited. Target a non-ambassador Lord, Lady, or Minister you control. The target gains the text "Centauri Home Faction Ambassador's Assistant." (boldface) The target cannot become your ambassador.Unique. Rotate your ambassador and a Techno-mage character you control. Search your deck and take the first three characters you find into your hand. (Shuffle your deck afterwards.)Target another player. If successful, the target gains +1 power, you gain +1 influence, and all other players lose 1 power.Your ambassador gains a Doom Mark. Target another player's supporting character. If you succeed by 5 or more, discard the target character. If you succeed by 10 or more, gain +1 influence.You may not initiate this conflict if you have any Shadow Marks. Target a player with Shadow Marks. If successful, he must transfer 1 influence to you and purge 1 Shadow Mark.You may not initiate this conflict if you have any Shadow Marks. target a player with Shadow Marks. Any ability may be used in this conflict. If successful, the target must transfer 1 influence to you and purge 2 Shadow Marks (or 1 Shadow Mark if that is all he has), and this conflict returns to your hand. If unsuccessful, you lose 1 power and 1 influence, and the Shadows gain 1 influence.Target another faction's non-homeworld location. You must have a tension toward that faction of 3 or more. Tensions between your two factions increase by 1. If either tension was already 5, you enter a state of War. If successful, discard the target location.Target 2 or more of your fleets supporting or opposing the same conflict. Each of those fleets gains +2 Military for the rest of the turnThis conflict is opposed by Babylon 5's Influence. Babylon 5 loses 1 Influence for each fleet that is neutralized while opposing this conflict. If successful, Babylon 5 loses 1 Influence, plus an additional influence for each 3 Shadow Marks in the initiator's faction, and you gain +1 Influence.jLVAL a]C{JBlood cries out for blood. The feud between the Centauri and the Narn has lasted for over 100 years. Millions have died during their wars and neither side will trust the other to make peace.During the Earth-Minbari War, the Narns helped arm the Earth's military. The Narns will arm anyone for the right price, especially if it furthers their political interests. Sometimes, this policy backfires.Evading customs restrictions; breaking the law; carrying concealed weapons. A man can make a lot of money that way, but he can also lose his life.The Council is the central body forming strategy and tactics for the younger races during the Shadow War. Based on Babylon 5, it is headed by Captain John Sheridan and co-opts anyone it sees fit as a member.Planning to expand Earth's military power, the President orders EarthForce to upgrade the weaponry on Babylon 5. This gives the station an increased ability to protect itself from attack by hostiles.The SA-23 Mitchell-Hyundyne Starfury is Babylon 5's primary means of force projection. Some variants are optimized for atmospheric operation, and others for stealth."Babylons 1, 2 and 3 were sabotaged and destroyed. Number 4 vanished without a trace 24 hours after becoming operational. To this day no one knows what happened to it." - Jeffrey SinclairBabylon 5 station security are deployed to keep the peace. During riot conditions, the commanding officer may declare a lockdown and employ Security to keep residents in their quarters.The enemy may travel under many guises, and may attack without warning. One must always be on guard against any and all threats."You're afraid, aren't you? They're afraid. And speaking of your associates, we must make sure that we can talk privately." - Londo"I will have to have that painted over I suppose." - Londo"Is there anyone along our border with whom we are NOT currently at war?" - Lord Mollari to Lord RefaLVAL N+Location's Military may only be used to oppose conflicts targeting this location. Rotate to draw a card. If neutralized, remove Balus from the game.No player may apply more influence during this turn than the current influence rating of the least influential player.Target your ambassador. During a vote, you may alter one "abstain" vote cast by an ambassador beside the Vorlons (whether actively played or not) to a "yes" or "no". Apply any amount of influence when you do this. Any player may apply 1 more influence than you applied to return the vote to "abstain".All participant characters suffer damage equal to their Doom Marks. (Discard this aftermath after play.)You cannot sponsor this enhancement if you have any Shadow or Vorlon Marks. All players with no Shadow or Vorlon Marks may sponsor fleets at 1 less influence cost and their fleets repair 2 points of damage for each point of influence, rather than 1.Babylon 5 loses 1 influence each turn during the draw round. Any player may initiate a Diplomacy conflict with 5 automatic opposition; if this conflict is successful, discard this enhancement.Any player may sponsor this fleet at normal cost. Babylon 5 fighters gain +3 Military while supporting a conflict that can increase Babylon 5's influence or opposing a conflict that can lower Babylon 5's influence. Any player may rotate this fleet to support any conflict of any ability type which will lower tensions.Unique. If successful, each player who did not provide opposition to this conflict may place his hand back in his deck, remove up to 10 cards from his deck, add up to 10 cards to his deck from outside the game, and select a new hand of 5 cards of his choice. (He must shuffle his deck afterwards.)Tension levels toward your race cannot increase for the rest of the turn./kP#ZW_1Big Guns`@~c@UI==5?Biased ReportingMedia.@ j@cWKE5?Beyond the RimS@~[OCC5?Between You & The Abyss+@~}@ |dXLL5? Bester's Black OmegaFlagship. Psi Corps Enhancement.I@EH@|vjI5??@@@ABesterHuman Psi Corps Starting Ambassador. Psi Corps Character. Psi Cop.k@ j@|};5?@@A Bester Psi Cop.}@ j@|\PD<5?~Behind the Curvev@}@|]QEE5?}Be Seeing YouN@}@|ZNBB5?|Battle Tested@}@|ZNBB5?{Battle Momentum@}@|\PDD5?zBattle HardenedH@}@|\PDD5?y A Barren Worlds@ZNBB5?x @ Balus@z@|RF::5?wBalancev@z@ yTH<<5?vBackroom Dealing/@z@ y]QEE5?uBacklashh@z@ yUI==5?tBabylon 5 War Council@z@ybVJJ5?sBabylon 5 Unrest@z@y]QEE5?LVAL Dt|,G5"I don'"Need to get inside something? You need to get out, tunnel under, go around, go through? I'm it.""There's no point belonging to a secret group if you tell everyone about it.""There's danger all around us, and whether you like it or not, we may be all that stands between you and the abyss." - Bester"I didn't even know the little creep could fly a Star Fury." - Garibaldi"My parents were killed in an accident, I was barely a month old. When I was put into a foster home, I turned up on the random DNA checks. The Corps took me in.". - Bester's understanding of his life history isn't quite complete.Alfred Bester is a Psi Corps officer. Rated a P12, he is capable of scanning almost anyone. He is scheming, and willing to sacrifice anyone to further his personal ambitions."We will arrive when we arrive, and we will have the weapons we have. You cannot win this war with force; you must... understand your way out of this." - LorienBester is a fan of 20th century mystery vids, which also happen to be Mister Garibaldi's Number Sixth Most Favorite Thing In The Universe.Commanding officers are torn between their sworn loyalty to their government's constitution, and following orders that may be illegal or immoral. They may turn, but the consequences may be a court martial or worse.EarthForce officers are taught that momentum means total commitment to a course of action and, once committed, total follow-through with all resources."Tell them that from this place we will deliver notice to the Parliaments of conquerors that a line has been drawn against the darkness, and we will hold that line no matter the cost." - Captain John SheridanBalus is a free port located near League space. Control of Balus' governing body is highly sought-after by nearby governments. They hope to exploit the rich tax base that Balus represents.LVALȸ....ASPsi Corps Enhancement. Limited. You may only control one flagship at a time. May only target a Psi Corps fleet. You may move this enhancemIf Elizabeth Trent isRotate Katz and target an undamaged Minbari character. Until the end of this turn, that character ignores all effects of damage tokens on him.Limited. You may only control one Flagship at a time. You may move this enhancement to any other valid fleet you control during the Ready round. The target fleet repairs at no influence cost.If Elizabeth Trent is not in your Inner Circle during the Draw Round, discard a random card from your hand. As an action, you may apply any amount of influence to add +1 support to a target conflict for every point of influence applied.Rotate to give a character +1 Leadership for the rest of the turn.Rotate a Techno-mage to play this aftermath on a conflict you initiated. You may neutralize up to one participant of your choice in each faction that does not control a Techno-mage character or fleet. (Discard this aftermath after play.)All characters and fleets sponsored during the rest of the turn have their abilities halved for the rest of this turn.Target a participant character you control. The target gains a Conspiracy Mark. You may discard this aftermath at the beginning of the resolution of an opposable conflict that was won by an amount less than or equal to the highest ability currently supporting the conflict to cause the winner to gain no influence (from the conflict).Target a character who led a participating fleet. Increase the target's Leadership by 1. If the target's fleet supported a Lost conflict or opposed a won conflict, the total damage he can sustain drops by 2.Target a war conflict. The target of the war conflict must have not initiated a conflict this turn. The next fleet that rotates to oppose the conflict applies no opposition during resolution, and does not cause the conflict to become contested.Target a fleet damaged in an attack. The target fleet gains +2 Military.LVAL"dCannot be blanked. Must replace your Prime Minister Mollari, transferring any attached cards and marks you choose. Rotate to gain +1 power. You cannot score a Standard Victory.Target one fleet you control. If you win by 5 or more, this conflict becomes a fleet enhancement for that fleet. During each ready round, place a bio-weapon token on the fleet. The target fleet gains +1 Military for each bio-weapon token to a maximum of +5. If you lose by 5 or more, discard one supporting or non-ambassador Inner Circle character.Target a fleet you control. You may target Excalibur or Victory for -12 cost. Cannot become a faction enhancement. The target gains +2 damage resistance for every 5 points of its printed Military. Remove 2 points of damage from the target at the start of each ready round. As an action, discard this enhancement to remove all damage from the target.Target any card with a Strife Mark. It gains an additional Strife Mark for the rest of the turn.Unique. Irrevocable. Lorien must be in play and you must have 3 Destiny Marks to initiate. This conflict has automatic opposition equal to the higher of Shadow or Vorlon influence. If successful, Ambassador Kosh and all other Kosh cards, Lorien and all Shadow and Vorlon fleets and locations are removed from the game, and such cards cannot ever (re)enter play. Any player may discard any cards they control which require Shadow or Vorlon Marks. Purge all Shadow and Vorlon Marks. The Shadow War is over. Shadow and Vorlon influence drops to zero and cannot increase. Gain +3 influence.Apply 2 influence for each Nightwatch and Psi Corps character in your faction. All Nightwatch and Psi Corps characters in your faction gain +1 to their highest ability for each Nightwatch character in your Inner Circle while participating in a conflict. (This effect expires at the end of the turn.)LVALBy+]"Rules of combat older than contact with other races. Did not mention aliens. Rules change caught up in committee. Not come through yet." Green Drazi to Ivanova.The rangers have been charged with watching for signs of Shadow activity. But rangers are only individuals, and individuals can be ... neutralized.After Kosh leaves his encounter suit and appears to the other species as an angelic being, Drazi pilgrims come to Babylon 5 to seek blessings from Droshalla and all he touched."Galen. Galen! The Circle requires your presence... They know of your activities.""Telepaths make the ultimate blackmailers, Talia." - Jason Ironheart"Do you know what it's like to wake up one day and discover you're a monster, a murderer?" - Brother Edward"It's the tyranny of evolution. Sooner or later you have a species that will have a genetic or technological advantage, and that species will always conquer a species without that advangate." - Wade"Black Omega was my baby, my creation." - BesterAll Psi Cops have to be up-to-date on the latest Star Fury models, in case they have to go on solo missions."No reason for the rest of the world to know what our resources are." - BesterIf a crisis threatened Psi Corps, many members would volunteer for a spot in a Black Omega Star Fury. Even if they didn't have training, they could be given the necessary basic knowledge via telepathy.Opportunities to make a large profit seem to make the black market a universal fixture among the races.The development of bio-weapons has been a major concern for numerous races and groups seeking to expand their power."The hull is a plasteel crystalline alloy capable of refracting eighty percent of any energy weapon used against it...." - Drake"We have to stop in Security. There's a few things I want to pick up." - Commander Jeffrey Sinclair*]o4b7~@Bloodied but Unbowed@@aUII5?@@@ BloodhoundPsi Corps Character.@l@k_S?5?Blood Oath@v@WK??5? Blockade.@@UI==5?Block@A@RF::5?Block ProgressX@ @[OCC5?Blind the Watchers@ @ _SGG5?Blessingsa@@ VJ>>5?@@@@? BlaylockTechno-mage. Legacy.@ vR@ j^R=5? Blackmail@D@ VJ>>5?!Black Rose Killer@k@ ^RFF5?@@Black Ops Consultant@@aUII5? Black Omega Squadron@0@aUII5?@@@Black Omega PilotPsi Corps Character. Multiple.l@{oZF5?@Black Omega Fighters[@N@aUII5?@Black Omega Auxiliaryi@@bVJJ5?Black Market@g@YMAA5?Bio-Weapon Discovery`@~t@aUII5? Bio-Adaptive Shielding^@~@cWKK5?OLVAL *fC]]7sMultiple. During the draw round you may apply 2 influence to draw the top card from your Crusade pile. (You may only do this once per turn no matter how many copies of this character are in play.)Limited. Target a Techno-mage. As an action, rotate this enhancement to place the bottom card in your discard pile on the bottom of your deck.Card effects allowing the transfer of influence cannot be used for the rest of the turn.Requires 1 Shadow Mark to initiate. Military may be used in this conflict. Target a Ranger character, group or fleet. If successful, discard the target if it is a group or neutralize the target card if it is not a group.Play after any conflict during which Vorlon Rescue has been played. Babylon 5 gains 3 influence.Intrigue may be used to oppose this conflict. Target a non-ambassador character. If you win by 5 or more, the target's controller must do one of the following: transfer 1 influence to you, discard the target, or demote the target.Target one of your participant characters. When you win a subsequent conflict, you may immediately discard this card from play to inflict 5 points of damage on a target of your choice who participated in that conflict.Rotate Black Ops Consultant and target any character. The target character may use Leadership as Intrigue for the rest of the turn.Psi Corps Enhancement. While this enhancement is ready, the target gains +1 Military. Rotate this enhancement to give the target 2 points of Damage Resistance. (This action may not be sustained.)Psi Corps Fleet. Black Omega Fighters may participate in Intrigue conflicts using Military.Psi Corps Fleet. Black Omega Auxiliary gains +4 Military while you are the target of a Military conflict.Your ambassador gains a Doom Mark. If successful, this card becomes a faction enhancement which reduces the cost for you to bring out any card by 1 for each Inner Circle character you rotate when playing the card.LVAL P"^^œ;]Fashar cannot attack. When Fashar assists a Non-Aligned ambassador, the ambassador gains +2 Diplomacy instead of +1.Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.Target a location in another faction. If successful, this conflict becomes a Lost Aftermath on the target which blanks the location's game text. As an action, the target's controller may rotate an Inner Circle character and apply 1 influence to place a Repair Token on this Aftermath. Discard this Aftermath when the number of Repair Tokens exceeds the location's base Military.Target a neutralized fleet. Apply influence equal to the fleet's base military plus 1 per point of severe damage. The fleet becomes face-up and unneutralized with damage equal to its military minus 1.Target a participant character, and choose a player whose character opposed the conflict. The target participant character gains a Strife Mark when attacking characters controlled by that player.Target one player with whom you have a tension of 4 or 5. If successful, reduce the influence rating of all factions of the target race to the level at which they began the turn (to a minimum of 10). Those factions cannot gain any more influence this turn, and this conflict is returned to you hand.Target a teep who is using Psi to participate in a conflict. For the rest of the turn, reduce all of the target's abilities by an amount equal to the Psi of a teep you control.LVAL$Wx &UThe Minbari are a race that keeps to itself. Their border worlds serve as buffers to keep other races from intruding on their homeworld.Many worlds on the border between the Centauri Republic and the Narn Regime have changed hands over the last century. Both star powers claim the right to these planets.The Book of G'Quan is the holy scripture of the Narn people. It was written by the great revolutionary G'Quan when the Shadows occupied Narn 1,000 years ago.The Thunderbolt is the first production model Starfury that can operate in atmosphere, and is armed with four unidirectional pulse cannons.Escaping from the Anla'shok camp on Zagros VII, Marcus Cole lost a close friend but gained the love of his life.Sometimes any action is the wrong action. The best thing to do is to wait."Stylish, it ain't. But it'll take a burn for you." - Zack AllanSheridan's Rule # 29 Always make your opponent think you know more than you really know.Even the Narns have media sensations."That's a violation of every rule of civilized warfare. Wars come and go but the jump gates have to go on. Otherwise the entire hyperspace beacon system falls apart." - Elizabeth LochleyShips may enter battle proudly, but often must return humbly, nursed back to their homeworlds to lick their wounds, preparing to fight another day.Bloodhound units were originally telepaths assigned to the military divisions occupying Mars. After Mars achieved independence, Psi Corps adopted the Bloodhounds to help Psi Cops hunt down rogues.The Shon' Kar is a Narn blood oath against an enemy, and is sometimes even extended to the target's family and friendsFar-flung colonies may rebel for independence, if they disagree with a homeworld's policies. Governments may respond with military force to ensure loyalty."I'm blocking them. You can go back to work. It's safe". - BesterLVALU azzzzz7oBrakiri. Rotate Brakiri Priest and discard a Non-Aligned Character card from your hand to apply support or opposition to any conflict in play. TAll non-Pak'ma'ra characters in your Inner Circle lose 1 Diplomacy while Luhf/Syhf is in your Inner Circle.Discard Lhim/Dram to play an event that is on top of any other player's discard pile as if you were playing it from your hand.Kirrin acts as a Non-Aligned Ambassador's Assistant for Hyach Ambassadors only. During the Resolution Round, add +1 automatic opposition to any conflict that targets you. (This does not, by itself, cause that conflict to become contested.)If Kalika Qwal'mizra is attacked, increase the unrest of the faction of the attacker by 1.Harkar gains +1 Leadership while leading a Drazi Non-Aligned fleet.Location's Military may only be used to oppose conflicts targeting this location. All Minbari fleets you control gain +1 Military while they are participating in a conflict targeting your faction, or while they are being attacked.Target another faction. Only the following cards can participate in this conflict: One fleet from you and your target, and leaders for those fleets. If this conflict is uncontested, the target loses 1 influence. If you win by 5 or more, gain +1 influence. Tensions between your races increase by 1.Limited. Target character gains +2 Diplomacy and +1 Leadership while enhanced by this card. Character gains a Destiny Mark.Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn.Reveal as an action when the location is the target of a conflict. Apply 5 damage to a participant fleet of your choice.For the rest of the turn, any player who passes can only pass for the rest of the turn.Armor. Reduce any damage target suffers in attacks by 1.Play on any card. Reveal as an action if you have not revealed a Bluff this turn. Return this card to your hand.mLVAL <zZ,Though conflicts may occur on the highest level, a good support structure enables the various races to carry on, even when their leaders are incapacitated.For every extremist who thinks that telepaths and normals have to be enemies, there is somebody who sees that the two sides are more alike than different."It's a great day for the Psi Corps, John, a great day for all telepaths. We have struck deep at the resistance and captured most of their leaders.""Hello. I'm Brother Theo. We're going to be staying here for a while.""With the Narn War over, I think it is time that we reconsider our relationship." - Londo to Morden"So you know what this is? No, I can see you do not. You have that vacant look in your eyes that says hold my head do your ear; you will hear the sea. This is Brevari, very old brevari, very expensive brevari." - Londo to Zack"Clark doesn't want this information released, but we have to go with this now because I don't know how much longer we can stay on the air." - Rick"The people that once bestowed commands, consulships, legions, and all else, now concerns itself no more, and longs eagerly for just two things -- bread and circuses!" - Decimus Junius JuvenalisBreaching pods are employed by many species to board enemy vessels. An immobile or disabled target is especially vulnerable.Many of the Non-Aligned civilizations are even younger than the Narns and Humans. But mutual trade and assistance, plus a complicated set of interplanetary alliances, can forget them into a major power collectively.Sometimes, it is not the known movers and shakers who influence events; it is unknown, unnamed beings whose actions suddenly become important.Despite their reputation as opportunists and businessmen, the Brakiri have a formidable military presence.Brakir is located several light years away from Babylon 5. It's people are nocturnal and have a talent for making deals.LLVAL ȃù)BnLocation's Military may only be used to oppose conflicts targeting this location. You may sponsor characters at -1 influence cost. This ability may be used by the controller, even if this location is conquered.Each player may only initiate this conflict once per game. Target another player. If successful, the target must transfer one influence to you, and all conflicts initiated by the target player next turn gain +10 automatic support.You may sponsor this agenda without rotating any characters. You may sponsor and promote characters without rotating an Inner Circle character.You may sponsor Psi Corps cards using your Destiny Marks as if they were Conspiracy Marks.Rotate Brother Theo to allow a character who was neutralized on a previous turn to take an action (later this turn) as if he were not neutralized.The target's abilities are still considered to be 0.As your first action, rotate your ambassador and target a character of your race or a neutral character controlled by another player. The character's owner must apply the character's cost in influence or discard the character.Target a character. The effects of this event depend on the character's race. Centauri: Gain +1 to each ability until end of turn. Human: Gain +1 damage resistance until end of turn. Narn: Take 1 point of damage. Minbari: Gain a Strife Mark until end of turn. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible).Target a participant Media Character you control. Promote the target to your Inner Circle for free, and remove all damage and severe damage tokens from the target. (Discard this Aftermath after play.)Target a Home Faction Ambassador. The target's controller may apply +1 additional influence each turn for every location he controls that is loyal to his race.Target an opponent's character that is leading a fleet. Rotate a character you control to attack the target using Leadership.LVAL \11"Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi CopsMust replace G'Kar Enlightened, transferring any attached cards and marks you choose. Rotate G'Kar the Prophet: Narn characters you control cannot be attacked while he remains rotated. (This action cannot be sustained.)Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi Cops. While supporting a conflict, other characters supporting the same conflict suffer half damage when attacked. While opposing a conflict, other characters opposing the same conflict suffer half damage when attacked.Draw 5 cards. Discard 2 of the cards you drew.Target another faction. If successful, transfer one influence from the target faction to any other faction besides your own. If the recipient of the influence participates in the next conflict you initiate that does not target him, he may only support in that conflict.Target a non-ambassador participant character. Target's controller can no longer use the target for any actions. The target gains a Doom Mark. Discard this aftermath if the target has no Doom Marks.Neutralize a target character who you control. You may restore influence from your applied influence to your available influence, up to the printed influence cost of the target character.Rotate a character you control, loyal to your race, who has a Diplomacy of 5 or more. The unrest of each other faction of your race increases by 1 at the end of the action round unless that faction, as an action, rotates a character of your race with more Diplomacy than the character you rotated.Requires 1 Shadow Mark. Target faction cannot perform a build influence action if its influence is 9 or higher (rather than 10).When purchasing additional cards during the Draw round, the cost for the target to purchase additional cards increases by +1 Influence for each 4 cards in his hand.LVALVVsR#gIt can take years of effort and tremendous The best laid plans can suddenly be disrupted by an unexpected event. A poor leader reacts to those events, trying to pull reality back into shape with his plans; a wise leader adapts his plans to the new situation.It can take years of effort and tremendous sacrifices, but given time, motive and opportunity, eventually an ambassador can rise to the position where he is the one calling the shots.Captured by the Psi Corps and altered to be loyal to Bester, Michael Garibaldi was left drifting in space for his friends to find."We gave you a promise, and we are bound by that promise. And damn you for asking it, and damn me for agreeing to it." - John Sheridan"I too once challenged the Sho-Rin Gyor. It was my last Mu Tai." - Caliban"It is the way of things, Delenn. If you would have others submit to your authority, you in turn must submit to others." CalennByron was raised by the Psi Corps. A strong P-12, he was automatically channeled into Psi Cop training. He rose to become Bester's prot^Ag^A, until ordered to destroy an unarmed transport."It was a port of call for refugees, smugglers, buisnessmen, diplomats and travellers from a hundred worlds." - Londo Mollari"How much justice can you afford?" - Londo Mollari"You can't fire on our ships, we're your allies! We fought alongside you during the Shadow War, we're on the same side!" - Vizak"Only one way out. Only one way.""Excuse me, but I'm in the middle of fifteen things -- all of them annoying." - Ivanova"As the Humans sa, 'Who dares, wins'." "Who dares sometimes gets his head cut off and stufk on a pike." - Vir Cotto replies to Londo MollariNothing is more frustrating to the heroes of Babylon 5 than the bureaucratic interference they must endure. Sheridan frequently refers to bureaucrats as "bean-counters".WLVAL @@z!wYou may discard a card from your hand and rotate this character when you sponsor or promote a Minbari character. If you do so, your cost for that action is reduced by 2.You may discard Lennan to repair twice his Leadership in damage to a fleet he is leading.Rotate Captain Pierce and declare a target Human character. That character is not neutralized if the fleet he is leading is neutralized.You may apply +1 automatic opposition for each location you control to any conflict targeting you, or +2 automatic opposition for each location you control to a Military Conflict targeting you.Babylon 4 Conflict. If successful, this card becomes a Won Aftermath targeting your faction. You may discard this aftermath as an action to prevent all players from checking for victory this turn.Any player may be supported in this conflict. Whichever player generates the highest total gains an influence bonus on his next turn equal to the amount by which he exceeded the next highest total. This influence may only be applied to sponsor a new character, and it does not count towards power.If the target faction has the highest initiative, the player may choose to act first during the action round instead of being the last to act.Target an un-revealed contingency card. The target contingency card cannot be revealed this turn. If successful, discard this contingency. If you provide more support than the targeted faction provides opposition, the targeted faction loses 1 influence.Target another faction. If this conflict succeeds, you cast all votes controlled by the target in the next Babylon 5 vote. If this conflict succeeds by 10 or more, gain +1 influence.Rotate Caliban and target any character. The target character inflicts no additional damage due to any Strife Marks for the rest of the turn. Caliban may sustain this action. Caliban suffers 2 less damage during attacks for each Strife Mark attached to his opponent.LVAL ~!*e-{With successes against the Ch'lonas and the Dilgar fresh in their minds, Humanity's near-elimination by the Minbari came as a huge shock to them, but they bounced back.An ancient Earth bard wrote that "What's past is prologue." The Minbari believe that what's past may also be the future.Carn Mollari is a nephew of Londo Mollari. Carn wanted to join the Centauri military but Londo had him assigned to the agricultural colony of Ragesh III."... These are your sons and daughters, whose loyalty has never wavered, whose belief in the Alliance has forced us to take extraordinary means." - John SheridanJeffrey Sinclair believed strongly in the mission of Babylon 5. What might have happened if he had continued as commander of the station??"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise to the occasion." - Sheridan, quoting LincolnCaptain Ellis Pierce is the commanding officer of the E.A.S. Hyperion, a heavy cruiser. He tends to exceed his authority and is quick to use force to implement his orders."Captain Gideon, security happens to be my middle name." "That's all well and good, but just in case your last name is 'breach'...." - Lochley and Gideon"Now, right now, my main goal is to find a cure for this so I can go Earthside and thank Stephen, in person, with a large brick.""In one of his last acts as an officer in Earthforce, Captain John Sheridan promoted Susan Ivanova to the rank of full captain" - ISN Report"We're being more aggressive, yes, there's too much at stake not to. And that's where the problem started.""There is infinite time. You are finite, Zathras is finite, this is wrong tool...." - ZathrasAny successful leader must have the support of the masses. Even a dictator will ultimately fall without the backing of his people.HLVALƟƟƟz v`nRequires 2 Conspiracy Marks. If successful, this card becomes a Faction Enhancement for you that reduces your cost to sponsor Media cards by 2 and prevents Media characters from participating in conflicts you initiate without your permission.Rotate ISN Reporter and apply 7 influence to lower by 1 any unrest rating which increased since your last action this turn.Discard a number of cards from your hand equal to the printed cost of a Corporate character in your hand to sponsor that character for free directly to your Inner Circle.Target a Techno-mage you control. Reveal when the target rotates to support a conflict. The target may not be attacked this turn and provides +3 support at resolution. If the conflict succeeds, you may shuffle this card back into your deck.Harriman Gray may use Psi to oppose a Military conflict that you could participate in. While doing so, he may be attacked using Leadership (or Psi).Gordon may only be attacked by Psi Corps characters. Gordon gains +2 Diplomacy and +2 Psi while participating in a conflict that targets a non-Psi Corps teep.Target another player. Psi may be used to oppose this conflict. If successful, you may neutralize a character and/or a fleet of your choice controlled by the target. If you succeed by 10 or more, gain +1 power.G'Kar gains +2 Intrigue while he is the target of an Intrigue conflict.You begin the game with one additional card in your starting hand. You must still conform to all other starting hand restrictions. To replace G'Kar, you must discard 4 cards from your hand (in addition to any other costs.)Discard Captain Ivanova if your ambassador is not Human. Must either: replace Susan Ivanova if she has 2 or more Destiny Marks, or replace Commander Ivanova. Transfer all attached cards and marks. Whenever you win a war conflict, or a Military Conflict initiated by another player that targets you is lost, gain +1 influence and reduce your Unrest by 1.LVAL nBRotate Catherine Sakai and apply 5 influence. Go through your deck until you find the first location. Put the location in your hand and shuffle your deck.Target a fleet damaged in the conflict. The fleet may only repair 1 point of damage per turn. Discard this aftermath when the fleet is fully repaired.Each player with a participant supporting character who led a fleet in the conflict must discard one of those characters. (Discard this aftermath after play.)Target participant supporting character suffers damage equal to the number of Doom Marks in his faction. (Discard this aftermath after play.)If successful, gain +1 influence, then choose another player to gain +1 influence. (You do not have to specify which player will gain influence until this conflict resolves.) No additional influence may be gained from this conflict by any means (e.g. aftermaths, homeworlds, contingencies, etc.).This fleet may be the target of any number of each squadron enhancement. If one of your fleets participating in the same conflict as Carrier Group is neutralized, you may transfer all squadron enhancements from that fleet to the Carrier Group.Select an event in your discard pile. Show that card to your opponents. Put that event in your hand.You must have a non-neutralized participant fleet. Target a participant fleet of your race with a Military of 1. You gain control of the target fleet. (Discard this aftermath after play.)Apply 11 influence to replace Jeffrey Sinclair, transferring all attached cards and marks. Rotate Captain Sinclair and choose a conflict that targets a player other than its initiator. Apply opposition to the conflict equal to Babylon 5's influence. Captain Sinclair gains +1 damage resistance for each of his Destiny Marks and Vorlon Marks.2LVAL 1r&o*}(VCentauri society is based around the concept of status. Family fortunes can flux and wane, so it is wise to ally oneself with a powerful patron. Still, assassination remains a valid means of social advancement.Life expectancy in the Centauri Court depends on the ability to predict what is to happen next, and the ability to either avoid it or embrace it.Centauri war cruiser captains are typically well seasoned, thanks to the many Centauri campaigns over the years. Some are quick on the trigger, while others may back down if their bluff is called.Centauri Beta I is a pleasure planet frequented by the nobility. One of its many facilities is the Red Centurion, a bar and bordello which is one of Londo's favorite hauntsCentauri diplomats frequently find their aides assigned to keep an eye on the Diplomat's activities, rather than assigned to help perform diplomatic duties.For hundreds of years the Centauri government has been steeped in plots and intrigues. The old ways have returned with powerful officials scheming against one and other.The Babylon 5 Advisory Council can act to formally censure a diplomatic official or an entire government for its behavior. The League can advise, but not vote, unless there is a tie.Diplomacy can at least halt the progress of even the mightiest war machines.Catharine Sakai attended the Earth-Force Academy. A skilled pilot, she now surveys planets in her small craft, the Skydancer. She is the fiancee of Jeffrey Sinclair."Power's coming back but the navigation's shot to Hell, Captain." Navigation officer Patrick of the CortezSenior officers rely on casualty figures to know how badly the their troop strength has been depleted. One tragedy of war is that lost lives are reduced to impersonal numbers.The greatest burden for any leader is the knowledge that some of his followers will fall along the way."I have been studying these reports from the front lines. You will note the plural form, lines." - LondoLVAL ,BqBmO9While this is your agenda, immediately discard any Psi Corps cards you control. Your cost to sponsor and promote teeps is reduced by 2. Every teep you control gains 1 point of damage resistance for each teep in your Inner Circle. This damage resistance is usable only when attacking or being attacked by teeps. Count each 10 Psi you have from ready characters you control as +1 power.No character in the target ambassador's faction may rotate to lead a fleet unless there is no ready character in the faction with more leadership.Rotate Centauri Telepath to look at 3 random cards from one player's hand. You may place one of these cards on the top of his deck.Location's Military may only be used to oppose conflicts targeting this location. Whenever you gain influence from a conflict, rotate this location to gain +1 additional influence.Reveal after a successful Babylon 5 vote. Reduce the tension of all other races toward the Centauri by 1.Multiple. This character cannot be sponsored if there are not at least 2 Centauri factions in the game. Centauri Fanatic may rotate to attack any Centauri character whose Intrigue is greater than 0 using Intrigue.You may apply 1 additional influence each turn.Location's Military may only be used to oppose conflicts targeting this location. Rotate and target a Centauri character with a Leadership of 0. That character has a Leadership of 3 for the rest of the turn.Rotate your ambassador and select a target fleet. Call a Babylon 5 vote. If the vote passes, Babylon 5 gains +1 influence and the target fleet loses Military equal to half Babylon 5's influence, rounded up, to a minimum ability of 1.Target another player. If successful, neither of you may initiate a Military conflict that targets the other next turn. For each 10 by which this conflict succeeds, extend the duration of this effect by one turn.LVAL sK ,The firm hand of leadership guides the most successful of the starfaring races to their rightful place in the galaxy.The Shadows use an interesting battle strategy. Attacks apparently occur at random, with no pattern or purpose. The real intent is to drive survivors and refugees into one sector where the final killing blow can be dealt."We have to stay here, and there's a simple reason why... Whether it happens in 100 years, 1,000 years, or 1,000,000 years, eventually our sun will grow cold and go out... All of this was for nothing, unless we go to the stars." - Jeffrey SinclairA changeling net is a device that projects a holographic image over a being's body. The radiation from the device is enough to lead to madness, and it is outlawed by all the galactic community.No plan survives contact with the enemy. When a situation alters dramatically, it may be time to gather your wits and change your plans."There's a new order coming, back home.""Mr. Morden and his associates worry me. After the Narns were defeated I took steps to put some distance between us. I have a feeling he and his associates are carving a great dark hole in the middle of the universe and when they go down, they will take anyone nearby with them."Anybody who would fight Psi Corps on the Corps' own terms is a genius or a fool (or both)."Respect the chain of command." - General SmitsUnlike the commercial branch of the Psi Corps, telepaths are routinely used by Centauri political figures to obtain information without the consent of the person being scanned.The homeworld of the Centauri Republic is known as Centauri Prime. It currently has a population of 3 billion people and is located about 75 light years from Babylon 5. A second species known as the Xon once lived there, but were annihilated.Even their detractors have to admit that the Centauri throw a great party.LVAL38[Purge any number of Destiny Marks from a character you control. You may purge up to twice as many Doom Marks from any combination of characters you control.If you have no agenda in play (hidden or not), rotate your ambassador. Select any agenda from your deck and put it into play, then shuffle your deck. Your agenda becomes a Major Agenda for as long as it remains in play.Requires 2 Shadow Marks to play. Shuffle your hand into your deck. Draw a new hand of cards, equal in size to the number of Shadow Marks you have. All other players with Shadow Marks may do the same.Move one of your own tension levels up or down 1.Unique. Target a non-ambassador character. The target may rotate this enhancement to (while rotated) either treat the enhanced character as if he had the text of another character in play or cause the enhanced character to suffer no damage when attacked. Each time this enhancement is rotated, flip a coin. If the result is tails, remove the character from the game.Target all of your characters who are currently participants in the one conflict. Apply 2 influence per targeted character. Ready the targeted characters. The support or opposition of those characters no longer applies to the conflict. They cannot participate in the same conflict again.Sponsor a limited character of your race who is a supporting character in another faction. You must apply one and a half times the normal cost, with no cost reductions, to do so. Return all other copies of the character in play to their owners' hands.Requires 4 Shadow Marks to play. Target a player with unrest of 3 or higher. He must reveal his current hand to you. If he currently has an agenda in play, and has a legal replacement in his hand, you may replace it for him. If he does not have an agenda in play, you may play any legal agenda in his hand for him.LVAL ]:m-Mp "I found this on a world out on the deep range. It's at least a thousand years old and from what I can tell, it was probably used to control prisoners during transportation." - Max"You know, the other day I heard some of the crew talking. You know what they call you? The Spectre at the Banquet. Whenever you show up, somebody dies. I tried to explain to them that it's usually after someone dies that you show up and try to help, but that doesn't exactly apply in this case, does it?" - Dr. ChambersOld associates often come to think alike. In time, you can synchronize your actions without discussion."Look at Earth, Commander. Alien civilization, alien migration, aliens buying up real estate by the square mile, alien funding of Babylon 5. What they couldn't take by force they're corrupting, inch by inch!" - Knight TwoRumors can flash through crowds like wildfire, causing hope to turn to despair and calmness to rage."You have your orders. I have neither the desire nor the inclination to explain them to you." - John Sheridan to Marcus ColePower is nothing without support from the grassroots. There mus be those less powerful, who flock to your banner, in them, you will find strength."Everything out there has only one purpose: to distract us from ourselves, from what is truly important. There are no distractions in here. You can learn much from silence.""Now I will keep the promise. Goodbye. You will not see me again as I am now." - Delenn to Kosh, after he reveals his true appearance to her."No, not G'lan, Droshalla, whose light fills the world." - Vizak"How many lives is a secret worth?"Chen Hikaru is a young and eager candidate for Level Twelve Investigations. Sometimes, he's a bit too eager.."You are quite, quite dead." - Lorien to John SheridanLVAL}+MApply 1 influence for each character you control who has a Intrigue greater than 0. For the rest of the turn, aApply 1 influence for each character you control who has a Intrigue greater than 0. For the rest of the turn, all those characters gain +1 Intrigue. For the rest of the turn, all characters you control lose 1 Diplomacy and 1 Leadership.When a Multiple character of your race you control whose highest printed ability is 3 or less is discarded you may apply the character's influence cost to place him in your hand instead of the discard pile.Must either: replace your G'Kar; or replace another faction's G'Kar if that faction lost influence last turn from a conflict initiated by another player. Transfer all attached cards. Citizen G'Kar's controller has no Babylon 5 vote. Citizen G'Kar, or any fleet he leads, may participate in any conflict (using the appropriate ability), regardless of restrictions on which race or faction may participate.Requires 2 Vorlon Marks and the Triluminary. Rotate Delenn. Replace Delenn with Delenn transformed from your hand, and transfer her aftermaths and enhancements. Your unrest increases by 2. Neutralize Delenn transformed.Choose a Non-Aligned species. Your characters and locations of that species have all their printed abilities doubled. You cannot control Centauri, Human, Minbari, or Narn cards. Whenever you gain influence from a conflict and all participants from your faction in that conflict are from the selected species, gain +1 additional influence.Only Human factions may play this card. Must replace Zack Allan or Mister Allan, transferring all attached cards and marks, except Conspiracy Marks. Promote Chief Allan when he enters play. Chief Allan counts +1 Intrigue for every 2 points of Babylon 5 Influence, +1 Diplomacy for every 4 points of Babylon 5 Influence, and +1 damage resistance for every 5 points of Babylon 5 Influence.LVALXXX8GjMultiple. If you have at least 10 influence, you may play this fleet directly fMust be sponsored by a Techno-mage. Target a Techno-mage. The target cannot be attacked, except while participating in a Psi Conflict.Multiple. If you have at least 10 influence, you may play this fleet directly from your hand immediately after winning an Explorer conflict (as if it was an aftermath). Damage to this fleet may not be removed or repaired.Multiple. Rotate Lorkans as an action and target a character you control: For the rest of this turn, the target inflicts +2 damage during attacks.Apply 5 influence and target another player who gained influence from an event this turn. The target loses 1 influence and you gain +1 influence. You may only target each player with this effect once per turn.Multiple. Chose one of the following three abilities when this fleet is sponsored: 1: When this fleet attacks or is attacked, before the attack is resolved, inflict one point of damage on the other fleet. 2: Characters gain +2 Leadership while leading this fleet. 3: This fleet applies +4 opposition during resolution if opposing a conflict targeting you.Participant character gains +1 Leadership.Multiple. Can only participate in conflicts targeting you unless you are at war.Can only participate in conflicts targeting you.Multiple. Can only participate in conflicts targeting you unless you are at war.Multiple. Can only participate in conflicts targeting you unless you are at war.Target an event played since your last action. Apply 3 more influence than the amount applied for the target event. You must meet all other requirements to play the target event. This card gains the effect text of the target event (as if you had applied the same amount of influence as the original player).For the rest of the turn, every character who rotates suffers 1 damage for each Doom Mark attached to that character.LVAL /oe%oThe commercial division of the Psi Corps trains telepaths of lesser ability to provide services for clients for a fee. On Babylon 5, commercial telepaths will often participate in a business transaction to ensure that both sides are honest."Even after we cut off their supply of heavy weapons, the raiders have continued to escalate their attacks. The last two have been in close proximity to Babylon 5 ... Ships that small have to use jump gates, same as anyone else." - Michael Garibaldi"Did you say... promotion?" "Yes. Would you like some juice? It's fresh out of the hydroponic garden. I told them to leave the pulp in, that's the best part, don't you think, Commander?" Sheridan to Commander IvanovaNobody could understand how the raiders could operate so far from a planet, until Commander Sinclair discovered their hidden command and control ship and its resident Narn "advisor.""We're everywhere. For your convenience." - Psi Corps CommercialThe Vree provided many of their distinctively saucer-shaped ships to the Non-Aligned Worlds fleet, despite the fact that they rarely turn up to Council meetings.Combat pilots and soldiers can practice in simulators but nothing equals the experience of actual combat.Many Narn colonies are on the border with Centauri space, and have changed hands during the conflicts between those two empires. The Narn fleet must be on the alert to protect its territories.Like many great ships its size, a Minbari war cruiser is capable of forming its own jump point. It does not, therefore, require a jump gate to enter hyperspace.The Earth-Minbari War began because an Earth war cruiser, the Prometheus, mistook the Minbari's open gunports as danger. Under normal circumstances, Minbari technology is far superior and Earth ships are no match.The Fleet is supported by the Centauri Military Guardsmen which make up the ground forces.LVALyMqAs an action, rotate Jacob Redway and another Senator you control to target a Human Character you control, search your deck for any other version of the target, and take it into your hand.Target another player's Agenda or Major Agenda that is currently providing a power bonus to its controller. Any ability may be used in this conflict. If successful, call a Babylon 5 vote. If the vote passes, discard the target, and if the conflict succeeded by 15 or more, the target's controller may not bring a copy of the target into play for the rest of the game. If the vote passes, the target's controller gains +1 influence for every player who supported the conflict. If this conflict succeeds by 5 or more, this card becomes aftermath targeting your ambassador. Your ambassador may sponsor characters from any race whose ambassador is not in play at 2 less influence cost.Multiple. Rotate this group and target a character who is not targeted by Commercial Telepaths. That character gains a bonus to his Diplomacy equal to half his Psi, rounded up, while this group remains rotated.All Free Trade states are suspended (they are not in effect), and your faction has +1 influence rating while Commerce Raiding is in play. Any player may initiate a Military conflict with 10 automatic opposition. If this conflict is successful, discard this enhancement.Rotate this fleet and target any other fleet. The target fleet inflicts +2 damage during attacks for the rest of the turn.Rotate to initiate a Psi Conflict targeting another agenda in play. Intrigue may be used to oppose this conflict. If successful, the agenda gains a Conspiracy Mark (which it confers to that faction's ambassador). Any agenda that gives a bonus to power gives you the same gain of power that it gives to its controller, up to a limit equal to the number of Conspiracy Marks on such an agenda. LVAL *lDuring the last great war 1,000 years ago, the Shadows buried their ships throughout the galaxy so they could be recalled when needed. If these ships are resurrected, they could pose a threat or even fall into the hands of an unintended third party."Good morning, gentlemen. This is your wake-up call." - John SheridanThe Night Watch claims to be an early warning system against those who would threaten the peace. When the Night Watch begins to demonstrate increasingly fascist tactics, those who belong may have to choose between personnel ideals & being in Night WatchMorden's "associates" helped Londo return the Centauri to greatness because it served their purposes. But when Londo ended their relationship, the Shadows sought new alliances with others in the Centauri government.Extremist groups on Earth oppose what they see as growing alien influence on Earth culture. One of these groups, the Homeguard, was absorbed into the Night Watch , as arm of the Ministry of Peace.Space combat has its own unique strategies and tactics. Additional forces may hide in hyperspace, only to emerge if needed. Large ships can create their own jump points, while smaller vessels require a jumpgate."Blood cries out for blood." "I know it burns, Londo. I know the things it makes you want to do, but this isn't the way. Not now, and not here." - Michael Garibaldi replies to Londo Mollari.Babylon 5's population can reach 250,000. Their cooperation can mean success or failure for any leader. An ambassador can whip up popular support for a cause that may oppose the goals of the station's commanding officer.When Babylon 5 first opened, G'Kar was behind much of the intrigue on the station. At one point, he approached Delenn to propose a military alliance between their two governments. Over time G'Kar has changed, and Delenn's respect for him has grown.wLVAL V|r-QRequires 2 Shadow Marks to play. The action round ends. Apply any amount of influence when played. When played, any player may apply more influence than you applied to continue the round.Reveal when a participant fleet is attacked. No more fleets may support the conflict while any un-neutralized fleet is opposing it. No more fleets may oppose the conflict while any unneutralized fleet is supporting it.Sponsor a limited character someone else has in play. Both copies of the character become rotated supporting characters. Whoever applies the most influence to promote the character on the next turn keeps the character, the other discards him (both discard if tied). You must apply at least the amount you would normally require to promote the character.Rotate all your characters with Shadow Marks. You cannot play any other cards requiring Shadow Marks this turn. All players must purge a number of Shadow Marks equal to half the number of Shadow Marks you have (rounded up).Target another race. If this conflict is successful, the tensions of all races toward the target race increase by 1. If any race was already at 5 tension toward the target race when this tension increase occurred, each faction of the target race loses 1 influence.You may initiate a second conflict during next turn's conflict round. This second conflict must be from a conflict card.Weapon. May not be used with any other Weapon enhancement. Target character gains a Strife Mark.Each character of your race gains +1 Diplomacy while this conflict is being resolved. If this conflict succeeds by at least five times your unrest, alter one of your tensions to any level you desire.Rotate all of your characters with Vorlon marks. You cannot play any other cards requiring Vorlon marks this turn. All players must purge a number of Vorlon marks equal to half the number of Vorlon marks you have (round up).7$i?z<b(gBrevari!`@@UI==5?Breaking News@@ZNBB5?Bread and Circuses@@_SGG5?Breaching Pod}@|@ZNBB5?@Brakiri War FleetBrakiri.@&@fZNF5???Brakiri PriestBrakiri.@\cWKC5?@Brakiri MerchantBrakiri.c@&@eYME5?@Brakiri CruisersBrakiri.K@&j@eYME5?  ABrakirBrakiri Homeworld.@ly@eYM;5? pABorder World@@YMAA5? Border Raid.@@ XL@@5?Book of G'Quan}@@ [OCC5?Bombing Runy@@ XL@@5?Bolstered Defensesy@p@ _SGG5?Bogged DownW@J@ XL@@5?Body Armor9@@@WK??5?Bluffr@X@RF::5?@?Blue NarnMedia. Narn Agitator.@%@k_S>5? Blow the Jump Gatez@@_SGG5?37[%N!_0cCalling the Shots@@ ^RFF5?Call Their Bluff@@ ]QEE5?Call In A Marker@@ ]QEE5?@@Caliban @K@ TH<<5?@@@CalennReligious Caste.@ @ cWK;5?@?0A ByronZ@@RF::5?Buy New Resources.@}@^RFF5?Buy Favor@2@VJ>>5?But We're Your AlliesISA.]@@fZNJ5?#Burnt Out@!@VJ>>5?Burnt From Both Ends@W@aUII5?Bureaucratic Infighting)@@dXLL5?Bureaucratic Controls@@ 5bVJJ5?Bureaucracy@@XL@@5?Build Infrastructure@ @ aUII5?Build BridgesZ@@ ZNBB5?@@ ABruderPsi Corps Character. Psi Cop.c@ l@ pdX;5?@?Brother Theo@G@ YMAA5?Broken Allegiance@c@^RFF5?*`! V1h4?Catherine Sakai@@\PDD5?Catastrophic Damage@k@`THH5?Casualty Reports@@]QEE5?$Casualties@g@WK??5? Carve Up the Galaxy(@h@`THH5?@@Carrier Group@@ ZNBB5?Carpe Diemf@x@ WK??5???Carn Mollari@ YMAA5?Captured Fleet@@ [OCC5?@@@Captain SinclairU@@]QEE5?@@@Captain SheridanHuman Starting Ambassador.@wk_E5?@@@@Captain Sheridan Human Starting Ambassador.7@@xl`F5?@Captain Pierce@@[OCC5?@@@@ Captain LochleyCrusade.}@@dXLD5?@@@@ Captain Lochley Crusade.}@@eYME5?@@@?@Captain Ivanovaa@@\PDD5??@@Captain Daniels@k@\PDD5?Cannot Run Out of Time@]@cWKK5?Campaign for Support*@@aUII5?<Cl2e4b4lChaos Reigns@@ YMAA5?Changing Opinion1@@ ]QEE5? Changeling Netr@@[OCC5?Change of Plans#@@\PDD5?Change of Heart@(@\PDD5?Change of Direction=@@`THH5?Challenge Psi Corps@ Z@`THH5?&Chain of Command@/@]QEE5??@Centauri Telepath@@^RFF5? A Centauri Prime@@[OCC5?Centauri Festivali@J@^RFF5?@@Centauri Fanatic@@ ]QEE5?@?Centauri Courtier/@@ ^RFF5?@Centauri CaptainMultiple@ eYEE5? pACentauri Beta I@@ \PDD5?@Centauri AideMultiple@bVBB5?@@Centauri AgentMultiple@cWCC5? Censure@@TH<<5?Cease-Fire@L@WK??5?7a<rE\ACombat Experience*@ i@^RFF5?@Colonial Fleet (Narn)P@@bVJJ5?@Colonial Fleet (Minbari)0@@eYMM5?@Colonial Fleet (Human)P@@cWKK5?@Colonial Fleet (Centauri)P@Z@fZNN5?Collar GunCorporate. Explorer.C@@ l`T?5?CollaborationCrusade. Legacy.|@xA@ k_SB5?Coincidence3@g@ XL@@5?CocksureNightwatch.@ l@ `TH=5?Cloud of Doomu@d@ZNBB5?Cloak and Dagger@|@]QEE5? Civil Servants@@[OCC5?@@@@Citizen G'Kar@@ZNBB5?Chrysalis@@VJ>>5?Chosen of GodR@@@ZNBB5?@@@? Chief Allan@#@XL@@5??@Chen HikaruPsi Corps Character.n@ lm@l`T@5?Cheat Fate@6@WK??5?Charting the Course@u@ `THH5?e:T8l0b  @Conquered Holding@@^RFF5?Confusion in Chaos@@_SGG5?'Confrontation@F@ZNBB5? Conflicting Loyaltiesd@@bVJJ5?Conflicting Desires@@`THH5?Condemn Deportations @@aUII5?Concentrated Efforty@@`THH5?Concealed Weapona@@]QEE5?Complete Support@@]QEE5?Competing Interests@"We are all Kosh." - Ulkesh{THH5?Compensation@YMAA5?Compatible Goals@@]QEE5? Commercial Telepaths@@ aUII5?Commerce Raiding@@ ]QEE5?@@??@Commander IvanovaHuman Ambassador's Assistant.@p@{ocF5?@Command Ship{@@YMAA5?Come Join Us@@@YMAA5?A Combined Fleetd@ @[OCC5?g:n <h"OApCorrupted Destiny@Corrupted Destiny@@^RFF5?Corporations Go OnCorporate.@@i]QG5?Corporate ConnectionsCorporate.@^@l`TJ5?+Coordinated Fire@@]QEE5?Cooperative MeasureISA.@pd@dXLH5?Convincing Wordsh@@ ]QEE5?Convene the Grey Council@4@ eYMM5?Continued Progressb@*@ _SGG5?Contest the PresidencyISA.B@Z@ g[OK5?Contact with VorlonsP@@ aUII5?Contact with ShadowsP@@aUII5?Contact First Ones@@_SGG5?Consumed by Shadowst@@`THH5? Consultants@k@XL@@5? Conspiracy!z@|@XL@@5? Consolidated Position@@bVJJ5? Conscription@@YMAA5? @Conquest Fleet@@[OCC5?8(Y&Z1p7h/?@Cynthia & Rosao@@ [OCC5?.Cyborg Reconstruction@@bVJJ5?-Cut Supply LinesM@@]QEE5?,Cultural Connections@@aUII5?+Cult of Personality@@`THH5?*Crystal Cities@@[OCC5?) CrusadeY@@TH<<5?(Crisis of Self@@[OCC5?'Credit Chip]@x@XL@@5?&Crawling Chaos@E@[OCC5?%Covert Allies@@ ZNBB5?$Covering Weaknesses@x@ `THH5?#Courtly IntrigueZ@~@ ]QEE5?"Court the Rebellious@@ aUII5?!Coup de Grace@b@ZNBB5?  Counterintelligence@@`THH5?@@@Councilor Na'Far@p@]QEE5?A@@@@@Councilor La'shanDrakh Ambassador.o@ocWF5? A Cosmopolisq@WK??5? B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!________ _ _ _ _ _ _ _____cccccccccc c c c !c "c#c$c%c&c'g(g)g*g+g,g-g.g/g0g 1g 2g 3g 4g 5g6g7g8g9g:m;m<m=m>m?m@mAmBmCm Dm Em Fm Gm HmImJmKmLmMrNrOrPrQrRrSrTrUrVr Wr Xr Yr Zr [r\r]r^r_r`wawbwcwdwewfwgwhwiw jw kw lw mw nwowpwqwrws{t{u{v{w{x{y{z{{{|{ }{ ~{ { { {{{{{                      B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!               !"#$%& ' ( ) * +,-./0123456789 : ; < = >?@ABCDEFGHIJKL M N O P QRSTUVWXYZ[\]^ _ ` a b cdefghijklmn o p q r stuvwxyz{|}~                       B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!________ _ _ _ _ _ _ _____cccccccccc c c c !c "c#c$c%c&c'g(g)g*g+g,g-g.g/g0g 1g 2g 3g 4g 5g6g7g8g9g:m;m<m=m>m?m@mAmBmCm Dm Em Fm Gm HmImJmKmLmMrNrOrPrQrRrSrTrUrVr Wr Xr Yr Zr [r\r]r^r_r`wawbwcwdwewfwgwhwiw jw kw lw mw nwowpwqwrws{t{u{v{w{x{y{z{{{|{ }{ ~{ { { {{{{{                      B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!               !"#$%& ' ( ) * +,-./0123456789 : ; < = >?@ABCDEFGHIJKL M N O P QRSTUVWXYZ[\]^ _ ` a b cdefghijklmn o p q r stuvwxyz{|}~                      LVALU88The target faction must have 5 or more Shadow Marks, and must have a lower Influence rating than the Shadows. The target must discard all fleets, locations and one non-Ambassador character with the most possible Shadow Marks. The faction loses 3 Influence and the Shadows gain +1 Influence. The player may purge all his Shadow Marks. (Discard this aftermath after play.)You may play Limited, non-Unique character cards as contingencies to this group. If that character is not in play (and you could sponsor him), you may apply half the printed cost of the character to put it into play as your supporting character. That character cannot attack. At the end of the Resolution Round, if he is not neutralized or discarded, return him, face-down, to this card.Target character you control gains a Conspiracy Mark. You may look at one randomly-selected card in another player's hand.Only members of your race may participate in this conflict. If the conflict is uncontested and support exceeds at least your unrest times 5, this card becomes an aftermath targeting your ambassador. While in effect, no other player may play aftermath cards targeting your ambassador.Lose 1 power. Increase your unrest by 1. Go through your deck and find the first card of your race that you could sponsor. Sponsor that card for free. Shuffle your deck.Each time this fleet attacks and neutralizes another fleet, place a number of Chaos tokens on this fleet equal to half the other fleet's printed Military. Remove a Chaos Token from this fleet to negate one State of Free Trade for the rest of this turn.Location's Military may only be used to oppose conflicts targeting this location. Rotate this location to reduce the cost of the next card you sponsor by 1. If this location is conquered, the conquering player can make use of this cost reduction ability as well.LVALk:))=p< @ @ @ @ @ @ @ @"There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand." G'Kar"I summon The Nine, as Valen did long ago." - Delenn"Betrayed by his final thoughts." - Bester"That was quite a little circus you had going there, Mister President" - Michael Garibaldi"Earth Central sent me everything they have on the Vorlons, and it's not much. To date, no human has ever seen a Vorlon." - Michael Garibaldi VorlonThe Shadows lay dormant below Za'ha'dum for 1,000 years until the explorer ship Icarus awoke them. Now that they have been discovered, the Shadows are preparing for war once again.For millions of years, the Shadows waged war against the Vorlons and other ancients known as the First Ones. After the last Great War, all but the Vorlons disappeared. The remaining First Ones must be located to help combat the Shadows.Those who deal with the Shadows often find the consequences are not quite what they had in mind. Unfortunately, this knowledge often comes too late.A consultant is someone who will borrow your watch to tell you the time, then charge you for the privilege."O conspiracy! Sham'st thou to show thy dangerous brow by night, When evils are most free?" - Julius Caesar, act II, scene 1A significant part of the Centauri's historical decline was due to internal strife, which allowed uprisings throughout their large colonial holdings.Some travel their path through choice, others because they have been pushed onto it. But if the destination is the right one then the reason for travelling becomes unimportant."They left, but their allies remained. Some of them, you know as the Drakh. We've been watching the Drakh for some time." - GalenAfter the Narns threw off the Centauri overlords, they began a campaign of conquest, capturing rather than liberating other recent Centauri colonies.LVALECO8:For each Wife of Londo in her faction (including herself), Lady Daggair gains +1 Diplomacy and +1 Intrigue. For each Wife of Londo in another faction, Lady Daggair loses 1 Diplomacy and 1 Intrigue.Kelsey cannot attack Human characters who do not have Psi.Target a participant Media character. The target gains +2 Diplomacy. The target cannot attack.Rotate Jeffrey Sinclair to prevent the Minbari tension toward the Humans from increasing for the rest of the turn.Jane gains +2 Diplomacy while participating in a Media conflict.When Dhaliri is neutralized, he suffers 1 additional point of severe damage.Crusade characters may sponsor Trulann at normal cost. Trulann, and any fleet he leads, have +1 damage resistance and provide +3 additional support while supporting a Crusade conflict or a conflict initiated by an ISA member.Rotate two of your fleets who can participate in the same conflict. Both fleets attack a participant fleet of your choice, but the attacked fleet only damages one of your two fleets (his choice) in return.Target a character. The target character takes only half damage when attacked with Diplomacy this turn.Each player may rotate any number of Grey Council Members who he controls when this card is played. If the number of Grey Council members who rotate is higher than the highest Minbari unrest level, reduce the unrest of all Minbari players by 1.If only one player wins a conflict next turn, he gains +1 influence during that turn's draw round.The Vorlons gain 1 influence. Target character you control gains a Vorlon Mark.The Shadows gain 1 influence. Target character you control gains a Shadow Mark.Play only after the Great Machine conflict, if either you or Babylon 5 gained influence. Target one character with a Shadow Mark. Convert all the character's Destiny Marks to Doom Marks.LVAL JO The most innocent of people may turn out to be the most duplicitous of traitors. Londo Mollari's third wife, Mariel, has a personal relationship with G'Kar, for her own reasons."It doesn't... feel the same, as when I carried Kosh with me. Darker, somehow. Is everything all right?" Lyta Alexander"And how are things at the royal court?" "Collusion, politicking, scheming, innuendo, gossip, same old thing." - Londo and VirMost ambassadors understand the concept of realpolitik. Although the races may hate one another or have conflicting goals, when minor objectives coincide they must work together in mutual interest.It is not always possible to bow out gracefully. But there comes a time to retire from the field.Because Psi Corps telepaths are powerful enough to scan virtually anyone, even less powerful telepaths, anyone can be an unwitting double agent. Scanning a person's mind can reveal highly sensitive and confidential information."We must bide our time, recover from our wounds, and lull the Centauri into a sense of false security." - Na'FarDestiny is a matter of choice. Those who make these choices wisely fulfill their destiny. Those who do not, corrupt it and hasten their own doom."But out of calamity comes opportunity. Nations rise and fall, planets live and die, but corporations go on and on through good times and bad, because it's all about profit." - Max"My organization could use a man like you. I'd like to hire you on retainer." - William Edgars"The Warrior Caste fears nothing."Shadow ships are powerful but not invincible. Concentrated fire by multiple war cruisers just may be enough to destroy one of the Shadow capital ships. But any encounter with a Shadow ship carries extreme risk."Mutual aid is as much a law of animal life as mutual struggle." - Prince Petr Alekseevich KropotkinLVAL ...K IcReplace Na'Far if he is your ambassador and eMax Eilerson may sponsor enUnique. Cannot be blanked. This character may only ready or be readied during the ready round. As an action, rotate Lemm Uh'Ekim to gain +1 power, but you lose 2 power at the end of the turn.Rotate Laurel Takashima anUnique. Cannot be blanked. This character may only ready or be readied during the ready round. As an action, rotate Lemm Uh'Ekim to gain +1 power, but you lose 2 power at the end of the turn.Rotate Laurel Takashima and target a non-ambassador character. For the rest of this turn, the target may rotate to attack any character in play using the victim's highest ability. Discard the target after he performs this attack.Must replace Na'Toth, transferring all attached cards and marks. Treat as a Lady. Lady Na'Toth has damage resistance equal to the highest tension toward the Narn race among the races being played.Max Eilerson may sponsor enhancements as if he were a member of every race. Max Eilerson may have enhancements target him as if he were a member of every race.Max Eilerson may sponsor enhancements as if he were a member of every race. Max Eilerson may have enhancements target him as if he were a member of every race.Replace Na'Far if he is your ambassador and each race being played has a tension toward you of 3 or less. Transfer all attached cards and marks. Councilor Na'Far gains +1 damage resistance for every player whose race has a tension toward you of 2 or less. Count +1 power for each race being played with whom you have mutual tensions of 1. All characters you control are loyal to the Narn race (ignore their other racial loyalties). You may not count power from race-specific agendas.Target one character. If successful, and for every additional 10 by which this conflict succeeds, the target must purge one Destiny Mark. If he has no Destiny Marks remaining, he must gain Doom Marks instead.LVAL rc 9Cannot target an ambassador. Rotate target participant character if he is ready. Owner must apply twice the character's influence cost to ready him. Discard this aftermath when this cost is applied.Target character may discard this enhancement to reduce the Influence cost of an action by 2.Discard any number of Chaos Tokens when you play this card. The cost for your next sponsor or promote action this turn is reduced by 2 for every Chaos Token you discard. You may apply 3 influence to draw a card.The target character gains a bonus to his Intrigue equal to half his Diplomacy (excluding any bonus from Power Posturing), rounded up. This bonus is recalculated each determine initiative step..Requires 1 Vorlon Mark to play. Move an enhancement on a card you control to any other card you control that is a valid target for the enhancement.May only be sponsored by a Home Faction Ambassador. If your race has no vote in Babylon 5 votes, you may cast the vote for your race. You may sponsor cards as if 2 factions of your race were in play. All Lords and Ladies you control gain +1 Intrigue. While your ambassador is a Prime Minister or Emperor, he gains +3 Diplomacy and a Destiny Mark.If you win the conflict by 5 or more, this conflict becomes a faction enhancement for you which, when you sponsor a character loyal to a race beside your own, reduces the character's cost by his race's unrest.Apply 10 influence to initiate this conflict. All abilities may be used in this conflict. Target a player with whom you are at war, who has 5 Influence or less. If successful, the target must unconditionally surrender to you.Multiple. Rotate and target an Intrigue conflict. Your characters participating in that conflict take half damage, rounded up, when attackedWLVAL CRTu"Do you know what it's like when telepaths make love, Commander? You drop every defense, and it's all mirrors, reflecting each other's feelings, deeper and deeper, until somewhere along the lines your souls mix...." - TaliaLazarus Project was an Earth Force cyber-experiment in the late 2130's, which implanted machines in the brains of people near death. The technology was kept alive by secret elements within EarthGov.Far-flung colonies are dependent upon supply lines for many basics, as well as defensive equipment. An aggressor will be tactically wise to cut those lines by destroying supply ships, jump gates, or defending war cruisers."Will you follow me into fire, into storm, into darkness, into death? The nine said yes. Then do this in testimony to the One who will follow, who will bring death couched in the promise of new life, and renewal disguised as defeat." - Delenn"I spoke with the captain. She says that more ships are arriving from Narn every hour, bringing more pilgrims who want to learn from me. If I stay here, we'll be flooded with my people. If I go home, they'll make me into... into this!""Because our world is rich with crystalline deposits, many of our cities are cut directly out of crystal formations. "During the spring, the patterns of color caused by the light are breathtaking." - Ambassador Delenn, ISN interviewBabylon 5 was built with a noble cause in mind - the promotion of galactic peace. Military might must sometimes be applied to preserve the peace.Even the steadiest of leaders may sometimes have a crisis of self. Foundationalists believe that they must go on "walkabout", an Earth Aborigine custom. A person must keep walking until he meets himself, then must sit down and have a talk."Fifty Credits for a Salami?! I could have killed you for twenty!"- Alfredo Garabaldi as recounted by his son, Michael."Perfect ground for us to do our work, quietly. Quietly!" - Shiv'kalaLVAL "JgÐAny player who controls a Babylon 5 fleet may sponsor Leonard Anderson at normal cost. As an action, rotate Leonard Anderson and discard a fleet from your hand tRotate Milashi Voktal and target a character who is opposing a Diplomacy conflict you initiated. The target applies no opposition during resolution.Any player who controls a Babylon 5 fleet may sponsor Leonard Anderson at normal cost. As an action, rotate Leonard Anderson and discard a fleet from your hand to search your deck for a Babylon 5 fleet and take it into your hand.Multiple. Rotate and target one of your fleets. That fleet takes half damage, rounded up, when attacked for the rest of the turn.Cynthia & Rosa's abilities are not reduced by damage, unless the damage is enough to neutralize this character.Irrevocable. Target a non-Unique supporting character you control. When you sponsor this card, you may reduce any one of the target's base abilities to raise another non-zero base ability by an equal amount. Each Ready Round, place a damage token on the character. This damage cannot be healed in any way. If the target is neutralized, remove him from the game. This enhancement cannot be targeted by events.All players may use Intrigue to support or oppose a target Military conflict.Play on your ambassador after a successful conflict where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor characters of the other race at -2 influence cost.Target one of your participant Inner Circle characters who has a Destiny Mark. You may rotate this aftermath to sponsor a card as if the target was sponsoring it. If the target is neutralized, discard this aftermath.Rotate this enhancement and apply influence. For each 3 influence you apply, add +1 support or opposition to one Diplomacy conflict.If successful, Babylon 5 gains +1 influence and this conflict gets returned to your hand.LVAL ')|KXJ"They killed him. They tore him apart." - Lyta Alexander"They are burning the books, they are burning the music, burning the art, tearing down the statues." - Natchok Var"I thought it was a metaphor..." - Captain Elizabeth Lochley"The somber David," as Byron called him, was one of those who stayed with Byron to the very end."You don't know what it's like, living only in the shadows of her mind. Watching, laughing at all of you out here. Foolish. Petty. Stupid. There I was, trapped inside, able to come out only at night when she was asleep. Her invisible sister..""I know you. You worked for the Shadows." - Londo"You're making a very big mistake." "Yeah, well it won't be the first time, that's for sure." - Number One and Stephen Franklin"His eyes are in his mind." - Samuel ColeridgeDan Randall is a reporter for the Interstellar News Network. Unlike some of his colleagues, he won't quit his job if ISN becomes a propaganda outlet for a fascist Earth government. Randall claims he'll fight to get out what truth he can.When cast loose from the guidelines of history, government and tradition, even allies may mistake your intentions. In such uncertain territory, who can predict the lasting results?Damage control teams are constantly on call to repair any problems. In an emergency, they must be capable of responding instantly. Damage to key systems can hamper vital operations and impair a fleet or station's ability to function.A Brakiri thug, Dagool was caught by Security Chief Michale Garibaldi stealing credits three times in one month."From its highly publicized debut three years ago, recent polls indicate a growing dissatisfaction with the time, money, and effort consumed by this space home community." - Cynthia Torqueman, "36 hours on Babylon 5".LVAL ;R^Must replace Lise Hampton Edgars, transferring all attached cards and marks. All Mercenary cards in your faction lose their boldface "Mercenary" text. Other players may not target you with cards that require Conspiracy Marks.Lieutenant Tewart becomes loyal to your race immediately after you sponsor him. While leading a fleet, that fleet may participate in Diplomacy Conflicts using Military.If you have less than 10 influence when you sponsor this card, gain +1 influence when you sponsor it. Target any version of Ivanova, Vir, Na'Toth, or Lennier. Only the target's controller may target him/her with events. As an action, rotate this enhancement and apply influence equal to the printed cost of the target to search your deck for a character that could replace the target and take it into your hand; no player may target you with Doomed Expedition as his next action.Unique. All players may return to play one character from their discard pile into their supporting row. If limited, that character cannot currently be in play. The character may act normally. Discard all these characters at the end of the turn.David many only participate in conflicts initiated by you, or that target you or a card in your faction.When you play a non-agenda card, you may play it as if Shadow Influence was equal to the number of Shadow Marks in your faction.Target a conflict. All participants who are opposing the conflict apply additional opposition and gain additional damage resistance while being attacked this turn equal to one less than the initiator's unrest. Play on a teep. Reveal when this teep is attacked. No damage is applied (to either participant). (The attacker remains rotated.)While any player's unrest is at 5, he can be targeted with Lost aftermaths even if the resolving conflict was Won.LVAL KbEWe)Promote (When Matthew Stoner is attacked using any ability other than Psi, he takes a maximum of 1 point of damage from the attack.Character. Rotate to move tension rating of any player by 1.If Londo gains a weapon enhancement, he gains a Strife Mark.Cannot gain Shadow Marks. Londo Mollari counts +1 Diplomacy for every 2 points of Babylon 5 influence.Multiple. You may sponsor cards as if two Non-Aligned factions were in the game.Promote (for free) your Crusade character who supported your Crusade conflict, your Explorer character who supported your Explorer conflict, or your Legacy character who supported your Legacy conflict. (Discard this aftermath after play.)Multiple. When determining the cost to promote a Nightwatch character to your Inner Circle, ignore all other Nightwatch characters in your Inner Circle.Target character gains +2 Leadership for this turn. Target character gains an additional +1 Leadership for each Destiny Mark he has.Target one of your participant supporting characters. The cost to promote the target character to the Inner Circle is reduced by 4 Influence.Your ambassador must have 5 of the same type of mark for you to initiate this conflict. Psi may be used in this conflict. Target Kosh Naranek, Ambassador Kosh, or any other Vorlon character. Vorlon influence is applied as automatic opposition to this conflict. Purge all your Vorlon Marks. If successful, remove the target card from the game.Target a player who gained power or influence from a conflict he initiated which had a restriction on which races or factions could participate. This aftermath raises the minimum Unrest for factions of the target's race by +1 and raises the cost by +2 for players of the target's race to sponsor characters of that race who have printed Diplomacy. The target may (permanently) blank this card's text by discarding 15 cards from his hand.LVAL mk"In 2259, a Narn colony in Quadrant 14, near Centauri space, was attacked and destroyed by the Shadows. A Centauri fleet moved into the area, and was encountered by responding Narn ships. The Centauri were blamed for the attack."You understand we'll have to scan you to be sure." - Bester"As soon as we have them and the proof, we'll arrest Sheridan and anyone else involved." - Nightwatch Leader"I was found by the Vorlons. They showed me the terrible depth of my mistake, my crimes, my presumption. I have done four hundred years of penance in their service, a job for which they said I was ideally suited." Sebastian"I know that Delenn is fated for another, and I have accepted that in my heart.""They have crossed the line we cannot allow them to cross. "As a result, two hours ago my government officially declared war... "Our hope for peace is over. We are now at war. We are now at war." - Ambassador G'Kar"They have crossed the line we cannot allow them to cross. "As a result, two hours ago my government officially declared war... "Our hope for peace is over. We are now at war. We are now at war." - Ambassador G'Kar"You cannot legislate morality, Delenn." "No! But we can encourage others to act with charity toward one another! The Alliance is about more than hardware!" - Vizak & G'KarLegend has it that the Shadows are invincible. But they're not. With advanced technology, such as that provided by the Vorlons, and with a brilliant tactical leader, it's possible to outwit and even defeat a Shadow capital ship.Zack Allan has come far since his early days as a member of Garibaldi's security staff. His casual style of authority is perfect for the complex society of Babylon 5."It was remarkably effective. An entire world, dead in less than three days." - Genius Loci`LVAL #eoeApply 10 influence to replace Neroon if he is your ambassador, transferring all attached cards and marks. You may sponsor Minbari fleets and Warrior Caste characters at -1 cost, or at -2 cost while Alyt Neroon is leading a fleet.Replace a Disaffected character you control with another character loyal to that race. The new character must not be restricted against joining your Inner Circle. Apply Influence equal to the difference between the Disaffected character and the replacing characterThe target ambassador's faction must have lost influence as a result of the conflict. The target's controller must discard all free cards drawn during the Draw round. Discard this aftermath when the target's faction initiates and wins a conflict.All of the target ambassador's abilities are halved. This effect expires at the end of the turn.Target another player. If you succeed by at least 10 examine the target player's hand. For each 10 by which this conflict succeeds, put 1 card of your choice from that player's hand on the bottom of his draw pile.Multiple. This character becomes loyal to your race when you sponsor him. While Deep Agent is a Nightwatch character, he gains +2 Intrigue. While Deep Agent is a Nightwatch character, you may rotate him, apply 4 influence, and target a player not of your race to cause that player to draw no free cards this turn.Convert up to 2 of your Ambassador's Destiny Marks to Shadow or Vorlon Marks.Target an Ambassadors Assistant who rotated to enhance his ambassador.The ambassador must have participated in the conflict. When the Assistant rotates to enhance the ambassador, he reduces costs by 2 or increases the Ambassadors abilities by 2.Requires a tension of 5 towards the target race. Rotate your ambassador. Your race and the target race are at war.Requires a tension of 5 towards the target race. Rotate your ambassador. Your race and the target race are at war.LVAL jGfIDelenn and Sheridan gambled that certain delays in the war effort would ultimately bring victory. Though correct, the sacrifices in sentient life were high."If you value your lives, be somewhere else!" -- DelennConfronting the Minbari fleet during the Earth-Minbari War, John Sheridan concealed his damaged ship in an asteroid belt, and set a trap. Sometimes, engaging the enemy on the field of your choice is more than half the battle won.Babylon 5's Starfury squadrons are launched from cobra bays along the fuselage of the station. Centrifugal force launches the fighters into space after they are dropped from the bay. Four squadrons are stationed on Babylon 5.In a universe as widely populated and dangerous as that of Babylon 5, cooperation with other races is a necessity."For three years now, you've been pulling everyone's strings, getting us to do all the work, and you haven't done a damn thing but stand there and look cryptic." - John SheridanIn the end, we can only kmnow the truth that lies withinn our own hearts."Captain Sheridan is dead." - Vir Cotto"The Centauri government will not tolerate such insults. It's a mockery. It doesn't even have any ... attributes." "So you feel like you are being symbolically cast.... in a bad light?" - Susan Ivanova replies to Londo Mollari"The war has already begun. All that remains is honor and death."The Narn regime has deployed deep space ships that may be sent to investigate planets or other phenomena that may pose a threat. A Narn War cruiser sent to Z'Ha'Dum in early 2259 never returned.Though the Minbari fleet and technology is superior to that of the other "younger" races, space is vast and the fleet remains alert against any threats. Who knows when an ancient enemy may return?It takes 4 jumps to get to Babylon 5 from Earth. Fast fleets can make it in three jumps by using a shortcut through Sirius.)LVALRn?ATarget any number of ready characters you control. Rotate your ambassador and apply 1 influence for each character targeted. Promote all targeted characters to the Inner Circle. At the end of the turn, return those characters to the supporting cards row.All abilities may be used in this conflict. Aftermaths restricted by ability cannot be played on this conflict. If successful, Shadow and Vorlon Influence cannot increase by more than 1 each during the next turn. This effect lasts an additional turn for each 5 strength by which this conflict succeeds.Play as your first action, as an additional conflict, and target an opposable Military Conflict you did not initiate. At the beginning of the Resolution Round, if this conflict has more support than opposition, and more support than the target conflict, the target conflict does not resolve. If Defuse the Situation succeeds by 20 or more, return it to your hand.If the character leads a fleet, he may choose to provide his fleet with damage resistance equal to his Leadership rather than the normal bonus to the fleet's Military.All of your fleets gain +2 Military while you are the target of a Military conflict. All of your locations gain +5 Military. Your influence rating is increased by 1 for each location of your race you control.Target another race. Apply your tension toward that race plus theirs toward your race as opposition. If successful, this card becomes a faction enhancement for each of you. You may each cause fleets of the other race to act as if they were under your control while you are the target of a Military conflict. If either player's tension reaches 5, discard this card.You cannot have any Shadow or Vorlon Marks and you must have at least 3 Destiny Marks to sponsor this agenda. Count Babylon 5's influence minus the average of Shadow and Vorlon influence as power. Each turn you may lose 2 influence to increase Babylon 5's influence by +1. Your faction cannot gain Shadow or Vorlon Marks.RLVALl,Vfs]ezWhile the actions of Babylon 5's ambassadors may determine the fate of the galaxy, their aides must serve quietly and loyally. These assistants share a common bond - those whose service may be just as important but goes unacknowledged."Captain, before we can stop the virus left behind on earth by the Drakh, we first have to identify it." - Stephen FranklinOver 900 years ago, the great Minbari leader Valen predicted that the Grey Council would be broken during the next great war."Ah... beautiful. I will miss this... when it is gone." - Kosh"Understanding is a three-edged sword." - Kosh"I had most of our people evacuated from Celene during the night. A few stayed, to maintain the illusion of our presence. They knew what was being asked of them." - LondoThe Narn people fought a long war of liberation to finally free their homeworld from Centauri occupation. But the Centauri are on the move again, backed by the Shadows, intent on reclaiming Narn. Survival against such forces may be impossible.Power must be exercised to be useful. When the Centauri capture the Narn Homeworld, Londo Mollari has ambassador G'Kar stripped of his position on the Babylon 5 Advisory Council, and Narn is declared a protectorate of the Centauri Republic.Born in 2201, Delenn was taken from her parents and raised by the religious caste. After being mentored by Dukat, she became a member of the Grey Council in 2239. Destiny Vorlon"My heart has not changed." - Delenn"That which you know, you ignore, because it is inconvenient. That which you do not know, you invent.""Now I will keep the promise. Goodbye. You will not see me again as I am now." - Delenn"Have I mentioned recently how much I appreciate you, Lennier?" "Not really, but it will give us something to discuss on our trip.""So many faces I haven't seen in so long. It brings back a lot of memories." - Delenn"It's politics, Vir. Never take it personally." - Londo MollariLVALȓ~El:bLimited. Ranger CoMiss Constance cannot support a conflict targeting the Psi Corps faction or a Psi Corps card. Miss Constance cannot oppose a conflict initiated by the Psi Corps faction.Each player may only play this event once per turn. For each Techno-mage character and fleet you control, apply +3 opposition to a conflict targeting you, or +3 support for a Crusade or Legacy conflict you initiated.Limited. Target a ready fleet: Its printed Military is reduced by 5 (to a minimum of zero), and any increase in Military due to leaders is ignored. These effects expire at the end of this turn.Limited. Target a non-ambassador Narn you control. The target gains the text "Narn Home Faction Ambassador's Assistant." (boldface) The target cannot become your ambassador.Limited. Target a non-ambassador Warrior Caste character you control. The target gains the text "Minbari Home Faction Ambassador's Assistant." (boldface) The target cannot become your ambassador.Multiple. Each player may only control one copy of this group. When a character that you control becomes Nightwatch, choose to give that character one of the following: +2 Diplomacy; +1 Intrigue; or a Conspiracy Mark.Rotate to alter the Minbari tension toward any race by 1.You may sponsor character from other races at -2 cost. The Chrysalis event is required to bring Delenn Transformed into play.Any Drakh player may sponsor Forell at normal cost. Rotate Forell to place one Chaos Token on him for every 6 points of Minbari influence in the game.Any player may be supported in this conflict. Any player who generates a total of 10 or more below the highest generated total may not gain more than 1 influence per turn for the rest of the game. If any players suffer this effect, the conflict becomes a global aftermath affecting their factions. This effect is negated for any player if his homeworld is in play.LVALg^&Target a participant character you control. Rotate this aftermath and apply 5 influence as an action to search your deck or discard pile and take an Accident Event into your hand. When you do this, you may rotate the target of this aftermath to reduce the cost of this action by 3. You may discard this aftermath to search your deck or discard pile and take into your hand one event that lowers a target character's ability to 1. (Shuffle your deck/discard pile afterwards.)This conflict has automatic opposition at resolution equal to five times babylon 5's influence. If successful, permanently reduce Babylon 5 influence to zero, raise all tensions by 1, and remove all Babylon 5 Aftermaths, Enhancements, and Fleets from the game. For the rest of the game no Babylon 5 votes may be called and no tension may fall below 2.For the rest of the turn, all your ambassador's abilities increase by +1 for each Destiny Mark he has. For an additional 5 influence, all your other characters gain +1 to each of their abilities for each Destiny Mark they have. For an additional 5 influence (11 total), this card becomes a permanent enhancement for your ambassador (with the bonus fixed at play).Target a conflict. Choose a type of conflict, and either won or lost. You may then play aftermath cards on the targeted conflict that matches the selected conditions during this conflict's resolution.You must have an influence rating of 12 or higher to play this card. Neutralize and remove from the game a location you control that is loyal to your race. Choose either the Shadows or the Vorlons to lose influence equal to 1/5 the printed Military of the location.Target a player with a Doom mark. Whenever the player loses a conflict, all of his characters have -1 to each ability on the following turn (minimum 0).LVALt-DDMust replace Zack Allan, transferring all Enhancements and Marks. Mister Allan gains +1 Diplomacy and +1 Intrigue for each Human Nightwatch character in your Inner Circle. Mister Allan loses 3 Intrigue for each character you control who is not Human.When attacking or being attacked, Draal applies his damage before his opponent.Target an agenda. The agenda is blanked for the rest of the turn. This effect is extended by 1 turn for each 5 by which this conflict is successful.Target player's ambassador and ambassador's assistant cannot be attacked this turn.Rotate and target a character. That character gains +2 Diplomacy while this group remains rotated.The target character gains +1 Diplomacy. For each 7 points of Babylon 5 influence, the target character gains an additional +1 Diplomacy.Target ready character with Diplomacy greater than 1 has his Diplomacy lowered to 1. (Bonuses applied later this turn raise the ability from the new base of 1.) This effect expires at the end of the turn.Play on your ambassador. You must have won the conflict by 10 or more strength. You may draw 2 free cards instead of 1 during the draw round.Apply any amount of influence. Draw that many cards, then shuffle the same number of cards back into your deck.Target another player's supporting character, after that character supports one of your conflicts. That character gains +1 to all his abilities, but if he ever attacks your characters or opposes one of your conflicts, discard him.Characters of your race double their Diplomacy while participating in this conflict. If support exceeds opposition by at least your unrest times 5, reduce reduce your unrest to 1. Otherwise your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game.zLVAL 144|,g?With plotting so ingrained in Centauri politics, it is not difficult to find someone willing to work against those in power... If it also furthers his own goals."There is only order and obedience. You will do as you are told." The Woman in Ice"We have to look out for each other, even more than we would as mundanes. We're responsible for each other." - Bester"This place is known to every Techno-mage as a bad place, a diseased, dangerous place." - Galen"They once asked us to recognize them, you know. They seemed to think that if our government recognized Babylon 5 they would have an easier time establishing their independence." - Minister ViriniEveryone has their agents on Babylon 5 and everyone pays for useful information.Ever since ancient times, ambassadorial quarters have been considered soverign territory for the represented nation. These dwellings therefore became a centre for plotting an intrigue.Many lesser star powers are represented in the League of Non-aligned Worlds. Among these are the Drazi, the Hyach, the Lirot, the Markabs, the Gaim, the Brakiri, the Pak'Ma'Ra and the Abbai.Diplomacy is the art of compromise. Still, once a compromise is reached, all parties will seek to turn any agreement to their own advantage."You bastard! You won't get away with this. We will strike back and we will strike back hard ... We should have wiped out your kind when we had the chance!" - Londo Mollari to G'Kar"You bastard! You won't get away with this. We'll strike back and we'll strike back hard... We should have wiped out your kind when we had the chance!" - Londo Mollari to G'KarDiversity brings many strengths. Hopefully at least one will be appropriateThe religious caste leads the council as they advise patience and a wait and see approach to problems. This cautious approach will usually win over several members of the other castes to their point of view.  @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ _?___ _ _ _ ___cccccccc c c c cccggggg g g g gggmmmmmmm m m mmrrrrrr r rwwww w ww{{{{{ { { {{                           m{  _c cgg mm w {       +B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!      9:<>? `ade ef       (( grww     8;bb cdf g          * r    = = ` e        ( g w     r r w w          : c g g g g            * _ _   > c m rr     ::< `````` ` bddd c m w     8 889999 ; ; ; ;;<<<< <```aa cAB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!__ _ccmmmrwww{{{ {                    899999<>> >acdd d d eeeffggg                         ((())))** _gmmr     89 :;= ==>???b de fgg g          (cc c cgggmm m m mrrrrw{ {                   AB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!                89 9::;<== >? ` `abb ccdde e ef fgggg g                     (( (()***gm      9<=?adeg       ( ) +_____cgggm mrr r rrww{{{{{< <==>> > > ??`` `a a a b cd eeffg g g             ____ _ _ _ __ccccccc c cggg g g g gmmrr r www B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B_______ _ ___cccc cggg g g ggmmmm rr r r ww w ww{{{ {                                             8888999 99:::: :;;;;;; ;<<<< < <<<== = = >>>>??? ? ? ``` aaa a abbbbb ccc cccdddd d dee e fff fgggg gggg    _ ccccc c cggg gmmm mmmmrrr rwwwwww ww{{{{ {            B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B                            888 8999 9 9:: : : ::;;; ;<<<< < < <== => > >??? ? ?``` ` ``aaaabbb b bcccccdddd eeeeeeeefff f ffgg g                        ____ __ccc ggggggmmmm m m mrrrrrrrwww {{{{ {{{                       ]B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B__ _cccgmrr rrww{{{{                             888 889999:::;; ; ;;<<< <=>>? ? ??````` ` ``aaabb_ _ c c g g m m mrrwwww                899 9: ;;<< < ==?``aaa a ab__cc ccggggmmmrrr rww w w{{{{{ {{{           )yB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!                                     889:::: ::;;<<<< < <<<====>>>??? ??```aa a a bbb b bc c dddeee e eeffggg g                                        (()))) )** **++++ + +c mr rw{        e fff __cg%S'R-d)MBDeclaration of War t@@`THH5?ADeclaration of PrinciplesISA.]@@j^RN5?@Decisive Tactics@@]QEE5??Debt of Gratitude@@^RFF5?>Death of a PlanetLegacy.@[@eYMF5?=Death of Kosh[@9@ ZNBB5?<Death of Culture@r@ ]QEE5?;Death Incarnate@\PDD5?:Day of the Dead@<@ \PDD5?9@@Davidi@`@ RF::5?8?@@ADark TaliaPsi Corps Character.@ t@k_S?5?7Dark Legacy@1@XL@@5?6Dangerous Game@@[OCC5?5Danger Sense@.@YMAA5?4?Dan RandallMediaq@ t@]QE@5?3Damaged from Withinr@@`THH5?2 Damage Control Team@ @`THH5?1@?@DagoolBrakiri.+@\p@[OC;5?0?Cynthia TorquemanMedia character.@ t@nbVF5?c/g(W,bTDefuse the Situationk@7@ aUII5?SDefensive Tactics@@ ^RFF5?RDefense in Depth@@ ]QEE5?QDefense Treatyl@r@[OCC5?PDefend the RacesB@@]QEE5?ODefector Revealed @ I@^RFF5?NDefeated@'@UI==5?MDefame Ambassadora@@^RFF5?L?@DeeronWarrior Caste.@4A@aUI;5?K@Deep Space Fleet (Narn) Multiple.@maLL5?J@Deep Space Fleet (Minbari) Multiple.@pdOO5?I@Deep Space Fleet (Human) Multiple.|@nbMM5?H@Deep Space Fleet (Centauri) Multiple.@ qePP5?G Deep Scan@<@ VJ>>5?F?@Deep Agent9@l@WK??5?EDedicated FollowerM@@_SGG5?DDedicated Assistant@P@`THH5?CDeclaration of Wart@@_SGG5?E5Uf[)DodDestroy Them From Within@eYMM5?c Destroy Babylon 5_@>@ ^RFF5?bDestiny Fulfilledm@"You are the Hand." - KoshxRFF5?aDestined to Be@.@ [OCC5?`Desperate Measures @@ _SGG5?_Despair@@TH<<5?^Den'shaRanger Conflict.@dXL<5?]Demonstrative Victorym@@bVJJ5?\@@@DelennMinbari Starting Ambassador. Grey Council Member. Religious Caste.@;5?[@@Delenn TransformedReligious Caste.~@$@ocWG5?ZpAA@ Delenn the LegendReligious Caste.2@]f@nbVF5?Y@?Delenn Minbari Starting Ambassador. Religious Caste. Grey Council Member.@nW@~<5?X@?Delenn Minbari Starting Ambassador. Religious Caste. Grey Council Member.;@n@=5?W@@Delenn Minbari Starting Ambassador. Religious Caste. Grey Council Member.@ 6U@>5?VDelegate Authority@?@_SGG5?UDelay the War/@@ ZNBB5?L 3]&SKzv@Disaffected Human@k@^RFF5?u@Disaffected Centauri@@ aUII5?tDirecting Events@T@ ]QEE5?sDirect Link@u@ XL@@5?rDire ConsequencesLegacy.@_@ eYMF5?qDiplomatic Recognition@@cWKK5?pDiplomatic Payoff@P@^RFF5?oDiplomatic Intrusion@ aUII5?nDiplomatic ImmunityS@ @`THH5?m Diplomatic Corpsb@@]QEE5?lDiplomatic Channels@@`THH5?kDiplomatic Blunder@@_SGG5?jDiplomatic Advantage@@aUII5?iDifferent Perspectiveso@K@cWKK5?h@@DhaliriGrey Council Member. Religious Caste.L@ @znb<5?gDevelop Relationship@@aUII5?fDetailed Data AnalysisCrusade.@ v{@ k_SK5?eDestroy the Opposition7@}@ cWKK5?i1lLHE~!W!`Domestic Concerns@q@ ^RFF5?Domestic Concerns@q@ ^RFF5? Dogfight,@ 9@ UI==5?@@@Dodger@2@SG;;5?@@Doctor SheridanA@c@\PDD5?@Doctor Lilian Hobbs@@`THH5??Doctor Franklin@@5\PDD5?Do as You Are Told@,@_SGG5? Divide and Conquer@@_SGG5?Divert Blameq@@YMAA5?Dissent@@TH<<5?Disruption@@WK??5?DisinformationMedia.@v@ aUIC5?P}Dishonor@@UI==5?|&Disgrace@@UI==5?{Disenchantment@@[OCC5?zDisciple of Light @@^RFF5?yDisarray@@UI==5?x@Disaffected Narn @@]QEE5?w@Disaffected Minbari@@`THH5?+0d!M.e![@@DrigoB@@RF::5?@ Drazi War FleetDrazi.:@ &@ bVJD5?@Drazi Sunhawk@a@ ZNBB5?@Drazi Strike FleetDrazi. Multiple.Z@ nbMG5???Drazi MerchantDrazi.X@ &4@ aUIC5?@Drakh Raiders@R@ ZNBB5?@@Drakh MothershipE@m@]QEE5? Drakh Entire@YMAA5?`ADrakh Armada@C@YMAA5?Draftz@@RF::5?@@DraalReligious Caste.O@ @bVJ:5?@@ Draal the Caretaker@`@`THH5?@@?Dr. Sarah ChambersCrusade.{@]@g[OG5?@@?Dr. Sarah Chambers Crusade.{@q@h\PH5?Double-cross8@@YMAA5? Doomsday Weapon@@\PDD5?Doomed ExpeditionI@@ ^RFF5?Doomed Conspiracy@R@ ^RFF5?Don't You Trust Me?)@m@ `THH5? 7-S-o*P Elder Races Triumph@p@`THH5?Egyptian God of Frustration@@h\PP5?Ego Boostq@"You are my willow." - ByronrJ>>5?Efficiency@r@WK??5? Efficiency Engineers@@aUII5? pA Earth@@ RF::5?Early Warning@5@ ZNBB5?+EVA Salvagingh@@ ZNBB5?Dwindling Resources@ @ `THH5? Dust"@@ QE995? Dust "@@RF::5?@?DurlanGrey Council Member. Worker Caste.B@ }@vj^;5?@@Dureena NafeelCrusade. Legacy.@M@ |l`TC5?@@Dureena Nafeel Crusade. Legacy.@a@ |maUD5?Duel to the Death@ ^RFF5?@@@Du'RogY@c@SG;;5?@@@ Du'Nara@@SG;;5?Drop Your Barriers @t@_SGG5?Drone Fleet@@XL@@5?5<d}Ly?Oc A0A@@Emperor RefaCentauri Emperor.@5@j^RA5?@AA@@Emperor Mollari IICentauri Emperor.@@pdXG5?@AA@@Emperor Mollari II Centauri Emperor.@@qeYH5?PAPA Emperor MollariCentauri Emperor.@~@maUD5?@@ Emperor CartagiaCentauri Emperor.@] @nbVE5? Empathy3@^@TH<<5? EmfeeliFlagship.@ }q@]QE<5?Emergency Repairsx@H@ ^RFF5?Emergency Military Aidn@@ cWKK5?@Elric@s@ RF::5?@@@@Elizabeth TrentCorporate.@ }@ fZND5?@@@@@ Elizabeth Lochley2@-@ ^RFF5?@@@@ Elizabeth Lochley @"I wasn't on your side."wSGG5?@Elite Black Omega@ @^RFF5?Eliminate Threats@ r@^RFF5?Electron IncantationLegacy.@@h\PI5?Elections#@@VJ>>5?Elder Statesman@B@\PDD5?LVAL zMultiple. Each player may only have 1 Disaffected Minbari in play. While Disaffected Minbari Mister Welles gains +1 Diplomacy and +1 Intrigue for each Human Nightwatch character in your Inner Circle. Mister Welles loses 3 Diplomacy for each character you control who is not Human.Multiple. Each player may only have 1 Disaffected Minbari in play. While Disaffected Minbari is a member of your Inner Circle, you may sponsor Minbari characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.Multiple. Each player may only have 1 Disaffected Human in play. While Disaffected Human is a member of your Inner Circle, you may sponsor Human characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.Multiple. Each player may only have 1 Disaffected Centauri in play. While Disaffected Centauri is a member of your Inner Circle, you may sponsor Centauri characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.Requires 1 Vorlon Mark to play. You may rearrange the order in which conflicts will be resolved this turn. You must designate the new sequence when you play this card. Play on a teep. Reveal when this teep takes damage. You may have another unneutralized teep who you control take the damage instead.Any player may rotate this card and target a location loyal to a race other than the race of the faction that controls it to call a Babylon 5 vote. If the vote is successful, Babylon 5 gains 1 influence and the location becomes loyal to the race that currently controls it, allowing its game text to be used as normal. (It retains its new loyalty even if re-conquered by another race.)Play on your ambassador. Reveal this card during a Babylon 5 vote. Rotate your ambassador. Cancel the vote. Lose one power.bLVAL <qNDelenn once gave Sinclair a data disk that supposedly had a copy of all her files on the Vorlons. Apparantly, she either did not keep any vital information in those files, or was simply deceiving Sinclair. "That's all we can do: survive, and maybe one day forget how much it can hurt to be human."To act dishonorably is the most outrageous behavior imaginable to a Minbari. Captain Sheridan destroyed the Minbari cruiser Black Star during the war using mines - a "sneak attack" that earned him the name Starkiller among the Minbari.Those who want the Centauri Republic to return to its glory days wish to crush the spirit of their enemies. They believe that, for too long, the Centauri have been a joke. They can feel powerful again only by demeaning those they have conquered.Powerful events beyond the control of Babylon 5' command staff threaten to undermine the station's status. The military officers in charge must follow orders from Earth or face disciplinary action. The only other option is treason.The Vorlons are often described by their creator, J. Michael Straczynski, as "intergalactic noodges." All their awesome power is focused on bringing their draconian notion of order to the younger races."So, what are you going to do, Mollari? Blow up the island?" "Actually...now that you mention it..." - Londo replies to MordenAfter a century of oppression, the Narn intend to never again be subjugated by another power. Some have carried this too far, campaigning for revenge and conquest. Without many sympathizers, the Narn may find themselves without allies.Valen created 1,000 years of peace among the Minbari by laying down rigid rules, rites and traditions. But signs and portents that ancient prophecy is being fulfilled has created fear and uncertainty, reviving old hatreds and mistrusts.Despite a growing anti-alien sentiment, humans have a reputation for being able to work with diverse races.|LVAL  >§N Requires 2 Conspiracy Marks. Target a player. The target may increase hiMultiple. Rotate Non-Aligned Aide and reduce this character's printed Diplomacy by one to apply 10 support to a target Diplomacy conflict in which this character can participate.Multiple. Rotate Non-Aligned Agent and reduce this character's printed Intrigue by one to remove all severe damage tokens from a character with an Intrigue of 4 or more. (The character is still neutralized.)Cannot have contingencies played on her. If you have 5 or less influence, gain +1 influence when you rotate Miziri Tal to build influence.Target another player's ambassador. Diplomacy may be used to support or oppose the conflict. If successful, this card becomes an aftermath on the target ambassador, reducing all his abilities by 1 per 5 points by which the conflict succeeded (to a minimum of 0).Target a participating supporting character. Fleets led by the character may not support or attack during conflicts initiated by his controller.Demote target participant Inner Circle character, other than an ambassador, to a supporting character. The target character does not ready during the next ready round. (Discard this aftermath after play.)Your Ambassador gains a Vorlon Mark. You may apply 7 Influence as an action add a Vorlon Mark to any character you control. You may apply 4 Influence as an action to add +1 support or opposition to any conflict. This does not cause a conflict to become contested.Any agenda in the target ambassador's faction is blanked and any marks provided by that agenda are ignored. The faction cannot sponsor, discard or replace their agenda. Discard this aftermath at the end of the next turn.Multiple. Each player may only have 1 Disaffected Narn in play. While Disaffected Narn is a member of your Inner Circle, you may sponsor Narn characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.]LVAL xn>{Babylon 4 Conflict. All participant fleets with a printed Military of 4 or less gain a Strife Mark while participating in this conflict. If successful, choose either the Vorlons, Shadows, or Babylon 5 to lose 2 influence. Also, if successful, this card becomes a Won Aftermath targeting your faction.May replace Private Durman. Remove Private Durman from the game. Rotate and discard Dodger to discard one Lost Aftermath from a character you control.May be replaced by Anna Sheridan. Rotate Doctor Sheridan, target a location in another player's discard pile, and pay that location's printed cost to sponsor it to your supporting row. Rotate Doctor Sheridan and target a captured non-homeworld location you control. You may use its effect text for the rest for this turn.Rotate Doctor Lilian Hobbs and apply any amount of influence. For each 3 influence applied, remove one point of severe damage from any character.Any player may rotate Doctor Franklin as an action to heal any target character as if that character had rotated to heal. Doctor Franklin is discarded if Stephen Franklin is in play.At the beginning of each turn, raise each player's unrest to one third of their combined Shadow and Vorlon Marks, if less than that amount, to a maximum unrest of 5. (Round fractions up.)Target another player. Diplomacy may be used to oppose this conflict. If successful, for every 5 you win by, you may apply 1 extra influence next turn, and the target must apply 1 influence for no effect during next turn's Ready Round.Target another faction of your race. If successful, lower your unrest by 1 and increase the target's unrest by 1.The target agenda's controller must apply influence equal to his unrest at the end of each Ready round or the agenda is blanked for the rest of the turn.If successful, no player may sustain with any cards until the end of the next turn. If you succeed by 5 or more, you gain +1 Influence.LVALne99ń!E"...and "I don't watch TV. It's a cultural wasteland filled with inappropriate metaphors and an unrealistic portrayal of life created by the liberal media elite." - Security Guard on Mars"...and departed Station Prime a little over five weeks ago on a planned 6-month scientific and archaeological mission to The Rim. The last message received from The Icarus gave no sign of the problem that led to its unfortunate...." - ISN Report "Now that we're here, we'll handle it our way. And our way always works." - Bester"Sometimes, I miss that we don't talk anymore, Delenn." "We never really talked, Londo." "No, I suppose not.""These are day-to-day practical needs, that have to be cared for regardless of one's position with The Alliance.""As my great-grandfather used to say, 'cool!'" - Sheridan"Durman, Elizabeth. 56927. Killed in action, SIR!""Doctor Chang thinks he's found the ruins to an ancient civilization nobody's ever head of before."Doctor Stephen Franklin isn't the only medic on Babylon 5. His deputy is Doctor Lilian Hobbs, and the team working under her are experts in every aspect of alien and human biology."Your belief does not enter into it." - Kosh"By provoking Mister Garibaldi, I put him even further at odds with his former associates, and further on the path I need him to follow." - BesterThe divisions during hte Minbari Civil War of 2261 fell along gaste lines. Agreements that had been negotiated by one caste for the whole Minbari race were suddenly considered to affect only that caste."I will not allow you to endanger this ship because you're afraid to face the consequences of your actions." - Commander Sandra Levitt to Captain Trevor Hall of the Heracles"Rumor, discord, action. These are the tools of disruption for any race. Why should my associates be any different?" - Mr. Morden to Londo MollariLVAL O&t+B Any ISA Member may sponsor Dr. Sarah Chambers at normal cost. As an action, rotate Dr. Sarah ChambWhenever any Narn Character is damaged, you may rotate Na'Far to reduce the damage inflicted by 3 (to a minimum of 0).N'Grath will support or oppose one conflict as dictated by whoever offers him the most influence during the turn. N'Grath cannot become an Inner Circle character.If a character you control supported another player's conflict this turn, reveal when the target of this contingency attacks one of the initiator's characters in the same conflict. Your attacker takes half damage during the attack, and gains your choice of either a Conspiracy Mark, Strife Mark, or Destiny Mark.Irrevocable. Target a Neutral Character or Vorlon Character with a printed Psi of 15 or higher. Rotate the target as an action to rotate all characters with a base Psi of zero for no effect, except for ambassadors, ambassadors' assistants, and those with Destiny Marks.Target a player who, since your last action, searched his deck and took one or more cards into his hand as the same action. He must discard the card(s) he took from his deck. If the card that enabled him to search his deck is still in play at the end of the turn, he must return it to his hand, unless the card is his ambassador.Target another faction that has Conspiracy Marks. If successful, each character in that faction gains a number of Doom Marks equal to that character's number of Conspiracy Marks.Designate another player as your partner in this conflict. If successful, your partner must choose either that you and he each gain +1 influence, or that you lose 1 influence. No additional influence may be gained from this conflict by any means (e.g., Aftermaths, Locations, Contingencies, etc.).Draw a card when you sponsor this enhancement. The cost for each player to draw additional cards during the Draw Round is increased by an amount equal to 1 less than his Unrest.WLVALLEw)A? P}"Our biggest losses have been in Drazi space. They are real good fighters. Not terrific conversationalists, and their table manners can make you go blind in one eye, but really tough behind the weapons consoles.Alliance with the minor star powers among the Non-aligned Worlds can be a major asset to a fleet."Where there was one Drazi people, now there are two. The two fight until there are one.""Grave misunderstanding. It was a terrible mistake!""Engines hit. Life support no longer functioning. Dark enemy." - Pak'ma'ra Captain"There's no way of knowing how many other raiders are out there, but these Drakh worry me the most." - Delenn"Unless you act, Earth may suffer the fate of Daltron VII." - GalenInfantry men and women usually enter the service voluntarily, excepting the risks in exchange for the learning experience. Some choose the military as their career. During times of war, some governments may enact a compulsory draft.Draal is Delenn's mentor and close friend. After living his entire life on Minbar, he comes to Babylon 5 to say goodbye. When the Great Machine malfunctions beneath Epsilon III, he finds new purpose by placing himself within its matrix."When the time is right, we will be here, waiting for you. But not until then. Goodbye." - DraalSo this is Babylon 5. It's everything I expected: noisy, crowded, and constantly in trouble.""While we're waiting for science to discover the math that will lead to a cure, we need something to sustain us.""I have access to their plans to counter-attack our forces in the capital city. They can be stopped, and stopped easily. The religious caste is divided, and their support is weak. It is as you said, Shakiri, they do not have the stomach for a prolonged conflict.""What no one stopped to consider was that, in a war, you have a certain number of small weapons, a certain number of medium-size weapons, and one or two big ones." - Lyta AlexanderLVAL rrdPNMultiple. Rotate this fleet, target a Drakh Fleet you control, and discard a number of CRotate and target a Media character. The target character gains +3 to all his non-zero abilities while this group remains rotated.Navigator Robertson becomes loyal to your race immediately after you sponsor her. While leading a fleet, that fleet may participate in Leadership Conflicts using Military.Na'Toth may replace Ko'Dath. Any fleet gains a Strife Mark while it is led by Na'Toth.Multiple. Rotate this fleet, target a Drakh Fleet you control, and discard a number of Chaos Tokens equal to the target's cost minus this fleet's Military. For the rest of this turn, the target may participate in any conflict in which Military may be used, regardless of restrictions on which race or faction may participate.Every non-ambassador Drakh with the text Drakh Ambassador gains the text Drakh Ambassador's Assistant. Rotate this group to demote one Drakh character you control and promote another Drakh character you control. If the Drakh you are promoting has a higher printed cost than the Drakh you demoted, you must discard a number of Chaos Tokens equal to the difference. Or rotate and target a Drakh Character to give him +2 to all abilities while this group is rotated.Reduce your cost to sponsor this fleet by 2 for each Drakh Ambassador you control. Remove 1 point of damage from this fleet during each Ready Round.If the target player is at war, his cost to sponsor fleets and any characters with Leadership 2 or higher is reduced by 1.Must replace Draal, transferring all aftermaths and enhancements. Draal the Caretaker cannot be attacked unless he attacked this turn. Rotate this character to apply +5 support or opposition to a Babylon 4 conflict. Draal the Caretaker may sponsor any Zathras character at -2 cost. You may target any Zathras in play and apply 5 influence to cause the target to perform any legal action you choose.LVAL QQǿ}~''wTarget a player who controls less than 3 locations. The targeMultiple. Rotate Non-Aligned Captain and reduce this character's printed Leadership by one to place the top Non-Aligned fleet in your discard pile back into your hand.Target a player who controls less than 3 locations. The target may not repair his fleets. Discard this enhancement if the target controls 3 or more locations loyal to his race.Target a War Conflict you initiated. At resolution, only count support and opposition from participants if they are controlled by you or by the target of the conflict. If the conflict is successful and there is no opposition at resolution from participant fleets, treat the conflict as if it was uncontested. If the conflict is successful by 10 or more, you may apply 3 influence to return this card to your hand.If Du'Rog is discarded from play, you may cause 4 points of damage to any Narn character.If Du'Nar is injured but not neutralized, remove 1 damage token from him during each ready round.Rotate this enhancement and target a teep you control with Psi of 7 or higher.The target applies 4 additional support/opposition when he uses Psi to support or oppose a conflict, but he also takes 2 extra damage when attacked using Psi. You may sustain this effect.When sponsored, target a fleet you control that is loyal to your race (even a Limited fleet). The cost to sponsor Drone Fleet is equal to the printed cost of the target. Drone Fleet gains the printed Military, cost, and effect text of the target.You may play character enhancements on Drigo at -2 influence cost.Multiple. Any player may sponsor this fleet at double normal influence cost. If Drazi Sunhawk becomes damaged, discard it during next draw round.Multiple. Rotate this fleet and target another player's ready fleet with a lower Military than this fleet. Rotate the target for no effect and inflict 1 point of damage on it.LVALfR[[[~H In the 23rd Century, the Earth Alliance is a group of regional consortiums unIn the 23rd Century, the Earth Alliance is a group of regional consortiums united by a global govIn the 23rd Century, the Earth Alliance is a group of regional consortiums united by a global government based in Geneva. The Senate has a Babylon 5 Oversight Committee which guides policy in coordination with the President."A human imprisons one of us? Intolerable." - Ulkesh"EVA team standing by, Captain." "Roger that, Lieutenant, you're clear to proceed." "We're moving out of the airlock now." - Mattheson and Gideon"Looks like the contractors installed sub-standard chips throughout the entire system. That would explain how they managed such a low bid on the installation." - GaribaldiA drug that stimulates the latent telepathic gene in most races for short periods of time, dust is highly addictive and is banned on most civilized worlds.A drug that stimulates the latent telepathic gene in most races for short periods of time, dust is highly addictive and is banned on most civilized worlds.Like the other castes, the worker caste hold three seats on the Minbari Grey Council. Because they tend to go about their business, their voice is not often heard on the council. Some feel they should be heard more often.Du'Rog was an old enemy of G'Kar, and blamed G'Kar for humiliating him and ruining his family name.Members of the First Circle of the Kha'Ri led the insurgency against Centauri oppression. They remain the most respected leaders of the Narn Regime.Mental barriers are necessary for a telepath to keep his sanity. But they also inhibit and limit his full potential."It's an organic device, used to control a ship from a long distance. You put two or three of these on board a starship and you don't even need a crew." - LytaDrigo is the Centauri bureaucrat overseeing the Centauri occupation of Narn. He is loyal to the House Refa and has no apparent sympathy for Londo Mollari.LVAL T For eacMust be sponsored by a Corporate character. As an action, rotate this group, target any number of Corporate Characters you control who are not participating in a conflict, and apply 3 influence for each character to ready those characters.Pierce Macabee's abilities are doubled during the Resolution Round while supporting a conflict initiated by a Nightwatch card.Target one of your participants in the conflict. As an action, you may discard 3 copies of this card from play to gain +1 influence.Target a Media character. The character gains +1 Intrigue and a Doom Mark. You may apply 1 additional influence each turn.Rotate a Corporate character you control to play this aftermath. The conflict's initiator must transfer 1 influence to the faction that provided the single most opposition. (Discard this aftermath after play.)For each character controlled by another player that was neutralized during your conflict, you may take a character from your discard pile and place it in your hand. For each fleet controlled by another player that was neutralized during your conflict, you may take a fleet from your discard pile and place it in your hand. (Discard this aftermath after play.)Target a character you control. For the rest of the turn, the target character gains +6 Psi. (This bonus does apply to characters with 0 Psi.) Characters who started the turn at 0 Psi are permanently returned to 0 Psi at the end of the turn. Neutralize the character at the end of the turn.Target a character you control. For the rest of the turn, the target character gains +6 Psi. (this bonus does apply to characters with 0 Psi.) Characters who started the turn at 0 Psi are permanently returned to 0 Psi at the end of the turn. Neutralize the character at the end of the turn.<LVAL aNV3\Psi Corps Fleet. May only be led by a teep. Elite Black Omega may participate in Psi conflicts and Intrigue conflicts (using Military). Elite Black Omega has damage resistance equal to its leader's Conspiracy Marks.Target one enhancement. Apply influence equal to twice the cost of the enhancement. The minimum cost for this card is 4 Influence. Discard the enhancement.Only characters loyal to your race may participate in this conflict. Any faction of your race may be supported. All factions of your race must transfer 1 influence to the faction with the most support for each 10 by which that faction's support exceeds the support of the next lower faction.The target character gains +1 Diplomacy. The target gains an additional +1 Diplomacy each time a Babylon 5 vote passes in which your ambassador voted "Yes".When checking for victory, if the Shadows or the Vorlons have 50 or more influence, and one is higher than the other, the player with the single most marks of the higher race scores a Major Victory.Target any non-ambassador card in play. The targeted card cannot be targeted by events played by anyone besides the card's controller.Target teep gains +2 Psi for the rest of the turn. He gains an additional +1 Psi for each Conspiracy Mark he has.For each ready Inner Circle character the target faction rotates during the Draw round, that player may discard one card from his hand and draw one card from his deck.Multiple. You may sponsor this group without rotating an Inner Circle character. You may rotate this group to sponsor an enhancement (as if this group were an Inner Circle character).Location's Military may only be used to oppose conflicts targeting this location. Whenever you gain influence from a conflict, rotate this location to gain +1 additional influence.Rotate a character with 2 or more Vorlon Marks. Apply the Vorlon's influence as opposition to a target Intrigue conflict. The Vorlons then gain +1 influence.LVALK(P9"Engines are hit... Automatic repair systems are engaged." Marcus ColeMilitary campaigns require the support of not only one's own troops, but also allies as well. Allied forces must work together as one if the campaign is to succeed."Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - Elric, quoting J.R.R. Tolkien"Captain, you're not set up to investigate a find like this. You don't have the people, you don't have the equipment, you don't have the training.""I hear you asked for me in particular. Why?"Elite Black Omega is composed of the best of the best, the very finest Psi Cops. They have a broad mandate to "protect their kind," and broad authority to go with it.Some threats can be removed by diplomacy. Others require force. This can be costly in the grand scheme of things."This is a dream." "No, not a dream. A Nightmare. And if sometimes dreams come true, what of our nightmares?" - Sheridan and Galen"Rules of contest are older than contact with other races. Do not mention aliens. Rule change caught up in committee. Not come through yet." - Green Drazi Leader"He was a great man." - Londo Mollari, referring to Emperor TurhanIn terms of their eternal struggle, any victory will be fleeting. But it will resound throughout the Third Age.Although of Italian, rather than Egyptian descent, Michael Garibaldi has several icons of personal significance in his quarters which provide him great comfort."It's good to see they're continuing the fine tradition of hiring from the shallow end of the gene pool." - Bester"Yeah, we keep the place running while the big boys are fighting or making all the big decisions." "Worker Caste." "Yeah, I guess you could say that. Uh, we're just about as worker caste as you're ever gonna find up here." -- Mack and DelennLVAL GGGƵGCTargeRotate Renegade Telepath as an action to add his current Psi ability to the Psi of another teep you control.Target your faction immediately after you win an Explorer conflict. As an action, rotate this aftermath and target an Explorer character you control. That character cannot be attacked this turn.Rotate, apply 5 influence and target another player. Turn over the top card of his deck. If the card is a character which could be sponsored, put it into play for the target player as a supporting character. If not, discard the card.Whenever one of your Techno-mage characters or fleets is attacked, the attacker suffers an additional +2 damage during the attack and you may immediately rotate this enhancement and apply 5 influence to give the attacker a Doom Mark.Target a Techno-mage character or fleet. Reveal when the target is attacked to cancel the attack; the attacker remains rotated. Or reveal when the target, and only the target, is targeted by an event or aftermath to cancel that event or aftermath.Target one fleet you control. Repair as much damage as you wish, at a cost of 2 Influence per point of damage repaired.For every 2 influence you apply when playing this card, apply 1 Military to support or oppose target conflict.Techno-mage. Treat Elric as a Seeress. Discard Elric if the Shadow War has started. Discard Elric if you have any Shadow Marks or Vorlon Marks.Nightwatch. Discard this character if your ambassador is any version of Sinclair, Sheridan, or Ivanova. Gains +3 Leadership while leading a fleet with a Squadron Enhancement. As an action, discard a Squadron Enhancement from your hand to give a target Human Fleet +1 Military for the rest of this turn. Rotate Elizabeth Lochley and apply influence equal to the cost of any Squadron Enhancement in your discard pile to return it to your hand.[LVALu~<<ß$fLocation's Military may only be used to oppose conflicts targeting this location. While you are in a state of Free Trade, your influence rating is increased by an additional +1. Discard this location if it is ever captured.Multiple. This character cannot be sponsored if there are not at least 2 Non-Aligned factions in the game. Non-Aligned Fanatic inflicts +2 damage whenever he attacks a Non-Aligned character.Any player may sponsor this fleet at double normal influence cost. This fleet ignores 2 points of damage from each attack.Rotate Movekk and target a Shadow Character or Shadow Fleet whose highest current ability is less than Movekk's current Psi. Rotate the target for no effect.Limited. You may only control one Flagship at a time. You may move this enhancement to any other valid fleet you control during the Ready round. Two leaders may lead the target fleet at the same time.Requires 1 Vorlon Mark to sponsor. While this group is in play, you gain +10 influence for initiative determination only.Rotate this group and apply 1 influence to play a limited character card from your hand to this group as an enhancement. Each such character card enhancing this group causes any copy of that character in play to lose 1 from each of his abilities.As an action, rotate Robert Conner to remove 2 points of damage from a fleet or location you control.If your ambassador is a Psi Cop, you may promote Reprogrammer for 10 influence (no modifiers are applied). The cost for Reprogrammer to promote a Psi Corps character is reduced by an amount equal to the number of Psi Cops in your Inner Circle.Target a non-ambassador character. If successful, this conflict becomes an aftermath on the target with 1 Empathy Counter for every 10 points by which you won. As an action, you may remove an Empathy Counter to rotate the character for no effect. If there are no Empathy Counters on this card, discard it.LVAL 1'V!$TAs Londo Mollari gains more power he becomes increasingly strident and demanding. With the military might of the Centauri fleet to back him up (and the support of the Shadows) he seems less amenable to reason.The Narn use custom-designed energy mines at long range to initiate most fleet engagements. Though not often lethal in and of themselves, they are a useful method of "softening up" an enemy fleet."Through your blood and the blood of your children, we will blaze a path across the galaxy. What we cannot take by force, we will win by subversion. And, in the end, we will bury you." - John Sheridan, 2762Emperor Turhan is the progressive leader of the Centauri Republic. Under his leadership the Centauri began to negotiate an end to the hostilities with Narn, returning disputed worlds along their common border. Many in the Centauri government oppose him."They are the key to my eventual rise to the throne!""That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo"...I had no power, and all the choices I could ever want. And now, I have all the power I could ever want, and no choices at all. No choice at all.""I have met Cartagia three times before. Twice when he was an infant...he drooled most of the time; I wonder if he's continued the habit...and again when he was 15, trying to peek up the dresses of some young women -- "I will be just as impressed now as I was then.""You know, there's something about this guy that just makes you want to like him." - Lou Welch"For a warrior, death is simply the release from our obligations." - Shakiri, Leader of the Minbari Warrior Caste LVAL vų77ė",Location's Military may only be used to oppose conflicts targeting this location. Whenever you must discard a Drazi fleet, character or location, you may apply influence equal to the card's influence cost to return the card to your hand instead.You may rotate a Nightwatch character and target a Multiple Nightwatch character you control to cause the target to gain a Strife Mark for the rest of this turn.Reveal when the conflict directly causes another player to lose influence or to discard, neutralize, damage, or demote a card he controls. Promote for free one of your characters who participated in the conflict.Must replace your Lennier, transferring all attached cards and marks. If you win an Intrigue conflict that has no participation restrictions in which Ranger Lennier participated and was not neutralized, you may apply 6 influence after resolution to return the conflict to your hand. While Ranger Lennier is ready, he may take all damaged inflicted in an attack on any version of Delenn in her place. He then rotates.Reveal when the fleet is attacked. The attacking fleet only inflicts damage equal to its printed Military minus its damage.Ranger One. Requires 3 Vorlon Marks to sponsor. You may sponsor Entil'zha only after Sheridan has replaced Sinclair. You may sponsor Human and Minbari characters at -2 cost, and Ranger cards at -4 cost.Target ambassador must apply 1 influence each turn at the beginning of the action round, or his Diplomacy ability for the turn is 0.All fleets attacking or being attacked by the target fleet suffer 1 point of damage before the attack is resolved.You cannot sponsor this agenda if your faction has any Vorlon Marks. All your Inner Circle characters gain +1 Leadership. You may rotate your ambassador to declare war against any race toward whom your tension is 5. Rotate this agenda and apply 7 influence as an action to return the top card in your discard pile to your hand if it is a Military conflict with no participation restrictions.LVAL}eNs_q"Won't it be hard to move on?" "O yes. It is always hard to move on." - Galen and AlwynLong days lead into longer nights. In the struggles of the Babylon 5 universe sometimes ultimate physical limites are reached."We make sure they're in peak condition, so they can go into the field as well-protected as possible." - Bester"I couldn't run this station without you.""Attach homing beacon and eject system record..." - the last known words of Lt. Warren Keffer"I'm here to give you some money." - Max"Ambassador Sinclair and Mister Garibaldi travelled there, at great personal risk, to help evacuate her crew, before it vanished again." - DelennThe Euphrates Treaty is one small step in ending the hostilities between the Centauri Republic and the Narn Regime. It is negotiated on Babylon 5 between Londo and G'Kar, with Jeffrey Sinclair acting as mediator."I have only seen political naivete this complete once before, in a speech before the Centarum by Lord Jarno. When he was finished we recommended that he be sterilized in the best interests of evolution." - Lord MollariMilitary powers deploy outposts and bases to help support their fleets. Destruction of a base impedes the ability of ships to replenish their supplies and effect repairs.The Drakh Entire is like a giant hive mind. Its members can communicate telepathically across vast distances."He is here. They have come. He is a Ranger." - VerchanIf your luck seems too good to be true, it probably is."All my life I've had doubts about who I was, where I belonged. Now I'm like the arrow that springs from the bow. No hesitation. No doubts. The path is clear." Sinclair"As an eminent leader in the religious caste, you plan to take command of a military force and fill that vacuum yourself." - NeroonLVAL >>]j Rotate when you promote a Crusade or Explorer character to reduce the cost by 4. Excalibur has +3 damage resistance during attacks involvingAs an action, rotate to search your deck for a card which states (in its effect text) that it requires Conspiracy Marks to play, and take it into your hand.Target a Techno-mage. Reveal at resolution of a conflict and rotate the target to have him support or oppose that conflict. (The target must be able to participate in the conflict. This contingency may only be revealed once for each conflict.)If another Corporate character you control becomes neutralized, you may immediately promote Sogayu for free.All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 Influence.Babylon 4 Conflict. Target a fleet. If successful, return the fleet to its owner's hand. The owner may not sponsor a copy of that fleet next turn. Also, if successful, this card becomes a Won Aftermath targeting your faction.Unique. Target the Narn or the Centauri. Narn - Centauri tension drops by 1. Narn and Centauri characters gain +2 Diplomacy while participating in this conflict. If successful, the target race gains +1 influence and gains +1 additional influence for each 10 strength by which the conflict succeeded. If it fails, the other race gains both these benefits.While participating in a conflict, the target character cannot attack other characters loyal to his race.If any fleet attacks occur this conflict, Babylon 5 loses 2 influence. If successful, this conflict becomes a faction enhancement for you. While in play, your fleets gain +1 Military, and gain additional +1 Military while you are the target of a Military conflict.Every Drakh character counts +1 Psi for each of his Shadow Marks. Every character with the text Drakh Ambassador counts an additional +3 Psi. Every non-Drakh character you control who has a base Psi higher than zero suffers 4 points of damage during each Ready Round.LVAL??ǒLxz|4 Target an ISA member (even yourself). Intrigue may be used in this conflict. TPlay on a Ranger Character. Reveal when Ranger One takes damage, if the target is ready. The target takes the damage in Ranger One's place.Tonia Wallis gains +2 Diplomacy while your faction is in a State of War.Requires 4 Conspiracy Marks to sponsor.This card may be sponsored as if it were not a Psi Corps character. Any player with Conspiracy Marks may sponsor Talia Winters into another Human faction that has fewer Conspiracy Marks. Talia Winters cannot attack.You cannot play this card if you are an ISA member. Rotate your ambassador to draw a card. Or target a character to give him +2 to one ability of your choice for the rest of this turn. Or remove all severe damage from one of your Inner Circle characters.Multiple. Rotate and target a Diplomacy conflict. Your characters participating in that conflict take half damage, rounded up when attacked.If you have tension toward another race at 5, you may rotate this fleet to attack any fleet from that race. Fleets from that race may attack this fleet in return.If you have tension toward another race at 5, you may rotate this fleet to attack any fleet from that race. Fleets from that race may attack this fleet in return.If you have tension toward another race at 5, you may rotate this fleet to attack any fleet from that race. Fleets from that race may attack this fleet in return.If you have tension toward another race at 5, you may rotate this fleet to attack any fleet from that race. Fleets from that race may attack this fleet in return.Target a supporting character who you control, loyal to your race, who has a Conspiracy Mark. Promote the target to your Inner Circle by applying its printed influence cost.Target a character you control. The character is no longer participating in any conflict in any fashion. Rotate the character if he is not already rotatedTarget participant teep gains +2 Psi.LVAL &ab@"We now have all your secrets." - ByronExplorer ships may spend years mapping unknown space before returning home. They must be capable of creating their own jump points because they often go where no jump gates have yet been built.To keep subjugated people quiet, an occupation force may mark an example out of a captured resistance leader. It hoped that his suffering, and perhaps execution, will discourage others from doing the same.The ambassadors are quite public and visible figures, their actions are monitored by other races. When delicate matters need to be handled, or a little spying done an ambassador's aide my be assigned the deed."The treason past, the traitor is no longer needed." - Pedro Calderon de la BarcaHaving survived Centauri occupation, the Narn in recent years have grown militant and aggressive. They have been known to attack Centauri colonies and claim them as their own.It is tradition for a Minbari warship to approach an unknown alien vessel with its gun ports open. To the Minbari, this is a gesture of respect, as if holding open a hand to show what it holds.The Earthforce chain of command requires that military officers obey only orders that come from the President or a superior military officer. A civilian bureaucrat or a member of the Earth Alliance Senate may not give a direct order to a military officerIf not restrained by the peaceful Emperor Turhan, the Centauri fleet can be a powerful instrument of war. Many leaders in the Centauri fovernment lust for a return to the expansionist days of old."We all thought that Psi Corps was controlled by the government. But that's changing. The Corps is starting to pull the strings behind the scenes. They're more powerful than you can begin to imagine." - Jason IronheartLVAL !Mbt} Your ambassador gains a Doom Mark. Target a supporting character of another faction. If successful, While ready, you may cause a Narn fleet that is attacked to suffer only half damage. If this effect is applied rotate G'Sten.Human unrest grows by 1 when William Morgan Clark is sponsored. William Morgan Clark cannot become an Inner Circle character.Your faction's unrest begins at 2. You cannot play Presidential Coup unless you have at least 4 Inner Circle characters.Your ambassador gains a Doom Mark. Target a supporting character of another faction. If successful, apply influence equal to the target character's cost. Remove the character from play. (If limited, no copy of that character can reenter play.)Target a character. Add +1 support to this conflict for each of your Shadow Marks and the target's Doom Marks. If successful, neutralize the target character, and add severe damage equal to your Shadow Marks and the target's Doom Marks.Rotate and target a character. That character gains +2 Intrigue while this group remains rotated.Target another player. Diplomacy and Intrigue may be used to oppose this conflict. If successful, the target must win a conflict in the next two turns, or his agenda is discarded (including a Major Agenda).Unique. Discard one of your ready fleets. Apply influence equal to the fleet's printed Military. You gain +1 influence for every 5 printed Military ability of the fleet you discarded.Target another race's location you control. Treat target location as if you had originally sponsored it (you gain all benefits of the location's effect text).Target ambassador gains +1 Intrigue and +1 Diplomacy.Target a neutralized Inner Circle character with Conspiracy Marks. You may neutralize and discard a supporting character (who you control) loyal to your race to completely heal, unneutralize, and ready the target character.LVALN5 hi,K One need only look at the progress of Ivanova, Vir and Lennier to realize one must be a fast learner to survive the turbulent trials of diplomacy.A religious and moral race, the Markab were part of the last war against the Shadows."My order takes pride on knowing all that can be known, and most of all the rest." - GalenAccuracy is everything in battle. Getting to the right place is useless if your are present at the wrong moment. Punctuality is irrelevant if you are out of position. Deception is as much a weapon of war as PPGs or torpedoes.One can lose a battle and still win the war, but the price...Expect the unexpected is the most reliable truth about Babylon 5. Change, when it comes, may come with severe consequences."Alas, regardless of their doom, the little victims play! No sense have they of ills to come, nor care beyond today." - Thomas Gray"Remember what you have seen!" - Galen"I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass." - Marcus ColeI've heard that when these are made, they're forged in a white hot flame, then cooled in three bowls. The first is some kind of ancient holy water, the second Minbari blood, the third Human blood." - Marcus Cole"Preserve, within a wild sanctuary, an inaccessible valley of reveries." - Ellen Glasgow"Extreme Sanction" is the latest government euphemism for murder. Call it what you will, assassination, execution, termination...most governments retain a force to administer death to their foes."For the sake of Homeworld, Cartagia must die." - Londo Mollari to fellow conspiratorsNews spreads fast in any small community, even a giant space station like Babylon 5. Rumors are quickly misinterpreted and can get out of hand if action is not taken immediately.LVAL 5 )vTarget anotMay replace Na'Kal, transferring all attached cards and marks. Remove Na'Kal from the game. Any fleet led by General Na'Tok has +1 damage resistance for each Strife Mark attached to him.Target another player who has a non-major agenda in play, and an unrest of 4 or higher. Discard the agenda and reduce the targets unrest by 1. (Discard this Aftermath after play.)If any faction brings a new agenda into play (or reveals a hidden agenda) the faction gains a maximum benefit of +1 power from the agenda. That agenda's power limit increases by +1 during each ready round.All characters are -1 to all of their abilities for each Doom Mark they possess (for the rest of this turn). For the rest of this turn, any player may, as an action, apply influence equal to twice the number of Doom Marks in play to make this Event a Global Enhancement.Rotate a Ranger character you control and target either a war conflict or a Military conflict which requires Shadow Marks to initiate. The next fleet which rotates to support the conflict applies only half its support during resolution.Ranger Agenda. All Ranger characters gain +2 to their highest ability (or to all tied abilities). Apply 6 influence to initiate an Intrigue conflict. Unneutralized participants with Shadow Marks who oppose this conflict apply +2 additional opposition. If successful, gain +1 power.Your influence rating is increased by +1 for every faction other than your own with an unrest of 4 or higher. While your unrest is 1, you may apply automatic opposition equal to your influence rating to any conflict targeting you. Your unrest may not be changed by events played by other players.For the rest of the turn, each time a character or fleet you control is attacked and neutralized, apply 2 damage to an Inner Circle character of your choice who is loyal to the same race as the attacker.LVAL RRRǧ-rReduce your Unrest by 1. If the conflict had no participation restrictions, draw 1 card foCannot become an Inner Circle character. Rotate to reduce the cost of the next Narn character you sponsor this turn by 2. Your influence rating is increased by +1 while you control Kha'Mak.Rotate G'Obel and target a conflict that targets you: Leadership may now be used to oppose the conflict. G'Obel counts +1 Diplomacy for each Member of the Kha'Ri who is an Inner Circle character.Reduce your Unrest by 1. If the conflict had no participation restrictions, draw 1 card for every 2 characters you control who supported the conflict. (Discard this Aftermath after play.)Reveal when the conflict resolves. If the conflict was supported by a character with a Destiny Mark or opposed by another faction's character with a Doom Mark, Lost aftermaths cannot be played on this conflict.Target a character you control. If successful, that character gains a Destiny mark. If unsuccessful, that character gains a Doom Mark. For each 10 by which this conflict succeeds or fails, the character gains an additional mark of the appropriate type.Any effect which requires the purging of a mark requires the purging of 2 marks of that type instead. Any player may apply 5 influence to ignore this effect for the rest of the turnIf the target fleet has no leader, rotate this enhancement and target any rotated character who is not leading a fleet. That character may now, as an action, lead this fleet in addition to his previous action. He may do so without rotating.Each time the target character participates in a conflict and is not neutralized that turn, he gains +1 to the printed ability he used in the conflict, to a maximum of 5. Requires 1 Shadow Mark to play. Rotate a character you control with Intrigue greater than 0. Rotate any fleet with less Military than your character's Intrigue for no effect.LVAL Av "You can kill us, you can destroy our ships, bomb our colonies, murder innocent civilians, but you cannot kill the truth." - Susan Ivanova"The Vorlon Homeworld is off-limits until we're ready. Until we've earned the right to go there. A million years from now." - LytaBabylon 5's Cobra Bays, and bases at most Human colonies house the Starfury squadrons whose duty is to patrol local space, defend the base from attack and sometimes act as a means of influencing far-off events."Why risk their lives in a frontal attack when they could attack us from within? But they needed a fifth column: people like you." - Knight Two"It's a diversion. He wants us planet-bound closer to the gravity well, so we can't maneuver." - General Lefcourt"On dark, deserted worlds, where there should be no life, where no living thing has walked in over one thousand years, something was moving, gathering its forces, quietly, quietly hoping to go unnoticed." - G'Kar"We came to this place because Babylon 5 was our last, best hope for peace. By the end of 2259, we knew that it had failed. But in so doing, it became something greater -- as the war expanded, it became our last best hope for victory. Because sometimes, peace is another word for surrender." - Ivanova"The universe speaks in may languages, but only one voice. The language is not Narn, or Human, or Centauri, or Gaim, or Minbari. It speaks in the language of hope." - G'Kar"I'm sorry, we thought you were dead." "I was. I'm better now""The future is all around us, waiting in moments of transition to be born in moments of revelation." - G'KarThe requirements for instantaneous communication and perfect situational awareness means that, if a fleet's leader is destroyed, someone else must be prepared to step in at a moment's notice.YLVALbja8VqOnce per turn you may lose 1 influence to raise your tension toward the Humans by 1. If your tension toward the Humans is at 5, you may declare war conflicts against human factions and they may declare war conflicts against you.You must have no agenda in play. Rotate your ambassador. Search through your deck and select one agenda you could sponsor. Sponsor that agenda for free. While that agenda remains in play, you may only count influence as power.Any ability may be used in this conflict, but each participant provides a maximum of 5 support or opposition at resolution. If successful, you may give your ambassador a Destiny Mark and a Vorlon Mark; or give one of your participant characters a Vorlon Mark and return this conflict to your hand.Target one of your locations. This location is now a valid target for squadron fleet enhancements. The location is then considered the "fleet" enhanced by the squadron. Rotate this enhancement to transfer a squadron between a fleet you control and this location.You may purge any mark from the target, except a Doom Mark, to purge an identical mark from any character of your choice.Apply 3 influence per action you have already taken this turn. Cancel a target conflict you initiated; if you initiated with a conflict card, return the card to your hand. Reveal a conflict card in your hand. You must initiate the revealed conflict at your next opportunity. Your first participant in the revealed conflict gains +5 to all his abilities while supporting the conflict.Requires 1 Shadow Mark to sponsor. Rotate this agenda and apply 10 influence to cause any race with a tension of 5 toward another race to declare war against that race. Each turn another player has 10 or more of his printed Military neutralized due to attacks, put 1 chaos token on this card. Count the chaos tokens on this card as power. Every player at war may initiated an additional war conflict each turn.LVAL & @=3d"They don't think like we do. They're old, powerful and dangerous, and they don't like to be bothered." - Marcus Cole"Sector 87 by 20 by 42. At least a dozen ships have reported seeing something godlike in the area, and since neither you nor I were there it must be one of the First Ones." - Marcus Cole to Commander Ivanova"There are beings in the universe much older than either of our races. Once, long ago, they walked among the stars like giants, vast and timeless; taught the younger races; explored beyond the Rim; created great empires. But to all things there is an end." - Delenn"First contact protocol is still in effect. It's a captain's perogative. And I'm curious. I'll do it." - GideonThe Narn heavy dreadnought is a Mak'Aroon Class cruiser. It has two 500-gigawatt G'nath laser cannons. Its maximum linear thrust is 109 Megachoths.Minbari warships have "stealth" technology that prevents enemy weapon scanners from getting a lock. During the Earth-Minbari War, this made it virtually impossible for EarthForce fighters to destroy Minbari assault vessels."Certainly we've rebuilt our military forces to a point far in advance of where they were 14 years ago. "If the Earth-Minbari War had started today, I think things might have gone a little differently." - Senator Ronald QuantrellLike most warships of its size, Centauri battle cruisers are capable of opening their own jump points. Smaller fighters and transports must either rely on a jump gate or enter the jump point created by a larger ship"Now that I have your attention, be a good fellow and humor me?" - GalenThe Minbari could have easily won the war, at the Battle of the Line. They suddenly surrendered. No one knows quite why. There is still great resentment among the warrior caste, many of whom wish to continue the war.LVAL 1EAny player with no Shadow or Vorlon Marks may discard fleets he controls, loyal to at least two diffeYou may choose to play aftermath cards which target your ambassador on Neroon instead. If this is done, anytime the card refers to your ambassador, it affects Neroon instead.Whenever Kha'Ri Officer's Diplomacy increases as a result of an Aftermath, he gains an equal permanent increase to his Intrigue.Rotate and discard Kha'Ri Operative to negate one Intrigue conflict (it does not resolve).Any player with no Shadow or Vorlon Marks may discard fleets he controls, loyal to at least two different races or species, with a combined Military of at least 15 to sponsor this fleet for free. While this fleet is an unneutralized conflict participant, Shadow and Vorlon fleets cannot support or oppose the conflict.While this enhancement is ready, the target gains +1 Military. Rotate this squadron to apply 1 damage to a fleet participating in the same conflict as the fleet this card enhances.Play on your ambassador while the Shadow War is in effect. You cannot reveal this card if you have any Shadow or Vorlon Marks. Reveal this card when a card you control is attacked. If the attacker is a Shadow or Vorlon fleet or has any Shadow or Vorlon Marks, the target of the attack suffers no damage from the attack.You must have no Shadow or Vorlon Marks, and the Shadow War must be in effect. Apply any amount of influence; for each point of influence do one of the following: Apply 3 opposition to a conflict that requires Shadow or Vorlon Marks to initiate. Apply 7 opposition to Shadow Cloud or Vorlon Planet Killer. Apply 1 damage to a Shadow or Vorlon fleet.You must have no Shadow or Vorlon Marks and the Shadow War must be in effect. Neutralize one target participant fleet. The fleet must have supported a conflict requiring Shadow or Vorlon Marks to initiate./B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!               !"#$%&'()* + , - . /0123456789:;<= > ? @ A BCDEFGHIJKLMNO P Q R S TUVWXYZ[\]^_`ab c d e f ghijklmnopqrstu v w x y z{|}~                              8888888888 8 8 8 8 88               0B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!               !"#$%&'()* + , - . /0123456789:;<= > ? @ A BCDEFGHIJKLMNO P Q R S TUVWXYZ[\]^_`ab c d e f ghijklmnopqrstu v w x y z{|}~                              8888888888 8 8 8 8 88               LVAL MFe|."So what is it this time, Mister Bester? Hunting down freedom fighters, pulling wings off flies, annexing the Sudetenland?" - ZackPeople are sometimes unaware of their ability to influence events. Respect, or fear comes through the actual exercise of power. The consequences cannot always be foreseen."We knew that sooner or later, those who had once served other masters would choose to become masters themselves, and continue the work the Shadows began." - GalenBorders in space are primarily defined by occupied planets, outposts and space stations rather than permanent fleet deployments.In the Battle of the Line, during the Earth-Minbari War, only 200 out of 20,000 human fighters survived.Military fleets deploy support bases to act as supply depots, listening posts and communications relays. Although they don't pose a direct military threat they are important targets that an enemy may destroy to disrupt a foe."Toward the end, the tide of battle had turned against us. Our greatest star base, the center of our efforts in the war, had been destroyed by the shadows. Without a long-range base of operations from which to launch our forces, we were doomed to lose the war. Then, as if in answer to our prayers, a replacement arrived.""Mak tok ok hahari flarn." "Flarn, shabskaroo." - Lennier and DelennThe Vorlons have been called "lords of order". They believe that they are responsible for guiding the younger races, and can become impatient when their directives are not followed. " It is not wise to anger a Vorlon." - VorlonIt takes leadership on a massive scale to pull the disparate races of the galaxy into a coherent fighting force. And who else but John Sheridan could do it?There are many fariants of Starfury: the Aurora performs best in a vacuum, the Thunderbold in an atmosphere. The Black Omega Starfury is a stealth model issued only to Psi Corps.!'i,g;eQExhaustion@@ WK??5?0Exercises of The Mind%@o@ bVJJ5?Executive Aide@ t*@ [OCC5?@ExcaliburCrusade.6@N"It'll do." - DureenasRF>5?Evidence of Shadowsu@]@ `THH5?Everything Has a PriceCorporate.P@-(@ maUK5?Evacuation@@WK??5?Euphrates Treatyc@@]QEE5?Ethnocentrici@@YMAA5? Establish Base @@[OCC5? Espers @m@SG;;5?Errand of MercyISA.@,7@`THD5? Entrap|@7@SG;;5?@@@@@ Entil'zha@@VJ>>5?A@@@Entil'zha DelennReligious Caste. Ranger One.8@@ymaE5?.Enrage@@ SG;;5? Energy Minesr@@ YMAA5?Empire Builder@@[OCC5?A@@ Emperor TurhanCentauri Emperor.c@&@l`TC5?[)Da4q:qEye of the Storm(@X@]QEE5?Eye for an Eye@"My eye offended him." - G'KaryOCC5?Extreme Sanction@@]QEE5?Extermination@V@ZNBB5? Extended Contactsb@@^RFF5? Exposed@'@ TH<<5? Explore Vorlon SpaceExplorer.@Qj^RI5?Exploration@@XL@@5?Exploitation@@YMAA5? Exploit Opportunities5@@bVJJ5?Expendable@Q@WK??5?ExpelledISA.@OYMA=5?@Expeditionary Fleet (Narn)@@g[OO5?A Expeditionary Fleet (Minbari)@@j^RR5?@Expeditionary Fleet (Human)@@h\PP5?@Expeditionary Fleet (Centauri)@@k_SS5?Expanded Network@@]QEE5?@ ExodusTechno-mage. Legacy. @X@h\P;5?=5e6>xV1mFighter Base @@YMAA5?Fifth Columny@@YMAA5?Feint@q@RF::5?Feast of Strife@@\PDD5?Feast of Lights@-@\PDD5?'Fate Favors@@XL@@5?Fate Calls@?@WK??5?Fate Awaits@l@XL@@5? Fast Transport@@[OCC5?Fast Learner@@ YMAA5?@@FasharNon-Aligned Ambassador's Assistant. Markab.t@ U@ ~rf;5?Far Reaching SchemesLegacy.W@Z@ h\PI5?Falsified Orders@@ ]QEE5?Failed Goals@=@ YMAA5?Factional Inertia@|@^RFF5?Facing Oblivion@@\PDD5?Faces in StoneLegacy.@ x&@bVJC5?Eyes on the Border@{@_SGG5?Eyes and Ears@@ZNBB5? =t:c-i ; A Fleet of the LineY@i@^RFF5? Fleet Support Base@@_SGG5? Flashback@B@VJ>>5? Flarn'@D@RF::5? Fixed in Their Ways@@`THH5?1pAFirst United Fleet?@@_SGG5? First Squadron@@[OCC5?First One ProtectionA@v@ aUII5?First One Involvement]@@bVJJ5?$First One Intervention@ @cWKK5?First Contact ProtocolsExplorer.@ p@maUL5?A First Battle Fleet (Narn)@fZNN5?A First Battle Fleet (Minbari)@i]QQ5?@First Battle Fleet (Human)@g[OO5?@First Battle Fleet (Centauri)@j^RR5?FireballLegacy.@H@\PD=5?Finish the War@@[OCC5?Find Focus@@ WK??5?Final Destiny)@@ ZNBB5?I1f6i<r Dy Forces Collide@@[OCC5?Forced Impairment@@^RFF5?Forced Evolution/@@ ]QEE5? Forced Down;@@ XL@@5?Forced Commitment@@ ^RFF5?Force the Issuew@@\PDD5?Force Them Back@C@\PDD5? A Force OmegaP@h@XL@@5?Force Majeurei@t@ZNBB5?For the Good of All@@`THH5?For the Future{@f@[OCC5?For the Common GoodI@@`THH5?For My PeopleM@@ZNBB5?Foment Discord@[OCC5? Followers of G'Quan@ @`THH5?Foiled Scheme@@ ZNBB5?Focus Your Efforts@@ _SGG5?AFlying Fortress@@\PDD5?Fleets on the BorderT@@aUII5?J-_2_/bEz3@@@G'Kar Forsakenx@@[OCC5?2@@@@G'Kar Enlightened;@@^RFF5?1@@@G'Drogz@@SG;;5?0Futility"@R@UI==5?/'Further Gains@ b@ZNBB5?.Full Mobilization@O@^RFF5?-Fulcrum of Power@@]QEE5?,Front Page Exposure@@`THH5?+Front Man@@ VJ>>5?*From the Sidelines@x@ _SGG5?)Friendless & Forgotten@[@ cWKK5?(Freedom of Choice@@ ^RFF5?'Free the Souls@@[OCC5?&Free TradeISA.#@R@[OC?5?%@ Frederick Lantz@@\PDD5?$Fray at the Edgest@D@^RFF5?#Forging AlliancesF@G@^RFF5?" Forget Something?@k@^RFF5?!@@@@ForellReligious Caste.@H@cWK;5?<m%B<B_5jE@@@@E@@@@General Franklinz@@ ]QEE5?DGear Up for WarV@]@ \PDD5?CGather Rebels@@@ ZNBB5?B@Garrison Fleet:@@ [OCC5?AGarrison Duty~@p@ZNBB5?@Galen's StaffLegacy. @Su@aUIB5?P>Galen's Magic RockLegacy.8@@fZNG5?=Galen's Crystal BallLegacy.@ "And so it begins." - Galen\PI5?<@@@ GalenTechno-mage. Crusade. Legacy.>@[@qeY:5?;@@@ Galen Techno-mage. Crusade. Legacy.>@x@rfZ;5?:@@Gaim MerchantGaim.D@ &@_SGB5?9A@ G'StenNarn Warleader. Member of the Kha'Ri.~@ @yma;5?8@@@@G'ObelKha'Ri Advisor.@ @bVJ;5?7@G'Neb@@ RF::5?6@?@@G'KarStarting Narn Ambassador. Member of the Kha'Ri.G@@ vj:5?5@@G'Kar Narn Starting Ambassador. Member of the Kha'Ri.@e@ wk;5?4@A A@ G'Kar the ProphetMember of the Kha'Ri.@ H@sg[F5? 8(c7|=o:XGravity Well@A@YMAA5?WGrassroots Support@@_SGG5?V Government Opposition@@bVJJ5?UGovernment Hostility@@aUII5?TGovernment Aid]@@[OCC5?S@@GordonPsi Corps Character. Media.@l@nbV;5?RGoods and Services@@ _SGG5?QGood to Go@@ WK??5?PGood Press@@ WK??5?O4Glory'@@RF::5?NGlitchU@@SG;;5?M Giant Fusion BombI@]@^RFF5?LGhost ShipExplorer.@@`TH?5?KGestaltl@w@TH<<5?JGerontocracyHyach.U@Tk@_SGA5?I?@Genius LociTechno-mage. Legacy.@@maU@5?H@@@ General Na'TokNarn Warleader. Member of the Kha'Ri. Narn Agitator.@[@yC5?G@@@ General Ivanova@\PDD5?F@@@@@@ General Hague@@ZNBB5?LVAL z!;While any character with Shadow Marks is supporting a conflict, all Narn characters opposing the conflict gain +1 to the ability they are using in that conflict. Discard this group if you have any Shadow Marks in your faction.The conflict must have failed by 25 or more. Target the initiator's agenda. The target provides no power. If the target is replaced, this aftermath transfers to the new agenda, which is now this card's target.Target one of your participant characters. Reduce one of his abilities (of 2 or more) by 2, and raise another of his abilities by 2.While this fleet is undamaged, your Drakh Fleets with printed Military of 5 or less may rotate as an action to repair 2 points of damage for free.All players may use their Military to support or oppose a target Diplomacy conflict.This fleet gains +4 Military while participating in a Military conflict that targets you.Target one of your locations. Rotate this enhancement to repair up to 4 total points of damage from any combination of fleets you control.Unique. You may only play this card as an aftermath to a Babylon 4 Conflict. The initiator may return one non-Unique conflict card in any discard pile to its owner's hand. (Discard this aftermath after play.)Target a character. The effects of this event depend on the character's race.: Minbari: Gain +1 to each ability until the end of turn, Human: Rotate for no effect, Narn or Centauri: Take 1 point of damage, Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible).Requires 1 Vorlon Mark to play. Target yourself. Each turn in which you must discard a fleet to a card which required Shadow Marks to bring into play, your ambassador gains 1 Vorlon Mark. Your ambassador gains 1 Vorlon Mark when you sponsor this enhancement.LVAL 2=v,P b"It's really simple. "You bring two sides together. The fight. A lot of them die. But those who survive are stronger, smarter and better." - Justin"Tell them we've located one of the ships that attacked earth and pursued her to this sector. We intend to force her down on the nearest planet." - Captain HensonIt is tactically wise to hold some forces in reserve, in case an initial attack or defensive force suffers unexpected setbacks.Survival requires an ability to adapt and the talent to make a quick reaction.When caught off guard, one must strike back or lose ground."How can you have a war, when no one will fight for either of you?""They're either Drakh, or the weirdest-looking pizza delivery trucks I've ever seen." - Captain Anderson"The few surviving Earth ships, that were ordered to defend your world at any cost, were not an obstacle." - LennierNarns are easily provoked to anger and violence. Even ambassador G'Kar has trouble keeping his people in line. Should his prestige diminish, G'Kar may no longer be able to control them and they may choose to follow someone else.Meeting the demands of today is not nearly enough. That is, if we intend to survive tomorrow as well.The united support of the Babylon 5 Advisory Council and the League of Non-Aligned Worlds will give Babylon 5's commanding officer a strong position to achieve victory in war or diplomatic struggles.Ambassador Delenn's greatest concern is for the future peace and stability of the galaxy. She is willing to sacrifice her own life if it will bring lasting peace. Delenn is driven by the belief that she is fulfilling ancient prophecy. DestinyG'Lan is the most popular cult in Narn spiritual life, but the Followers of G'Quan are a growing sect, particularly as many of the vague prophecies in their sacred book begin to come true in the Shadow War.LVAL t0wIf the Shadow War is in effect, initiate a Diplomacy Conflict or a Military Conflict targeting either the Shadows or the Vorlons. If successful, the target loses 1 influence for each faction that had a participant support the conflict. If, during resolution, both the Shadows and Vorlons have less than 20 influence, the Shadow War is no longer in effect until either has 20 or more influence again. (This is not the same as the Shadow War having "ended".)Force Omega has +1 damage resistance for each Fleet Enhancement that targets it.You must have at least 20 power to sponsor this agenda. If the sum of your fleet's Military is at least double and at least 20 more than the combined fleet Military of all other factions, and you win a war conflict initiated while this agenda is in play, you score a Major Victory that turn. Your Expeditionary Fleet may support or oppose Diplomacy conflicts.For each of your characters or fleets that is neutralized this turn, and for each Destiny Mark you have, you gain +2 influence to use on the next turn only. This influence does not count toward power.Apply any even amount of influence. Place half that many cards from your hand on top of your deck, then shuffle your deck.Rotate your ambassador and lose 1 influence. Babylon 5 gains 2 influence.Rotate and neutralize your ambassador. Your ambassador gains a Destiny Mark.At resolution, apply opposition to all conflicts equal to all conflicts equal to the initator's unrest times 5. This effect is not cumulative with other copies of Foment Discord. Each time a conflict initiated by another player fails, place a Discord Token on this card. Discard 5 Discord Tokens from this card to reduce any player's power by 1 or increase his Unrest by 1. If your Unrest is 1, you have at least 15 power, and all other players have an Unrest of 5, you score a Major Victory this turn.LVAL sDDFor each 5 Influence Babylon 5 has when sponsored, and each time Babylon 5 reaches a new multiple of 5 Influence, select one race. You may sponsor and promote characterFor each 5 Influence Babylon 5 has when sponsored, and each time Babylon 5 reaches a new multiple of 5 Influence, select one race. You may sponsor and promote characters of those races as if they were members of your race. If you use this effect, you cannot apply any other cost reduction. Count each selected race as 1 power.Target another player's non-major Agenda that could be discarded. If you win by 5 or more, return that agenda to its controller's deck. Reshuffle that deck.Requires 3 Shadow Marks to play. Target one enhancement. Apply influence equal to the cost of the enhancement, plus 1 per Vorlon Mark required to play the card. Discard the enhancement.Target one card. If successful, this conflict becomes an enhancement on the target card. While enhanced by this card, treat the card as if its effect text were blank.Requires 5 Shadow marks. Count the Shadow's influence minus the Vorlon's influence as power. You may transfer 1 influence per turn to the Shadows. Rotate agenda and apply target fleet's influence cost to neutralize 1 fleet with Military less than Shadow influence; purge 1 Shadow Mark from your faction.Any player may be supported in this conflict. Whichever player has the single most support gains +1 influence and must, if possible, neutralize one supporting (row) character (of his choice) controlled by the player with the least support (or one controlled by each player with the least support if there is a tie).Target yourself. Any war conflict initiated against you must be supported by at least two fleets or the initiator automatically loses the conflict. Apply 5 influence during the draw round, or discard this enhancement.Requires 1 Shadow Mark to play. Target any player. On the next turn, he must initiate a conflict or lose 1 influence.LVAL l8Bph  The ubiquitous front man goes by many names. Fall guy. Scapegoat. Bullet-stopper. Sacrificial lamb. Victim. Security guard. Chump..."We have stood apart, studiously neutral." - President Woodrow Wilson, sixteen months before the US entered World War I."We are alike, you and I. We are both, as you say, 'the odd man out.'" - Londo to Garibaldi"We don't need you. We've learned to stand on our own. We'll make mistakes, but they'll be our mistakes, not yours." Sheridan to the Vorlons and Shadows"If I may ask what happened to my brothers collection?" "Life is full of mysteries. Consider this one of them." - Jeffrey Sinclair, responding to the Soul Hunter"And we will agree to release our trades routes to Sector 119 provided that our ships in that area are allowed free use of the local Centauri jump gate." "You drive a very hard bargain." - Delenn and LondoFrederick Lantz is a regional director of the Ministry of Peace. He believes in appeasement of an aggressor to achieve peace. His approach may undermine Babylon 5's attempts to stop aggression by other races."This is where it begins to go badly for all of us." - Londo MollariThe rise of galactic alliances could signal a new era of peace or war."No warrant, no permission, and no trace. Just. gaps in their memory, missing hours, headaches...." - Lyta"I'm sorry, Delenn. I did not know. I thought I was helping our people."shadow technology has never been seen before by the Earth Alliance. EarthForce warships are no match for a Shadow capital ship. Only a commanding officer with cunning , guile, or with overwhelming forces can destroy one of these craft.Although great leaders are capable of motivating entire worlds to follow them, they are still mortal. It takes only one assassin to bring them down.LVAL Ot.C{ Play as your first action on a conflict you initiated which has no participation restrictions (besides conflict type). Reveal when the conflict resolves, if you win by 10 or morRotate Lovell to attack a Human character using Lovell's Intrigue. Lovell is discarded when he makes this attack.Play as your first action on a conflict you initiated which has no participation restrictions (besides conflict type). Reveal when the conflict resolves, if you win by 10 or more. Gain +1 influence.Rotate a Media card you control and target a faction with a Conspiracy Mark. Raise the Unrest of the target by +1. If the conflict failed by 10 or more raise the target's Unrest by an additional +1. (Discard this aftermath after play.)Reveal after the character is attacked during a conflict. Your other characters participating in the same conflict cannot be attacked.Target any character. This turn, when that character rotates to support or oppose a conflict, he does not become a conflict participant, though his ability is still applied during resolution.Target an agenda with a race requirement. All factions except the conflict initiator must have opposed the conflict. The target agenda is blanked, and may not be discarded or replaced by another copy of the same agenda.Play after at least one card requiring Shadow Marks or requiring Vorlon Marks was played by the initiator during the turn. Babylon 5 gains +2 Influence. (Discard this aftermath after play.)If this conflict is successful, discard every Soul Hunter in play. If you win by 5 or more, your ambassador gains a Destiny Mark and this card becomes aftermath. While it is in play no player may sponsor a Soul Hunter.If there are any conflicts in play which can raise tension that Frederick Lantz can oppose, Frederick Lantz must oppose one. You cannot pass until he has done so.Requires 4 Shadow Marks to play. All players skip the Ready round next turn. (Cards which can sustain must sustain.)LVAL `]|ozNarn aggression is sometimes directed at their own race. Disareements over decisions or command are frequently solved by duels.G'Kar is the Narn regime's ambassador to Babylon 5. A veteran of his planet's war of liberation, he harbors a great hatred for the Centauri and a thirst for vengeance. Despite his anger, G'Kar has his own code of honor that may be his salvation."Oh, my people watch him, his people watch me, we all watch one another here, Mr. Garibaldi." - G'Kar"Congratulations, Citizen G'Kar. You are now a religious icon." - Ta'Lon"And then what?" "I don't know....I don't know that it matters." If G'Kar had answered Mr. Morden otherwise, the future of his people could have been very different indeed."The kind of revelation that transofmes your mind, your soul, your heard, even your flesh so that you are a new creature, reborn in the instant of understanding." - G'Kar to Ta'LonCaptain G'Drog is a pilot in the Narn Regime's Outer Sector Fighter Unit. He flies a Narn fighter ship with a grapple. His patrol area includes the mysterious Sigma 957, where a highly advanced alien lifeform has been seen.It is easier to die for a cause than for no reason at all, alone and unremembered.The key to a successful military action isn't knowing where to start, but knowing where to finish."We fight because it is our nature - it is the calling of our heart." - ShakiriThe swing voters, the keystone, the point of balance. At the center of power, small, nearly indistinguishable shifts can tilt the balance of forces from one side to another."Remember the last election there was a big scandal about the Corps endorsing Vice President Clark?" "Sure, it was big news, made all the nets. Their charter prohibits them from recommending candidates to their members." - Garibaldi & IvanovaLVAL3 Must replace G'Kar Enlightened, transferring any attachRotate She'lah and target another character. For the rest of the turn, the targeted character loses Diplomacy and Intrigue equal to Shelah's Diplomacy and Intrigue.Must replace G'Kar if he has a Shadow Mark, transferring all attached cards and marks. If he attacks and neutralizes a non-ambassador Shadow Character or a Neutral Character who has a Shadow Mark, that character immediately unneutralizes and becomes a supporting character for your faction. You may not control or play any other card with "G'Quan" in its title or effect text.Must replace G'Kar. G'Kar must have a Psi above 0. Transfer all aftermaths, enhancements and marks, then rotate and neutralize G'Kar Enlightened. Damage to G'Kar Enlightened does not reduce his abilities, unless the damage is enough to neutralize him. All Strife Marks attached to G'Kar Enlightened are ignored.Any ready fleet led by G'Drog can take damage in place of any Narn fleet being attacked. G'Drog's fleet is then rotated.The initiator must have lost the conflict by 10 or more. Target a participant non-ambassador character. The target character cannot participate in any conflict unless the controller applies an amount of influence equal to the ability the character is using to participate in the conflict.The cost for you to sponsor, play or promote any card is increased by an amount equal to your unrest. You may sponsor and promote cards without rotating an Inner Circle character. Rotate this agenda whenever you gain influence from a conflict to gain +1 additional influence.Your cost to sponsor Neutral and Non-Aligned characters is reduced by 1. You may apply additional influence each turn equal to the number of different Non-Aligned species in your Inner Circle. Each time there is a Babylon 5 vote and the Non-Aligned vote breaks a tie, gain +1 power.LVALGGGGGGGǴELimited. Legacy. Target a Techno-mage. As an action, rotate this enhancement to place the bottom card in your discard pile on the bottom of your deck. Crusade. Legacy. Once per turn, as an action, you may place a card from your hand underneath Galen. When attacked (before the attack is resolved), or aReveal when you have 8 or less influence and you rotate to build influence. Gain +1 influence. If this card is in your starting hand, it does not count as a Contingency for starting hand selection purposes.Location's Military may only be used to oppose conflicts targeting this location. Whenever you gain influence from a conflict, rotate this location to gain +1 additional influence.After a character attacks Wushmeshkeshlep Fo, you may purge a mark of your choice, except a Doom Mark, from the attacker. If Wushmeshkeshlep Fo supports a conflict and is not neutralized, you may draw an additional card during the Draw Round.When attacking or being attacked, Vree Scouts apply their damage before their opponent.Vlur/Nhar gains +2 intrigue while opposing conflicts targeting a card in his faction, or targeting his faction as a whole.Every time Vizak rotates to support or oppose a conflict, you must apply 1 point of damage to a non-neutralized character you control.When Venlesh is discarded, you may apply 3 influence to place this card in its owner's hand instead. Any other player may apply 5 influence to prevent this effect.Name one ability (Diplomacy, Intrigue or Leadership) when this character is put into play. Tualakh Vit'lokh's other printed abilities become zero.G'Neb cannot participate in any conflict which already has a participant fleet led by a Narn character. Once G'Neb is participating in a conflict, no more Narn leaders can participate.LVAL G2Rk6?General Richard Franklin is a career military officer and the father of B5's doctor, Stephen Franklin. Known as "Ol' Firestorm", he is an Earth Alliance war hero and fought in major conflicts such as the Dilgar invasion and the Earth-Minbari War."The war is young, the Centauri are still in the process of committing their forces." - G'KarOne never knows from where help will come. Often those who do not agree with their own government's policies make the best allies.A standard strategy for the Centauri fleet is to attack a target, then neutralize and secure it before moving on to the next target. If the fleet encounters heavy resistance it will regroup but it won't leave without good reason.Maintaining a constant state of readiness can be difficult, especially for some of the more... volatile ...races"It was a control mechanism, part of me, the only one of its kind. It was a gift from the one who taught me." - Galen"Ship like that, built by Techno-mages, could probably get through a gravimetric field. You could leave." - Gideon"So you have a magic rock that provides you with a mystical place, that is a metaphorical book, that gives you answers to questions that we haven't asked yet, and you want us to spend days in hyperspace based on that?" - Max"Clear me for docking, put away the breakables, turn on the landing lights. I'm coming in.""I've been penalized before for helping other people. I've been trying to decide whether or not I should risk it again.""The Babylon Project was a dream given form. It's a port of call, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers."G'Sten is a Narn military leader and the uncle of Ambassador G'Kar. Like G'Kar, he lived under the Centauri occupation of Narn. He fights to ensure that it does not happen again.G'Obel is a scholar and occasional activist within Narn high society. Politics is constantly dragging him away from the peace of his library and pushing him to the forefront of events.LVALȂH8General Franklin gains +5 Leadership while leading a fleet that is supporting a Military conflict that targets a location.Target your faction. Place a mobilization token on this card when it is sponsored. As an action, apply 7 influence to add a mobilization token to this card. At the end of the turn, you musGeneral Franklin gains +5 Leadership while leading a fleet that is supporting a Military conflict that targets a location.Target your faction. Place a mobilization token on this card when it is sponsored. As an action, apply 7 influence to add a mobilization token to this card. At the end of the turn, you must apGeneral Franklin gains +5 Leadership while leading a fleet that is supporting a Military conflict that targets a location.Target your faction. Place a mobilization token on this card when it is sponsored. As an action, apply 7 influence to add a mobilization token to this card. At the General Franklin gains +5 Leadership while leading a fleet that is supporting a Military conflict that targets a location.Target your faction. Place a mobilization token on this card when it is sponsored. As an action, apply 7 influence to add a mobilization token to this card. At the end of the turn, you must apply 1 influence for each token on the card or remove 1 token. All fleets you control gain +1 Military for each 2 mobilization tokens on this card.Requires 2 Shadow Marks to play. Your Ambassador gains a Shadow Mark. Count each Disaffected character you control as 1 power. Disaffected characters in your Inner Circle may sponsor the First and Second Battle Fleets from their races at normal cost. Disaffected sponsoring bonuses also apply toward promoting for you.Multiple. Can only participate in conflicts targeting you.Neutralize a fleet you control with a military ability of at least twice your current unrest. Reduce your current unrest by 1.LVAL''''ŻLimited. Target a conflict. For the rest of the turn, all unneutralized non-Psi Corps teeps opposing the conflict are members of the Gestalt. Whenever a member of the Gestalt is attacked, reduce the amount of damage inflicted by the attacker by 1 for each member of the Gestalt. You may then distributLimited. Target a conflict. For the rest of the turn, all unneutralized non-Psi Corps teeps opposing the conflict are members of the Gestalt. Whenever a member of the Gestalt is attacked, reduce the amount of damage inflicted by the attacker by 1 for each member of the Gestalt. You may then distribute the damage however you wish among the mLimited. Target a conflict. For the rest of the turn, all unneutralized non-Psi Corps teeps opposing the conflict are members of the Gestalt. Whenever a member of the Gestalt is attacked, reduce the amount of damage inflicted by the attackLimited. Target a conflict. For the rest of the turn, all unneutralized non-Psi Corps teeps opposing the conflict are members of the Gestalt. Whenever a member of the Gestalt is attacked, reduce the amount of damage inflicted by the attacker by 1 for each member of the Gestalt. You may then distribute the damage however you wish among the members of the Gestalt.Must replace Captain Ivanova; transfer all attached cards and marks. Whenever you win a war conflict, or when a conflict initiated by another player that targets you is lost, gain +1 influence and reduce your Unrest by 1. This character cannot be attacked by Humans, Drakh, or Rangers. As an action, rotate to search your deck until you find the first Human or Babylon 5 Fleet you could sponsor; you may then apply influence equal to its printed cost to put it into play.Rotate General Hague as an action to add a construction token to this card. Each time you sponsor a fleet, remove all construction tokens from General Hague. Each token removed reduces the cost for your to sponsor that fleet by 2 (to a minimum cost of 0).LVAL /6Tqkq"I'll have the usual. It's always a mistake to make assumptions about people you've just met. I come here all the time." - LochleyMilitary vessels require enormous shipments of supplies to stay at peak performance. These frequent comings and goings can leave them vulnerable to sabotage."They must think we are responsible for the attack on Ganymede." "Of course, that's the way our luck runs." - Delenn and SheridanAs a former warship captain and now military governor of Babylon 5, John Sheridan is experienced in rallying his troops to follow his lead during times of crisis. This skill is critical for any leader to achieve victory."Twenty minutes ago it gathered pieces of my personal financial account and cast an equation spell. I now own two hundred thousand shares in a spoo ranch!" Londo to Vir"Picking up high levels of radiation, magnetic grapples. Looks like a fusion bomb." - Ivanova"A ship that big would need a crew of several hundred people." "It does. We're picking up one life sign but well over a thousand organics. Everyone else on the ship is dead. It's practically a ghost ship." - Gideon and Matheson"That's the real reason we wear gloves, isn't it? To keep us apart. But what happens when the gloves come off?" - Talia"We are a Gerontocracy, ruled by the oldest of our people, who are wise enough to guide us properly," - Tal"Our order says many things. Does a few of them. Believes in fewer still. The other side in this war offered me money, power, authority. We all have a price.""The Narn Government has no special love of the Centauri or its citizens. We are with you."A member of the EarthForce Joint Chiefs of Staff, Hague suspects a conspiracy to take over the Earth Alliance government. He secretly organized resistance to the corruption he sees spreading through EarthGov.*LVAL ȷb;:FTarget your faction. You may only sponsor or make use of this enhancement if your unrest is at 2 or less. If a war conflict is initiated against you and you have no fleets in play, go through your deck until youTarget your faction. You may only sponsor or make use of this enhancement if your unrest is at 2 or less. If a war conflict is initiated against you and you haTarget your faction. You may only sponsor or make use of this enhancement if your unrest is at 2 or less. If a war conflict is initiated against you and you have no fleets in play, go through your deck until you find the first fleet of your race. Put this fleet into play at no cost then shuffle your deck. Discard the fleet at the end of the turn.Restore any amount of influence, up to an amount equal to Babylon 5's current influence. You may only use this restored influence to pay for the cost of promoting characters into your Inner Circle, or for repairing fleet damage.Rotate a location you control to ready a fleet you control. The effect of the fleet's action is not canceled. It may not participate in the same conflict more than once this turn.If successful, on the next turn the cost for any other faction to sponsor cards of your race increases by an amount equal to the amount by which this conflict succeeds, and you may sponsor one card loyal to your race at a discount equal to that same amount.Target ambassador gains a Destiny Mark.Target an enhancement. The enhancement's effect is negated for the rest of the turn.Babylon 4 Conflict. Apply Shadow influence as automatic opposition. If successful, Babylon 5 must transfer 1 influence to you, and this card becomes a Won Aftermath targeting your faction. If unsuccessful, your participant fleet with the highest Military is neutralized and its leader is discarded (unless he is your ambassador).B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B                       888 8 8 89999 9 99:: ;; ; ;;<<<<====== ====>>>> > >??```aaaaa aabbbbbdd d dddeeefffff ffgggggg g g                                     c cccgmrr rww{{ {  LVAL J}(Titanic fleets of vastly powerful spacecraft may clash in the infinite depths of space, but wars will always require men with handguns fighting their way through the mud. Ground Pounders, as they are called, are the backbone of the military.The Babylon 5 Advisory Council can mediate disputes between races, by mutual consent. Of course that assumes the loser will honor the decision of the council.Only the best and brightest of the three Minbari castes become servitors to the Grey Council. One in this position achieves great heights in Minbari society.The Minbari Grey Council travels the galaxy in one of the fleet's war cruisers. The Earth-Minbari War began because an Earthforce ship, the Prometheus, fired on this ship, killing Dukhat, the leader of the Minbari."There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed." - Lao-tzu"We can't outfight it, let's hope we can outthink it." - Sheridan"When they ran out of ships, they used guns. When they ran out of guns, they used knives, and sticks, and bare hands. They were magnificent." - Emperor Londo MollariThe Ministry of Peace was formed ostensibly to seek peace between Earth and other races. In reality, its Night Watch division is charged with tracking down those who oppose the policies of President Clark."So what do they say about us back home?" "That you're a bunch of renegades. That you're pirates and traitors, working with aliens to subvert Earth." - Re