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#"$#&%'&+*.-0/10435465768798;:=<>=CBDCFEHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGtҙ@tҙ@Card Form(((((((((((  tҙ@tҙ@UserDefined***********  tҙ@tҙ@SummaryInfo***********  tҙ@tҙ@AccessLayout+++++++++++ tҙ@tҙ@SysRel%%%%%%%%%%% tҙ@tҙ@Scripts&&&&&&&&&&& tҙ@tҙ@Reports&&&&&&&&&&& tҙ@tҙ@Modules&&&&&&&&&&& tҙ@tҙ@Forms$$$$$$$$$$$ tҙ@tҙ@MSysRelationships22222222220 tҙ@tҙ@MSysQueries,,,,,,,,,,* tҙ@tҙ@MSysACEs))))))))))' tҙ@tҙ@MSysObjects,,,,,,,,,,* tҙ@tҙ@MSysDb''''''''''% tҙ@tҙ@Relationships.........., tҙ@tҙ@Databases**********( tҙ@tҙ@Tables''''''''''% | @ @ @ @ @           ! #"$#&%'&+*.-0/10435465768798;:=<>=CBDCFEHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHGHG     ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVC N    KeyID CardTypeText .rCKeyID PrimaryKeyFF !RaceCardInformationRaceRace840!!; !SetCardInformationSetSet52/ ;  d FlavorTextCardInformationFlavorTextFlavorTextJ@6''; !VorlonMarksCardInformationVorlonMarksVorlonMarksMB7((; !ShadowMarksCardInformationShadowMarksShadowMarksMB7((; !StrifeMarksCardInformationStrifeMarksStrifeMarksMB7((; !DoomMarksCardInformationDoomMarksDoomMarksG>5&&; !DestinyMarksCardInformationDestinyMarksDestinyMarksPD8));  !ConspiracyMarksCardInformationConspiracyMarksConspiracyMarksYJ;,,;   EffectsTextCardInformationEffectsTextEffectsTextMB7((;  2 BoldTextCardInformationBoldTextBoldTextD<4%%;  !CostCardInformationCostCost840!!;  !MilitaryCardInformationMilitaryMilitaryD<4%%; !LeadershipCardInformationLeadershipLeadershipJ@6''; !PsiCardInformationPsiPsi52/ ; !IntrigueCardInformationIntrigueIntrigueD<4%%; !DiplomacyCardInformationDiplomacyDiplomacyG>5&&; !SubTypeCardInformationSubTypeSubTypeA:3$$;   0   mQBoldText       m{q @PPPPPPPP P /,N@/,N@SetsCardInformation44444444442  棋N@棋N@CardSubTypeCardInformation;;;;;;;;;;9  ߰N@߰N@CardTypeCardInformation88888888886 )Ny N@)Ny N@RaritiesCardInformation88888888886  [ N@u5&&; !DestinyMarksCardInformationDestinyMarksDestinyMarksPD8));  !ConspiracyMarksCardInformationConspiracyMarksConspiracyMarksYJ;,,;   EffectsTextCardInformationEffectsTextEffectsTextMB7((;  2 BoldTextCardInformationBoldTextBoldTextD<4%%;  !CostCardInformationCostCost840!!;  !MilitaryCardInformationMilitaryMilitaryD<4%%; !LeadershipCardInformationLeadershipLeadershipJ@6''; !PsiCardInformationPsiPsi52/ ; !IntrigueCardInformationIntrigueIntrigueD<4%%; !DiplomacyCardInformationDiplomacyDiplomacyG>5&&; !SubTypeCardInformationSubTypeSubTypeA:3$$;   0   mQBoldText       m @   p  I(IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra&& &&& Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV  NVCEN"" __A__b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfb`udw}sfov}v`bfvov}vordxmfvov}vordxmfvXov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdNon-AlignedCentauri Narn Minbari Human {xjY@b`udgruo`dojpd`w`a`vfvgruovordxmfv ufm`wjrpvijsvufsruwv vbujswv v}vufm w`amfvb`udjpgruo`wjrpb`udvxaw}sfov}v`bfvov}vrakfbwvov}vtxfujfvov}vufm`wjrpvijsv`bbfvvm`}rxw ov}vdavxoo`u}jpgrxvfudfgjpfdVCeBN$$            FlagsFormModuleNameReplicationVersionTypeTypeInfoVersion$@Index1$$$IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV       ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV    {qg @FFFFFF   (    3IdParentIdNameType DateCreate DateUpdateOwnerFlagsDatabaseConnect ForeignName RmtInfoShort RmtInfoLongLvLvPropLvModuleLvExtra33 333 Id ParentIdName             ۇ O8V#jK@}!x~ZC[ #<ߞ `LVAL Ci_VBA_MODULEƄtWAt/1AxYN_sQD\MA( ``z*Y@zVQD\MA(tWAt/1AFYrry%8<@DHLPTXt\`dhlptx|prx|0[LS S>(L8LX<<<< <$<(<,LLLLLLLLL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<N0{59D8788A-F6AD-4E1B-B181-CA5F73BEC6E3}R@"*\Rffff*241253feb*\R2*#28*\R2*#2d*\R1*#56*\R1*#58*\R1*#c*\R1*#1c*\R1*#2e*\R1*#50*\R1*#52*\R1*#34*\R1*#36*\R1*#23*\R1*#24*\R1*#85*\R0*#11*\R0*#10*\R0*#c*\R0*#d*\R0*#e*\R1*#8d*\R1*#8e*\R1*#8f >Q(LVAL w,~E Draw a card when you sponsor this Group. You may sponsor and promote Merchants, Vree cards, and Brakiri cards at -1 cost (non-cumulative for the same card). You may apply additional influence each turn equal to the number of Merchants you control.Rotate to give any other Gaim character +1 to each non-zero ability.Remove 1 point of damage from this fleet each Ready round.Multiple. Rotate to restore 1 point of your spent influence to your available influence.This fleet suffers 1 less point of damage when attacking or being attacked. At the beginning of the Ready round, if this fleet is damaged it suffers 1 point of damage.Multiple. Babylon 5 gains +1 influence when Brakiri Merchant is sponsored by a Non-Aligned faction.Multiple. Halve all damage during attacks before applying it to this fleet.Rotate this character and target a ready non-ambassador character whose highest ability is less than this character's Psi. Rotate the target character (for no effect).Strife Marks cannot be attached to this character. Rotate this character and lose 1 influence to put any contingency card in your discard pile back into your hand.Emperor Turhan cannot become an Inner Circle character. Rotate to alter any Centauri tension by 1.Multiple. Telepath for Hire cannot become an Inner Circle character.Whichever player offers this group the most influence during the turn may increase or decrease any single tension level by 1 during resolution.May replace Michael Garibaldi, or any Human version of Garibaldi whose combined Doom Marks and attached Lost Aftermaths exceed his Diplomacy; transfer all attached cards. 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CardInformation.EffectsText3 g.CardInformation.BoldText0 g.CardInformation.Cost, g.CardInformation.Military0 g.CardInformation.Leadership2 g.CardInformation.Psi+ g.CardInformation.Intrigue0 g.CardInformation.Diplomacy1 g.CardInformation.Name, g. . -Races -  G- - ,Sets ,  G, , +Rarities +  G+ + *CardSubType *  G* * )CardType )  G) ) ~ozkvgrcn_j[. ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o .  .ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o .  - ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o -  -ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o -  , ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o ,  ,ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o ,  + ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o +  +ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o +  * ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o *  *ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o *  ) ۇ O8V#jKq_R^?($_AV#jKV#jKV#jK1V#jKV#jKV#jKV#jKV#o )  )ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o )  LVAL ǬǂXX..? 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Y YYYY\)\*\+\t\u\v\w\x\y\z\{\|\}\~\\\\YYYYYYYYYY Y!YY Y Y Y Y YYY!Y!Y!Y#Y#Y#YAY"AY#AY$FY%F\F\K\K\K\VVVVVV V V V VVV O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o      ۇ O8V#jK@}!x~ZC[V#jKV#jKV#jKrvwlrV#jKV#jKV#jKV#jKV#o   GCardInformaCardInformationCardInformatCardInformationCardInformationCardInformation SetsCardInformation Sets.KeyID SetsCardInformation Sets.KeySetsCardInformation Sets.KeyID SetsCardInformation Sets.KeyID = CardInformation.SetK LVAL 0<4HV5uHV0%?@68V`6- ` 8Xx8T0H`xPx(Hh(Hx 8Phhhhhhhhhhhhhhhhhh` 8Xx8T$0H`x d                  P                                            CardInformation.Name)CardInformationCardInformation.DiplomacyCardInformation.IntrigueCardInformation.PsiCardInformation.LeadershipCardInformation.MilitaryCardInformation.CostCardInformation.BoldTextCardInformation.EffectsText>R>8O@?K?G68DCardInformation666666?p.@A@@Ap@ A@0A@@AU0X LVAL 5`A`sA`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`A`ApCCHC(D7CardSubType77BPAB(CBB@?`A?`AC8CCD `ADDD@@D 8DDDDDO0 EsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGHGFG 8Races88pFEFFpFF@l?El?EHGFxGG EXH`HlH@|H GHxHHGG0 HsHHHHHHHHHHHHHHHHHHHHHHHHHHHHHJJJxK 9Sets99JHHJxJJHJ@$?H$?HJJ KPK HLLLp@$L KDL L(L`KO0 `L`sL`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`L`LLVALpNNHN(O:CardType::MPLM(NMM@>`L>`LN8NNO `LOOO@O 8OOOOO70 PsPPPPPPPPPPPPPPPPPPPPPPPPPPPPP RPRQR<Rarities<<xQPQQxQQ@>P>PPRQRR P`ShStS?S RSSSR KRxGNC@======hTSTUTUTU(UUXUUhTUTUTUTV(UVXU(V()*+-&LVAL 708=Babce g6hij$kName=1 @SELECT DISTINCTROW CardInformation.Name, CardInformation.Diplomacy, CardInformation.Intrigue, CardInformation.Psi, CardInformation.Leadership, CardInformation.Military, CardInformation.Cost, CardInformation.BoldText, CardInformation.EffectsText, CardInformation.ConspiracyMarks, CardInformation.DestinyMarks, CardInformation.DoomMarks, CardInformation.StrifeMarks, CardInformation.ShadowMarks, CardInformation.VorlonMarks, CardInformation.FlavorText, CardSubType.CardSubTypeText, CardType.CardTypeText, Races.RaceName, Rarities.RarityText, Sets.SetText, CardInformation.Rarity, CardInformation.Type, CardInformation.SubType, CardInformation.Set, CardInformation.Race FROM Sets RIGHT JOIN (Rarities RIGHT JOIN (Races RIGHT JOIN (CardType RIGHT JOIN (CardSubType RIGHT JOIN CardInformation ON CardSubType.KeyID = CardInformation.SubType) ON CardType.KeyID = CardInformation.Type) ON Races.KeyID = CardInformation.Race) ON Rarities.KeyID = CardInformation.Rarity) ON Sets.KeyID = CardInformation.Set; Card FormAriald2e12f5g237hgh MS Sans Serifi1ghj1ghk1l23:m4n2o2p5r35zij MS Sans Serif{5` FormHeader`LDetailm7W`xahb c,e NameName Card named5]`xaxb c Name LabelName Name_Labelm7W;`abe k}} Diplomacy Diplomacyd5]`xabc,Diplomacy Label DiplomacyDiplomacy_Labelm7W;`a(be kvIntrigueIntrigued5_`xa(bc,Intrigue LabelIntrigueIntrigue_Labelm7W;`aTbe kPsiPsid5_`xaTbc, Psi LabelPsi Psi_Labelm7W;`abe ku Leadership Leadershipd5_`xabc,Leadership Label LeadershipLeadership_Labelm7W;`abe kuMilitaryMilitaryd5_`xabc,Military LabelMilitaryMilitary_Labelm7W;`ahbc,eXkCostCostd5]`axbc Cost LabelCost Cost_Labelm27_`aTbdckLVAL : EffectsText EffectsTextd5]`adb$ cEffectsText Label Card textEffectsText_Labelm7W;`8a bcek DestinyMarks DestinyMarksd5]`a bcDestinyMarks LabelDestinyDestinyMarks_Labelm7W;`8a bcek DoomMarks DoomMarksd5]`a bcDoomMarks LabelDoomDoomMarks_Labelm7W;`8abcek StrifeMarks StrifeMarksd5]`abcStrifeMarks LabelStrifeStrifeMarks_Labelm7W;`8a<bcek ShadowMarks ShadowMarksd5]`a<bcShadowMarks LabelShadowShadowMarks_Labelm7W;`8ahbcek VorlonMarks VorlonMarksd5]`ahbcVorlonMarks LabelVorlonVorlonMarks_Labelm27W`al bdck FlavorText FlavorTextd5]`a| bcFlavorText Label Flavor textFlavorText_Labelo5W`cd,edf,n"";"";"";"";"10";"20"RaceNameRace Table/QueryRaces0;1440-"Races";"Races";"";"KeyID";"RaceName";"KeyID"d5]`a<bcLabel38Raceo5W`c dhef,hn"";"";"";"";"10";"20"SetTextSet Table/QuerySets0;1440*"Sets";"Sets";"";"KeyID";"SetText";"KeyID"d5]` axbc SetText Label Set/Print run SetText_Labelo5W`cdhef,hn"";"";"";"";"10";"20" RarityTextRarity Table/QueryRarities0;14405"Rarities";"Rarities";"";"KeyID";"RarityText";"KeyID"d5]`axbcRarityText LabelRarityRarityText_Labelo5]`c d,ef,hn"";"";"";"";"10";"25"CardSubTypeTextSubType Table/Query CardSubType0;1440@"CardSubType";"CardSubType";"";"KeyID";"CardSubTypeText";"KeyID"o5W`cd,edf,hn"";"";"";"";"10";"20" CardTypeTextType Table/QueryCardType0;144007"CardType";"CardType";"";"KeyID";"CardTypeText";"KeyID"d5]7`a<b(cCardTypeText Label Card TypeCardTypeText_Labelm7_`abdc,kBoldTextBoldTextd5]`a btc BoldTextLabel Bold texth1` a(bc,iLoadData Load Data[Event Procedure]h1`Xabcni DeleteRecord Command46[Event Procedure](d# DzDzDzDzDzDzDzDzDŽ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1s and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt  ; 1m. Name [RarityAbbreviation] = " " Rarities [KeyID] Rarity [CardTypeText] = "  E  Diplomacy Intrigue Psi Leadership Military Cost      h    w  EffectsText BoldText ConspiracyMarks]协N? DestinyMarks DoomMarkse@@The united support of the BaThe swing v"The kind of revelation that traNarn aggreG'Sten is a Narn military leader and the "The Babylon Project was a dream given form. It's a port "I've been penalized before for helping other people."Clear me for docking, put away the break0vMSysDbB#0vMSysDbB#BK%Form_Card FormC?3/+TLVAL)!l...for a legacy. Irrevocable. Cannot be targeted. Play this card at thLimited. You may only control one Flagship at a time. You may move this enhancement to any other valid fleet you control during the Ready round. The target fleet gains +2 Military....for a legacy. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Legacy (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 cards left in your deck. Rotate this enhancement as an action to draw the top card from your Crusade Pile....for a cure. Irrevocable. Cannot be targeted. Play this card at the same time as your starting ambassador; it is not considered to be a card in your starting hand. Take any number of Crusade (boldface) cards from your deck and place them, in random order, under this card as your Crusade Pile. After using this effect, you must have at least 20 cards in the Crusade Pile and at least 70 cards left in your deck. Rotate this enhancement as an action to draw the top card from your Crusade Pile.Target the player who has the single fewest characters in his Inner Circle. You may immediately rotate one of those characters to support or oppose a conflict however you wish, regardless of restrictions on which race or faction may participate in that conflict.If this conflict succeeds by 10 or more, this card becomes a Babylon 5 enhancement. While it is in play, Babylon 5 gains +1 influence each turn there is no war. If the conflict succeeds by 20 or more, Babylon 5 gains an additional +1 influence each turn no one initiates a Military conflict.Remove from the game one of your limited Inner Circle participant teeps. The effect text of the conflict is reversed. The conflict is still considered won for aftermath purposes. (Discard this aftermath after play.)LVAL_A6^/c;Y   SetTextSetsSetTextSets.SetText;/($$;   RarityTextRaritiesRarityTextRarities.RarityTextL9/'';   RaceNameRacesRaceNameRaces.RaceName@2*%%;   CardTypeTextCardTypeCardTypeTextCardType.CardTypeTextR=1));   CardSubTypeTextCardSubTypeCardSubTypeTextCardSubType.CardSubTypeTextaF7,,;   FlavorTextCardInformationFlavorTextCardInformation.FlavorTextZ@6''; !VorlonMarksCardInformationVorlonMarksCardInformation.VorlonMarks]B7((;  !ShadowMarksCardInformationShadowMarksCardInformation.ShadowMarks]B7((;  !StrifeMarksCardInformationStrifeMarksCardInformation.StrifeMarks]B7((;  !DoomMarksCardInformationDoomMarksCardInformation.DoomMarksW>5&&;  !DestinyMarksCardInformationDestinyMarksCardInformation.DestinyMarks`D8));  !ConspiracyMarksCardInformationConspiracyMarksCardInformation.ConspiracyMarksiJ;,,;   ڭ ڭڭڭڭڭ ڭ ڭ H Delete Recordm7W;`8a bk ConspiracyMarksConspiracyMarksd5]`a bcConspiracyMarksLabel Conspiracyd5` a<bcCardSubTypeTextlabelCondition/Scopem7U`Habc,k FindCardText[Event Procedure]d5UabcLabel53 Find Card:` FormFootercLVALoX_ǻǻǻǻǻǻǻccccccccccccccccccccccccc*cͬ6xYN_sCFormHeaderCDetailmCNamed CName_LabelName LabelmCDiplomacyd CDiplomacy_LabelDiplomacy LabelmCIntrigued CIntrigue_LabelIntrigue LabelmCPsid C Psi_LabelPsi LabelmC Leadershipd C Leadership_LabelLeadership LabelmC Militaryd C Military_LabelMilitary LabelmCCostd CCost_LabelCost LabelmCEffectsTextd CEffectsText_LabelEffectsText LabelmCDestinyMarksd CDestinyMarks_LabelDestinyMarks LabelmCDoomMarksd CDoomMarks_LabelDoomMarks LabelmCStrifeMarksd CStrifeMarks_LabelStrifeMarks LabelmCShadowMarksd CShadowMarks_LabelShadowMarks LabelmCVorlonMarksd CVorlonMarks_LabelVorlonMarks LabelmCFlavorTextd CFlavorText_LabelFlavorText LabeloCRaceNamed CLabel38oC SetTextd C!SetText_LabelSetText LabeloC"RarityTextd C#RarityText_LabelRarityText LabeloC$CardSubTypeTextoC%CardTypeTextd C&CardTypeText_LabelCardTypeText Labelh C)LoadDatah C*DeleteRecordC+FormFootermC,ConspiracyMarksd C-ConspiracyMarksLabelC/RarityC0TypeC1SubTypeC2SetC3RacemC'BoldTextd C(BoldTextLabeld C4CardSubTypeTextlabeld C6Label53mC5FindCardTextLVAL =8 $ $ $ $$$hPh  \ XP $  $@ $$ `hJPY i  $ $ $$ff,  $ @ $p $@ HPfC:\Documents and Settings\Authorized User\My Documents\My Downloads\CCG rules\Babylon 5\B5CCG text.txt $ $ $X`JX ` $  $ $@\( H  $ $ $ H $ $ $ $ $G $ $ $@p@@@p@@@p@@   $ $ $LVAL .$`XJ@ TY ` ) i P H0H $ $ $ $PdPb XH`a e@ @ @ @ @ H hD~H`0* k H ! x  H0H (\ h  $X    04@pD @@4 @X$ @) @  0LVAL Z<40_pu0@?p _0__ _%  ___ ___ ___ ___       Rarities.KeyIDRaritiesRarities.RarityTextRarities.RarityAbbreviation0_(___ (_va@0_@_8H_p>G*_p>G_p>GRarities___` _(_)Ny N@~sq_cCard Form~sq_cRarityText@_ __ __ _____ _p>G*_p>G_p>GRarities _x_ __ _____ __ _ (_@_P_`_p___ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ ____@_ _ _` _`_` _ _` _ |_ ( __8 _@G@_ _ _p _0 _ _ _  _ 0 _4  _ _ _ _ _0 _` _RaritiesX _h _PrimaryKeyKeyIDx __v _`_p___s______________________________ ___(_ _RaritieLVAL </F" 0Sometimes the use of force leads to victory, and sometimes it requires guile. Force is usually quick and decisive, where guile is slow and subtle. But guile is much more likely to get theSometimes the use of force leads to victory, and sometimes it requires guile. Force is usually quick and decisive, where guile is slow and subtle. But guile is much more likely to get the results without a loss of life."One of these days, Garibaldi, you're gonna learn to watch your back." As Londo's star ascends thanks to the tacit support of the Shadows, He attracts the attention of those who wish to exploit him for their own political purposes. Lord Refa desires the Centauri throne, and will use anyone to obtain it.The haunting beauty of the chanting monks in Down Below was a perfect blend of the writing skill of J. Michael Straczynski and the directorial eye of Mike Vejar."And we will all be together in a special place...""Best of all, the cities are still intact. The place could be filled with unknown aline technology. At first I thought it was a legend, like the Flying Dutchman. But this is real and it's here. All we have to do is go down there, get inside those places, and take it." - MaxThe abilities of an ambassador should not be underestimated. They are far more than just diplomats. Many have prior military experience and a diplomatic mission also engages in intelligence gathering as well.Techno-mages have a flair for the dramatic, particularly where endings are concerned."They are alone. They are a dying people. We should let them pass." "Who? The Narn or the Centauri?" "Yes." - Kosh and SinclairThe united support of the Babylon 5 Advisor