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1999 World Championships
The World Championships were held on October 8-10, 1999 in Aachen, Germany.
Here's one player's account of the events. Each mention of a card in the
following text is hyoerlink to the card's gallery entry. For clarity on this
page, hyperlinks are not underlined, and appear in the same color as surrounding
text. To do otherwise would be terribly distracting (as it was until I changed
it).
The winning deck can be found here, and you can also
see some pictures of players, rangers, and others.
World Championships Final Game
by David Sisson
Game Notes:
- Each player, from top to bottom, was asked to choose his or her favorite
ambassadors. The top scoring player got to choose his deck first,
followed by everyone else.
- The Human asks the Centauri to use his deck.
- Everyone used the standard ambassadors
(Delenn,
G'Kar,
Londo Mollari,
Jeffrey Sinclair) and the Non-Aligned
started with Vizak.
- In the score summary chart, some of the power values are not known for
the Humans as it would have been disruptive to check that information
at the end of each round.
Notable Actions in each round:
Round One
Round Two
- The Human plays a hidden agenda.
- The Minbari sponsors a Minbari
Agent.
- Influence/power: C:7+0 H:5+0 M:6+0 N:6+0 NA:5+1
Round Three
- The Minbari promotes the Minbari
Agent.
- Influence/power: C:9+0 H:7+0 M:7+0 N:8+0 NA:7+1
Round Four
- The Non-Aligned finally promote the
Brakiri Merchant.
- Influence/power: C:10+0 H:9+0 M:10+0 N:9+0 NA:9+1
Round Five
Round Six
- No conflicts are played this round. The Narn plays
Commerce Raiding. The Centauri plays 2
Meditations and
Lord Kiro, and gets
The Eye.
- The Non-Aligned sponsors Hedronn
(surprising the Minbari) and use him to rotate
Delenn (because he can).
- Influence/power: C:12+0 H:10+0 M:10+0 N:11+0 NA:9+1
Round Seven
Round Eight
Round Nine
- The Centauri thinks long and hard and decides to play
Aggressive Action. He loses it because
it is an Impasse round.
- Influence/power: C:13+0 H:15+0 M:12+0 N:16+0 NA:10+1
Round Ten
- The Non-Aligned plays Impasse, the
Minbari plays Show the Colors, the
Centauri plays Prey on the Weak, the
Human plays Officer Exchange targeting
the Centauri, and the Narn Border Raids
the Centauri.
- The Minbari plays the Warleader's Fleet.
The Centauri plays Buy New Resources.
The Non-Aligned plays Zhabar and then
replaces Forging Alliances (with a
Hidden Treasury) with
Defense in Depth. The Centauri plays
Meditation. The Centauri plays
Hidden Treasury. The Human plays
Short Term Goals, the Narn plays
Not Meant to Be (on the
Short Term Goals), the Narn sponsors a
Heavy Fleet, and the Non-Aligned plays
New Priorities on the
Drazi War Fleet looking for a
Location. Kevin reads New Priorities
to make sure he finds the right card when he goes through the deck. The
Centauri plays Short Term Goals, and the
Narn play Revenge. The Humans play
We Are Not Impressed.
Vir Cotto supports the Non-Aligned's
Impasse and
Jeffrey Sinclair attacks him for "being
so stupid". The Narn replaces Ko'Dath
with Na'Toth and leads the fleet in the
Border Raid (the Centauri have a
Picket Fleet (Centauri)). The Centauri
supports the Minbari in Prey on the Weak
in return for 2 turns where the Minbari won't target the Centauri with
military conflicts. John Sheridan
replaces Jeffrey Sinclair and then
supports the Human in Prey on the Weak.
The Centauri Agent attacks
John Sheridan. The Human replaces
Susan Ivanova with
Commander Ivanova and opposes the
Impasse.
- The Impasse loses by one, the Minbari
wins Show the Colors, the
Prey on the Weak is won by the Centauri
and lost by the Narn (who uses a Hidden
Treasury). The Human wins their
Officer Exchange by 10 or more and the
Narns wins the Border Raid by 5 or
more.
- Influence/power: C:15+0 H:18+0 M:15+0 N:18+0 NA:11+1
Round Eleven
Influehce/Power Summary (by round)
Influence +/- Power for each Race
| Race |
Round |
| 0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
| Non-Aligned |
4+0 |
5+1 |
5+1 |
7+1 |
8+1 |
9+1 |
9+1 |
10+1 |
10+1 |
10+1 |
11+0 |
14+0 |
| Minbari |
4+0 |
5+0 |
6+0 |
7+0 |
9+0 |
10+0 |
10+0 |
10+0 |
12+0 |
12+0 |
15+0 |
17+0 |
| Human |
4+0 |
5+0 |
5+0 |
7+0 |
9+0 |
9+0 |
10+0 |
12-1 |
15-1 |
15-1 |
18-1 |
21-0 |
| Narn |
4+0 |
5+0 |
6+0 |
8+0 |
10+0 |
10+0 |
11+0 |
13+0 |
16+0 |
16+0 |
18+0 |
20+0 |
| Centauri |
4+0 |
5+0 |
7+0 |
9+0 |
10+0 |
11+0 |
12+0 |
12+0 |
13+0 |
13+0 |
15+0 |
17+0 |
| Babylon 5 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
4 |
4 |
4 |
4 |
Prizes (most of the following is from memory)
- All players were given boosters from various sets including Deluxe,
Shadows, Great War, and Psi Corps as well as a promo card of their
choice.
- Each participant at the final table was awarded one each of the current
promo cards including the non-promo card
Surprise. A new promo card,
Secrets of Success, was among the
cards distributed. This was before the final game even started.
- The first place player was given blue proof sheets of all three of the
signed Severed Dreams cards.
- Each player at the final table was allowed to choose a signed card of
their choice (the first place player was allowed to choose two).
- Each player at the final table was allowed to choose from a group of
boxes (and partial boxes) from various sets including Premier, Deluxe,
and Psi Corps.
- Each finalist that won a bye into the final round was awarded a
non-playable promo card, Surprise.
Most were surprised to get one.
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